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Don't let your party members die if you can help it. That probably sounds obvious, but it's much cheaper to heal them than to revive them.
Don't let your party members die if you can help it. That probably sounds obvious, but it's much cheaper to heal them than to revive them.
[[category:NES]]

Revision as of 00:33, 30 January 2007

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Dragons of Flame is the Famicom-only sequel to the poorly-received Heroes of the Lance. Many think it's better, but still only a cut above average. Among the things improved are the controls and the difficulty level. The overall difficulty has been toned down and the playability increased with the addition of several features and items that you can pick up. The game is still pretty short though and like the previous romp, has a Zelda 2-ish style of gameplay that not everybody likes.

Table of Contents

FAQ

How much Japanese do you need to know to play this game?
A fair bit to read all of the stuff in the game. There's a English patch available at donut.parodius.com that I recommend you use if you want to play this game.
How do I use the IPS patch?
There are programs around that will do it for you. The easiest one as far as I know is LIPS. You need the ORIGINAL Japanese ROM of this game and the patch. Use the program, select the patch and the ROM, and you're set.

Tips

A good strategy against a lot of enemies to just wait for them to approach you and then stab away, back up, and then stab away again. Rinse and repeat until they die. This will save you some HP in the long run.

Use magic sparingly. Using magic to attack most enemies is useless in my opinion since you can just hack them with your weapons. It's better to use it for curing. Goldmoon and Raistlin are the only two characters that can use magic but the have a limited amount of it.

Search everywhere for items. A lot of them are hidden away in some obscure room but most of them are useful.

Use rest when you can. It will heal your party and allow you to save your magic and curing items for something more critical.

Use Tanis, Caramon, Strum, and Riverwind for physical attacking. Raistlin and Goldmoon should only be used for their magic, curative or attacking, it doesn't matter. Tasselhoff and Flint can be used for ranged attacks but otherwise they're backup if the others are weak.

When you use projectile spells, face in the direction you want it to go before you use it. Otherwise, you've just wasted MP.

Don't let your party members die if you can help it. That probably sounds obvious, but it's much cheaper to heal them than to revive them.