Controls[edit]
- Joystick: Use the 8-way joystick to direct Bin (or Pin if you're player 2) through each stage in the respective three-dimensional direction it is pushed.
- Attack Button: Use this button to make (or Pin if you are player 2) punch, kick if he is in mid-air, and use weapons when he is holding them; holding it down while they are not holding a weapon charges their punch but prevents them from moving, so you should not charge it too close to an enemy.
- Jump Button: Use this button to make Bin (or Pin if you are player 2) jump; in the boxing bonus game this makes them block each other's punches.
- 1 or 2 Player Buttons: Push these buttons to begin a 1 or 2 player game.
Characters[edit]
Bin and Pin[edit]
The protagonists for this game; Player 1 controls the blue duck Bin (left), while Player 2 controls the red duck Pin (right). As mentioned on the main page, their owner Lucy, who had been playing with them in a garden in the opening cutscene, has been kidnapped by "Achacha the Great" and taken into the "Achacha World", so they are on a mission to rescue her - and their journey takes them through six different locations (Downtown, Japan, Jungle, Chicago, Texas and Achacha). By default, they can only kill the enemies by punching them (and kicking them if they are in mid-air); however, by collecting the various weapons that can get found throughout each stage, they will get a specific number of shots (seen at the bottom-left or bottom-right of the screen) with it (but if they collect another weapon while still holding one or get hit, they will drop their current one, allowing the other player to steal it). The ducks will also lose one life whenever they run out of energy, or fall into a pit (regardless of their energy level) - but they will receive an extra life at 200000 points by default. They also get 10 points for every step they take to the right (but not in any other direction).
Enemies[edit]
Bosses[edit]
Weapons[edit]
Weapon | Name | Shots |
---|---|---|
Rock | 12 | |
Bomb | 6 | |
Rocket Launcher | 16 | |
Water Cannon | Infinite | |
Missile Launcher | 24 | |
Machine Gun | 50 | |
Flamethrower | 50 (automatically decreases by one after every two seconds of non-use) |