Jump to navigation
Jump to search
(small adjustment) |
Trig Jegman (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{Header Nav|game=Dragon Warrior}} | {{Header Nav|game=Dragon Warrior}} | ||
[[ | [[File:DW1 Snap NewSpell.png|right]] | ||
A strong arm and quick thinking alone are not enough to achieve your goal of freeing Alefgard. | A strong arm and quick thinking alone are not enough to achieve your goal of freeing Alefgard. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As you gain experience and reach particular levels and achievement, you will learn new spells that will help you succeed in your perilous quests. | ||
At preselected levels you will learn a new spell. | At preselected levels you will learn a new spell. The first spell, '''Heal''', is learned as you rise from level two to level three. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it. | ||
{{-}} | {{-}} | ||
__NOTOC__ | __NOTOC__ | ||
Line 12: | Line 12: | ||
! Illustration !! Spell !! MP !! Type & target !! Effect !! Lv. | ! Illustration !! Spell !! MP !! Type & target !! Effect !! Lv. | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Heal.png]] | ||
| '''Heal''' | | '''Heal''' | ||
|<big>'''4'''</big> | |<big>'''4'''</big> | ||
| Heal hero | | Heal hero | ||
|style="background:#c0c0ff;"|Your first spell is one of the most useful. | |style="background:#c0c0ff;"|Your first spell is one of the most useful. If your HP is low, chant the Heal Spell to raise your HP by 10~17 points. | ||
|<big>'''3'''</big> | |<big>'''3'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Hurt.png]] | ||
| '''Hurt''' | | '''Hurt''' | ||
|<big>'''2'''</big> | |<big>'''2'''</big> | ||
| Attack enemy | | Attack enemy | ||
|style="background:#c0ffc0;"|Hurl magic fire balls at the enemy with Hurt. | |style="background:#c0ffc0;"|Hurl magic fire balls at the enemy with Hurt. You can go far with this spell, damaging enemies for 8~12 HP. | ||
|<big>'''4'''</big> | |<big>'''4'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Sleep.png]] | ||
| '''Sleep''' | | '''Sleep''' | ||
|<big>'''2'''</big> | |<big>'''2'''</big> | ||
| Disable enemy | | Disable enemy | ||
|style="background:#c0c0ff;"|Sleep is used during a battle to put the enemy to sleep. | |style="background:#c0c0ff;"|Sleep is used during a battle to put the enemy to sleep. It doesn't always work. | ||
|<big>'''7'''</big> | |<big>'''7'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Light.png]] | ||
| '''Radiant''' | | '''Radiant''' | ||
|<big>'''3'''</big> | |<big>'''3'''</big> | ||
| Field | | Field | ||
|style="background:#c0ffc0;"|Did you forget to bring a torch into the cave? | |style="background:#c0ffc0;"|Did you forget to bring a torch into the cave? If you have Radiant, it doesn't matter. | ||
|<big>'''9'''</big> | |<big>'''9'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Stopspell.png]] | ||
| '''StopSpell''' | | '''StopSpell''' | ||
|<big>'''2'''</big> | |<big>'''2'''</big> | ||
Line 47: | Line 47: | ||
|<big>'''10'''</big> | |<big>'''10'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Outside.png]] | ||
| '''Outside''' | | '''Outside''' | ||
|<big>'''6'''</big> | |<big>'''6'''</big> | ||
| Field | | Field | ||
|style="background:#c0ffc0;"|Deep in the underground caves and dungeons lurk terrible creatures. | |style="background:#c0ffc0;"|Deep in the underground caves and dungeons lurk terrible creatures. Escape from these places by chanting Outside. | ||
|<big>'''12'''</big> | |<big>'''12'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Return.png]] | ||
| '''Return''' | | '''Return''' | ||
|<big>'''8'''</big> | |<big>'''8'''</big> | ||
Line 61: | Line 61: | ||
|<big>'''13'''</big> | |<big>'''13'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Repel.png]] | ||
| '''Repel''' | | '''Repel''' | ||
|<big>'''2'''</big> | |<big>'''2'''</big> | ||
Line 68: | Line 68: | ||
|<big>'''15'''</big> | |<big>'''15'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Healmore.png]] | ||
| '''HealMore''' | | '''HealMore''' | ||
|<big>'''10'''</big> | |<big>'''10'''</big> | ||
Line 75: | Line 75: | ||
|<big>'''17'''</big> | |<big>'''17'''</big> | ||
|- | |- | ||
| [[ | | [[File:DW1 Spell Hurtmore.png]] | ||
| '''Hurtmore''' | | '''Hurtmore''' | ||
|<big>'''5'''</big> | |<big>'''5'''</big> |
Revision as of 14:07, 10 July 2022
A strong arm and quick thinking alone are not enough to achieve your goal of freeing Alefgard. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As you gain experience and reach particular levels and achievement, you will learn new spells that will help you succeed in your perilous quests.
At preselected levels you will learn a new spell. The first spell, Heal, is learned as you rise from level two to level three. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it.