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|genre=[[RPG]]
|genre=[[RPG]]
|systems=[[Commodore Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], [[NES|Famicom]], [[Sinclair ZX Spectrum]]
|systems=[[Commodore Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[MS-DOS]], [[NES|Famicom]], [[Sinclair ZX Spectrum]]
|released=[[1989]] (Amiga, Atari ST, MS-DOS)<br/>[[1990]] (Spectrum, C64, Amstrad)<br/>[[February 21]], [[1992]] ([[NES|Famicom]])
|released={{sys|dos|amiga}}{{rd|1989}}{{sys|atari st}}{{rd|1989}}
{{sys|spectrum|c64}}{{rd|1990}}{{sys|cpc}}{{rd|1990}}
{{sys|nes}}{{jp|1992|February 21}}
|players=1
|players=1
|preceded by=[[Heroes of the Lance]]
|preceded by=[[Heroes of the Lance]]
}}
}}


'''Dragons of Flame''' is the sequel to the poorly-received [[Heroes of the Lance]]. Many think it's better, but still only a cut above average. Among the things improved are the controls and the difficulty level. The overall difficulty has been toned down and the playability increased with the addition of several features and items that you can pick up. The game is still pretty short though and like the previous romp, has a [[Zelda II: The Adventure of Link]] style of gameplay that not everybody likes.
'''Dragons of Flame''' is the sequel to the poorly-received [[Heroes of the Lance]]. Among the things improved are the controls and the difficulty level. The overall difficulty has been toned down and the playability increased with the addition of several features and items that you can pick up. The game is still pretty short though and like the previous romp, has a [[Zelda II: The Adventure of Link]] style of gameplay that not everybody likes.


The [[Famicom]] version was never released outside Japan. A [http://www.romhacking.net/trans/683/ fan translation patch] exists.
The [[Famicom]] version was never released outside Japan. A [http://www.romhacking.net/trans/683/ fan translation patch] exists.

Revision as of 23:37, 17 June 2008

Template:Infobox

Dragons of Flame is the sequel to the poorly-received Heroes of the Lance. Among the things improved are the controls and the difficulty level. The overall difficulty has been toned down and the playability increased with the addition of several features and items that you can pick up. The game is still pretty short though and like the previous romp, has a Zelda II: The Adventure of Link style of gameplay that not everybody likes.

The Famicom version was never released outside Japan. A fan translation patch exists. Template:Continue Nav

Table of Contents

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Tips

A good strategy against a lot of enemies to just wait for them to approach you and then stab away, back up, and then stab away again. Rinse and repeat until they die. This will save you some HP in the long run.

Use magic sparingly. Using magic to attack most enemies is useless in my opinion since you can just hack them with your weapons. It's better to use it for curing. Goldmoon and Raistlin are the only two characters that can use magic but the have a limited amount of it.

Search everywhere for items. A lot of them are hidden away in some obscure room but most of them are useful.

Use rest when you can. It will heal your party and allow you to save your magic and curing items for something more critical.

Use Tanis, Caramon, Strum, and Riverwind for physical attacking. Raistlin and Goldmoon should only be used for their magic, curative or attacking, it doesn't matter. Tasselhoff and Flint can be used for ranged attacks but otherwise they're backup if the others are weak.

When you use projectile spells, face in the direction you want it to go before you use it. Otherwise, you've just wasted MP.

Don't let your party members die if you can help it. That probably sounds obvious, but it's much cheaper to heal them than to revive them.