There are many valuable items available in the shops of Alefgard, and others that can be found hidden in dungeons or Treasure Chests. Some items have magical properties, but they can be used only once, unlike spells. In many towns you will find weapons and armor to strengthen you.
Wanted: One used Sword. Once you have purchased an item you may keep it and use it, or you may sell it back to a shopkeeper. Keep in mind, however, that if you sell an item, you will receive only a portion of what you paid for it new.
There are three slots for equippable items. No action is needed to equip a piece of equipment once it's been purchased; you may only carry one piece of each type and it is automatically used by your character. Weapon strength adds directly to your base strength (power) to determine attack power; armor and shield defense are added to half your agility (response speed) to determine your final defense power.
Name |
Offense |
Cost |
Found |
Description
|
Bamboo Pole |
+2 |
10G |
Brecconary, Cantlin |
Inexpensive but not very effective in battle. Save your gold for the Club. In the mobile and Switch versions, you start with this weapon.
|
Club/Oaken Club |
+4 |
60G |
Brecconary, Cantlin, Garinham |
A good first weapon. You can buy it in Brecconary at the start of the game.
|
Copper Sword |
+10 |
180G |
Brecconary, Cantlin, Garinham, Kol, Rimuldar |
By the time you have enough gold for the sword, you'll need its extra power.
|
Hand Axe/Iron Axe |
+15 |
560G |
Garinham, Kol, Rimuldar |
An excellent weapon for a reasonable price.
|
Broad Sword/Steel Sword |
+20 |
1500G |
Rimuldar, Cantlin |
Forged of hardened steel, this sword demands respect.
|
Flame Sword |
+28 |
9800G |
Cantlin |
Few can withstand this fearsome weapon when wielded by an experienced warrior.
|
Erdrick's Sword/Loto's Sword |
+40 |
Priceless |
Dragonlord's Castle |
The sword of your great ancestor has tremendous power!
|
Name |
Defense |
Cost |
Found |
Description
|
Clothes |
+2 |
20G |
Brecconary |
Clothes will keep you warm, but not much else.
|
Leather Armor |
+4 |
70G |
Brecconary, Garinham |
This armor gives better protection than Clothes.
|
Chain Mail |
+10 |
300G |
Garinham, Cantlin |
A strong but lightweight shirt of chain mail.
|
Half Plate/Iron Armor |
+16 |
1000G |
Garinham, Kol, Rimuldar, Cantlin |
Strong metal plates will fend off many blows.
|
Full Plate/Steel Armor |
+24 |
3000G |
Kol, Rimuldar, Cantlin |
Heavier than the Half Plate, this armor is far more durable.
|
Magic Armor |
+24 |
7700G |
Rimuldar, Cantlin |
An enchanted suit to ward off attacks by the enemies you are sure to meet and restores one hit point for every four steps you take. This reduces damage from Hurt and Hurtmore by ⅓.
|
Erdrick's Armor/Loto's Armor |
+28 |
Priceless |
Hauksness |
You can't buy this ancient armor. You must find it. But the reward is well worth the effort - it restores a lost hit point for every step you take and prevents damage from walking on damaging tiles. This reduces damage from Hurt and Hurtmore by ⅓, and prevents Stopspell from working against you. It also reduces damage from flame breath attacks by ⅓ as well.
|
Name |
Defense |
Cost |
Found |
Description
|
Small Shield/Leather Shield |
+4 |
90G |
Brecconary, Kol |
Inexpensive, it is still a good buy early on in the game.
|
Large Shield/Iron Shield |
+10 |
800G |
Garinham, Cantlin |
This shield will serve you well during most of your quest.
|
Silver Shield |
+20 |
14800G |
Cantlin |
Worth a King's ransom, the Silver Shield is worth every piece of gold.
|
Name |
Cost |
Description
|
Herb (Medicinal Herb) |
24G |
The Medicinal Herb restores 20 to 35 of your Hit Points.
|
Wing of the Wyvern/Wings (Chimaera Wing) |
70G |
The Wing of the Wyvern, thrown up into the air, will transport you home.
|
Torch |
8G |
Carry several to illuminate caves once you begin to travel.
|
Dragon's Scale |
20G |
The wearer of this scale receives an extra measure of protection (+2 defense).
|
Fairy Water (Holy Water) |
38G |
A vial of the magical water keeps enemies at bay for a short time while you travel.
|
Magic Key/Key |
53G (Rimuldar) 85G (Brecconary) 98G (Cantlin) |
Locked doors can be opened only with these magic keys.
|
Name |
Description
|
Ball of Light/Light Orb (Sphere of Light) |
A powerful relic from an earlier time when the world was bright.
|
Erdrick's Tablet |
Hidden for ages, the tablet holds Erdrick's words of advice. (NES only)
|
Fairy Flute/PixyFlut (Faerie Flute) |
The music of this instrument can cast certain evil beings (The Golem) into sleep.
|
Silver Harp (Lyre of Ire) |
A dangerous item to obtain, but you must in order to complete the quest. Summons an enemy when used.
|
Staff of Rain/Rain Staff |
The magic of this item is not at first clear. Listen to clues to understand.
|
Stones of Sunlight (Sunstone) |
When paired with the Staff of Rain a potent magic is unleashed.
|
Gwaelin's Love (Princess's Pledge) |
You must have some direction to your quest. Gwaelin's love is your compass.
|
Erdrick's Token (Mark of Erdrick) |
The warrior who discovers this object thereby proves his heritage.
|
Rainbow Drop |
He who carries the Rainbow Drop may reach an island without a ship.
|
Name |
Sell Price |
Description
|
Cursed Belt/Devil Belt (Wasteband) |
180G |
Not all treasure is good. This belt will squeeze you like a vise. Don't put it on; just take it and sell it. If you wear it anyway, you cannot enter Tantegel Castle (or get expelled immediately if revived) and sometimes miss turns during combat. To remove the curse, speak with the old man in Brecconary Town to remove the items.
|
Cursed Necklace/Choker (Death Necklace) |
1200G |
Buried and difficult to find, the evil necklace will bring a good price at a tool shop.
|
Name |
Sell Price |
Description
|
Fighter's Ring (Warrior's Ring) |
15G |
Due to misprogramming, the ring does nothing. It's otherwise claimed to increase your fighting ability (most common claims being +2 attack or increasing critical hit chance.)
|