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{{Header Bar|game=Dynamite Bowl}}
{{Header Nav|game=Dynamite Bowl|num=4|onepage=1}}
{{Game
{{Infobox
|completion=4
|title=Dynamite Bowl
|image=DynamiteBowl cover.jpg
|image=DynamiteBowl cover.jpg
|title=Dynamite Bowl
|developer=[[Toshiba EMI]]
|developer=[[Toshiba EMI]]
|publisher=[[Soft Vision]]
|publisher=Soft Vision
|year=1987
|released={{jp|1987|May 24}}
|systems={{syslist|nes|msx}}
|genre={{c|bowling}}
|genre=[[Bowling]]
|systems=[[NES]], [[MSX]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
[[Image:DynamiteBowl startscreen.png|thumb|left|Start screen for Dynamite Bowl.]]
'''Dynamite Bowl''' is a {{c|bowling}} game for the [[NES]] where you can choose between five different players and 30 different lanes. The game is played and scored just like real bowling.
'''Dynamite Bowl''' is a {{c|bowling}} game for the [[NES]] where you can choose between five different players and 30 different lanes. The game is played and scored just like real bowling.
 
{{-}}
<gallery>
==How to play==
File:DynamiteBowl startscreen.png|Start screen for Dynamite Bowl.
{|{{prettytable}}
</gallery>
 
==Gameplay==
{| {{prettytable}}
! Control !! Action
! Control !! Action
|-
|-
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| Stop meter
| Stop meter
|}
|}
[[File:DynamiteBowl characters.png|thumb|right|The character selection screen.]]
[[Image:DynamiteBowl characters.png|thumb|right|The character selection screen.]]
Above the lane is a small picture of the player's position. Use {{nes|Left|Dpad}} and {{nes|Right|Dpad}} to move into position. The Control gauge will move left and right. Press {{nes|A}} to stop it at the desired direction. Next, stop the Power gauge when it is at the desired amount.
Above the lane is a small picture of the player's position. Use {{nes|Left|Dpad}} and {{nes|Right|Dpad}} to move into position. The Control gauge will move left and right. Press {{nes|A}} to stop it at the desired direction. Next, stop the Power gauge when it is at the desired amount.
{{-}}
{{-}}
==Game A==
==Game A==
[[File:DynamiteBowl alley.png|thumb|right|An alley from the game.]]
[[Image:DynamiteBowl alley.png|thumb|right|An alley from the game.]]
In Game A, each frame provides you with two chances/throws to knock down all ten pins, and the game is scored like traditional bowling. If you knock down 4 pins on your first attempt and 2 more on the second, you would get a score of 6 for that frame.
In Game A, each frame provides you with two chances to knock down all ten pins, and the game is scored like traditional bowling. If you knock down 4 pins on your first attempt and 2 more on the second, you would get a score of 6 for that frame.
 
If you knock all pins down in one go (strike), the score will be totaled based on the score in the next frame. For example, if you hit a strike on the first frame and a four and two on the second frame, it would be a score of 22:
 
* Frame 1 throw 1: Strike (10 pins)
* Frame 1 throw 2: N/A
* Frame 2 throw 1: 4 pins
* Frame 2 throw 2: 2 pins
** Frame 2 total: 4 + 2 = 6
** Frame 1 total: Frame 1 + Frame 2.
*** 10 + 4 + 2 = 16 points
* If Frame 2 was a strike, then it would end up as:
** Frame 1 total: Frame 1 + (Frame 2 + Frame 3).
*** 10 + 10 + Frame 3 = maximum 30 points if Frame 3 is also a strike.
{{-}}
 
<center>
{| {{prettytable|notwide=1|text center=1}}
|+Another way to look at it
! || || || || || || || Frame total
|-
!Score for frame 1
|10<br />(Strike)|| +
|frame 2 score,<br />first throw<br />(4)|| +
|frame 2 score,<br />second throw<br />(2)|| =
|'''16'''
|-
!Score for frame 2
| || || 4 || + || 2 || = || '''6'''
|-
!Final total score
| || || frame 1 total<br />(16)|| + ||frame 2 total<br />(6)|| = ||'''<font style="color:red">22</font>'''
|}</center>


If you knock all pins down in one go (strike), the score will be reflected on a future occasion with the next two balls as bonus. For example, if you hit a strike on the first frame and a four and two on the second frame, it would be a score of 22:
*'''Score for frame 1''': 10 + 4 + 2 = 16
*'''Score for frame 2'''': 4 + 2 = 6
*'''Total score''': frame 1 + frame 2 = 16 + 6 = 22
The score of a strike is not recorded straight away and instead marked as an X. Hitting three strikes in a row (turkey) would give the first frame 30 points.
The score of a strike is not recorded straight away and instead marked as an X. Hitting three strikes in a row (turkey) would give the first frame 30 points.


Hitting a spare, by knocking down the remaining pins with the second chance, results in a bonus of the next ball. For example, hitting a spare followed by a four and two means a score of 20:
Hitting a spare, by knocking down the remaining pins with the second chance, results in a bonus of the next ball. For example, hitting a spare followed by a four and two means a score of 20:
<center>
*'''Score for frame 1''': 10 + 4 = 14
{| {{prettytable|notwide=1|text center=1}}
*'''Score for frame 2''': 4 + 2 = 6
! Score for frame 1
*'''Total score''': frame 1 + frame 2 = 14 + 6 = 20
| width="50px" | 10 || +
| width="50px" | 4 || =
| width="50px" | '''14'''
|-
! Score for frame 2
| 4 || + || 2 || = || '''6'''
|-
! Total score
| frame 1 <br> (14) || + || frame 2 <br> (6) || = || '''<font style="color:red">20</font>'''
|}</center>


The final (10th) frame is slightly different. You get a bonus ball if you have managed to get a strike or spare in the first two attempts, thus a third chance to score another strike or spare. The final frame's maximum score can therefore be 30 points as well, and if there are only strikes in all 10 frames is achieved a total of 300.
The final (10th) frame is slightly different. You get a bonus ball if you have managed to get a strike or spare in the first two attempts, thus a third chance to score another strike or spare. The final frame's maximum score can therefore be 30 points as well, and if there are only strikes in all 10 frames is achieved a total of 300.
{{-}}
{{-}}
==Game B==
==Game B==
[[File:DynamiteBowl scoreboard.png|thumb|left|The scoreboard.]]
[[Image:DynamiteBowl scoreboard.png|thumb|left|The scoreboard.]]
The mechanics are the same in Game B, but the scoring has changed. Once you have hit a strike, hitting any amount of pins will result in a score. From then onwards, a strike is 55 points and you need one to start the scoring. It is 55 points because each pin scores its value on the board. In other words pin No. 10 is worth 10 points, 9 is worth 9 points and so on. For example if you knock down pin number 5, 6 and 7 the score will be 18.
The mechanics are the same in Game B, but the scoring has changed. Once you have hit a strike, hitting any amount of pins will result in a score. From then onwards, a strike is 55 points and you need one to start the scoring. It is 55 points because each pin scores its value on the board. In other words pin No. 10 is worth 10 points, 9 is worth 9 points and so on. For example if you knock down pin number 5, 6 and 7 the score will be 18.


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[[Category:Toshiba EMI]]
[[Category:Toshiba EMI]]
[[Category:Soft Vision]]
[[Category:Bowling]]
[[Category:Bowling]]
[[Category:NES]]
[[Category:MSX]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
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