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{{All Game Nav|game=Dragon Warrior}}
{{Header Nav|game=Dragon Warrior}}
== Begin by entering your name ==
==Begin by entering your name==
Start your adventure by selecting the "Begin A New Quest" option.  Next, choose the Adventure Log it will be stored in.  There are three Adventure Logs, so three Warriors can store their quests in the Game Pak.  After this, enter the name by which you will be known in Alefgard by moving the cursor over teh letter chart.
Start your adventure by selecting the "Begin A New Quest" option.  Next, choose the Adventure Log it will be stored in.  There are three Adventure Logs, so three Warriors can store their quests in the Game Pak.  After this, enter the name by which you will be known in Alefgard by moving the cursor over teh letter chart.


<big>'''YOUR DESTINY BEGINS AT TANTEGEL CASTLE WITH ADVICE FROM THE KING'''</big>
<big>'''YOUR DESTINY BEGINS AT TANTEGEL CASTLE WITH ADVICE FROM THE KING'''</big>
== Listen to King Lorik ==
==Listen to King Lorik==
[[Image:DW1_Map_ThroneRoom.png|right]]
[[Image:DW1 Map ThroneRoom.png|right]]
Tales of your arrival have preceded you to the throne and the King has been waiting anxiously.  The old prophecies seem to be coming true!  In his regal presence you listen closely to each word, for the King's many years have bred great wisdom.  The Kingdom is in desperate trouble, ravaged by werewolves and dragons.  Until your arrival there was no hope.  Then the King tells you about the Ball of Light, an ancient artifact with the power to radiate peace over the land.  Now the Ball of Light grows ever dimmer in the shadows of the Dragonlord's keep.  Only by recovering the precious globe can you save Alefgard.
Tales of your arrival have preceded you to the throne and the King has been waiting anxiously.  The old prophecies seem to be coming true!  In his regal presence you listen closely to each word, for the King's many years have bred great wisdom.  The Kingdom is in desperate trouble, ravaged by werewolves and dragons.  Until your arrival there was no hope.  Then the King tells you about the Ball of Light, an ancient artifact with the power to radiate peace over the land.  Now the Ball of Light grows ever dimmer in the shadows of the Dragonlord's keep.  Only by recovering the precious globe can you save Alefgard.


And so your quest is to defeat the evil Dragonlord, even though you are a stranger to this land and ill-equipped for the task.  Seeing this, the King offers you gifts to get you started.
And so your quest is to defeat the evil Dragonlord, even though you are a stranger to this land and ill-equipped for the task.  Seeing this, the King offers you gifts to get you started.
== Listen to the guards ==
==Listen to the guards==
After you have spoken with the King, the Palace Guards can tell you a great deal more.  For instance, one Guard will suggest that you visit the nearby town of Brecconary to buy supplies, weapons and armor for your upcoming adventure.  To speak to them, stand before one or the other and press {{nes|A}} to bring up the Command Window.  Then select Talk with the arrow and push {{nes|A}} again.  Now the guard will tell you what he knows.  One hint is particularly important as it will help you ezxit the throne room for the lower floors of Tantegel Castle.
After you have spoken with the King, the Palace Guards can tell you a great deal more.  For instance, one Guard will suggest that you visit the nearby town of Brecconary to buy supplies, weapons and armor for your upcoming adventure.  To speak to them, stand before one or the other and press {{nes|A}} to bring up the Command Window.  Then select Talk with the arrow and push {{nes|A}} again.  Now the guard will tell you what he knows.  One hint is particularly important as it will help you ezxit the throne room for the lower floors of Tantegel Castle.
== Take the gifts inside the treasure chests ==
==Take the gifts inside the treasure chests==
The gifts presented to you by King Lorik are valuable in two ways.  First, as items that can help you through the perils to come they are valuable.  But they also hint at the trials that await you.  The Magic Key demonstrates the importance of using particular items when needed.  The Gold suggests the necessity of purchasing items.  And the Torch indicates the dark path that lies ahead.
The gifts presented to you by King Lorik are valuable in two ways.  First, as items that can help you through the perils to come they are valuable.  But they also hint at the trials that await you.  The Magic Key demonstrates the importance of using particular items when needed.  The Gold suggests the necessity of purchasing items.  And the Torch indicates the dark path that lies ahead.
== Leave the throne room ==
==Leave the throne room==
Getting from one place to another in Alefgard is not always as simple as you might think.  Just to leave the throne room requires you to use two different commands.  First, you must unlock the door.  If you have the key this is no problem.  After that, you reach a stairway leading down.  Again you must choose a command to let you pass down the stairs to the lower castle.  To exit, stand directly over the stairs, then select STAIRS from the Command Window.<br>
Getting from one place to another in Alefgard is not always as simple as you might think.  Just to leave the throne room requires you to use two different commands.  First, you must unlock the door.  If you have the key this is no problem.  After that, you reach a stairway leading down.  Again you must choose a command to let you pass down the stairs to the lower castle.  To exit, stand directly over the stairs, then select STAIRS from the Command Window.<br>
''Note: The use of stairs is automatic in the Dragon Warrior I & II remix.''
''Note: The use of stairs is automatic in the Dragon Warrior I & II remix.''

Revision as of 14:39, 14 July 2007

Begin by entering your name

Start your adventure by selecting the "Begin A New Quest" option. Next, choose the Adventure Log it will be stored in. There are three Adventure Logs, so three Warriors can store their quests in the Game Pak. After this, enter the name by which you will be known in Alefgard by moving the cursor over teh letter chart.

YOUR DESTINY BEGINS AT TANTEGEL CASTLE WITH ADVICE FROM THE KING

Listen to King Lorik

DW1 Map ThroneRoom.png

Tales of your arrival have preceded you to the throne and the King has been waiting anxiously. The old prophecies seem to be coming true! In his regal presence you listen closely to each word, for the King's many years have bred great wisdom. The Kingdom is in desperate trouble, ravaged by werewolves and dragons. Until your arrival there was no hope. Then the King tells you about the Ball of Light, an ancient artifact with the power to radiate peace over the land. Now the Ball of Light grows ever dimmer in the shadows of the Dragonlord's keep. Only by recovering the precious globe can you save Alefgard.

And so your quest is to defeat the evil Dragonlord, even though you are a stranger to this land and ill-equipped for the task. Seeing this, the King offers you gifts to get you started.

Listen to the guards

After you have spoken with the King, the Palace Guards can tell you a great deal more. For instance, one Guard will suggest that you visit the nearby town of Brecconary to buy supplies, weapons and armor for your upcoming adventure. To speak to them, stand before one or the other and press A button to bring up the Command Window. Then select Talk with the arrow and push A button again. Now the guard will tell you what he knows. One hint is particularly important as it will help you ezxit the throne room for the lower floors of Tantegel Castle.

Take the gifts inside the treasure chests

The gifts presented to you by King Lorik are valuable in two ways. First, as items that can help you through the perils to come they are valuable. But they also hint at the trials that await you. The Magic Key demonstrates the importance of using particular items when needed. The Gold suggests the necessity of purchasing items. And the Torch indicates the dark path that lies ahead.

Leave the throne room

Getting from one place to another in Alefgard is not always as simple as you might think. Just to leave the throne room requires you to use two different commands. First, you must unlock the door. If you have the key this is no problem. After that, you reach a stairway leading down. Again you must choose a command to let you pass down the stairs to the lower castle. To exit, stand directly over the stairs, then select STAIRS from the Command Window.
Note: The use of stairs is automatic in the Dragon Warrior I & II remix.