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{{Header Nav|game=Elevator Action}} | {{Header Nav|game=Elevator Action}} | ||
== Know Thy Enemy == | == Know Thy Enemy == | ||
[[File:Elevator Action Screen1.png|right]] | [[File:Elevator Action Screen1.png|right]] | ||
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When you encounter a red door, it's important to time your entrance and exit safely. Obviously, you'll want to clear the way before you enter a red door. Do not enter a red door while there are still enemies on the floor. They'll only be harder to deal with as you leave. Once the coast is clear, enter the red door. You can stay inside the red door for up to five seconds. After that, if you have not left the room, you will automatically exit. Use those five seconds to determine the best time to leave. Preferably, you'll want to leave after an enemy agent has just walked past the door and is still facing away from the direction that you will be appearing from. If the enemy is facing you when you exit, or there is more than one enemy present on the floor, make sure that you crouch as soon as you are all the through the door, and fire immediately. | When you encounter a red door, it's important to time your entrance and exit safely. Obviously, you'll want to clear the way before you enter a red door. Do not enter a red door while there are still enemies on the floor. They'll only be harder to deal with as you leave. Once the coast is clear, enter the red door. You can stay inside the red door for up to five seconds. After that, if you have not left the room, you will automatically exit. Use those five seconds to determine the best time to leave. Preferably, you'll want to leave after an enemy agent has just walked past the door and is still facing away from the direction that you will be appearing from. If the enemy is facing you when you exit, or there is more than one enemy present on the floor, make sure that you crouch as soon as you are all the through the door, and fire immediately. | ||
{{-}} | {{-}} | ||
== Leap of Faith == | == Leap of Faith == | ||
[[File:Elevator Action Screen3.png|right]] | [[File:Elevator Action Screen3.png|right]] | ||
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The elevator is not the only way to cross an elevator shaft. As long as an elevator is completely above you, you can leap across the shaft with relative safety. If the elevator is on its way down, time your jump carefully. You can ''not'' jump across the shaft if the elevator cable is in the way. You ''can'' walk on top of the elevator, but you can not physically cross that cable. Bullets (your's or the enemy's), however, can cross the cable. Make sure that you only jump across a shaft when you are standing on one edge of the shaft. If you fall down the shaft even one floor, you will lose a life. You can drop down into an elevator as it's on its way down to the next floor. | The elevator is not the only way to cross an elevator shaft. As long as an elevator is completely above you, you can leap across the shaft with relative safety. If the elevator is on its way down, time your jump carefully. You can ''not'' jump across the shaft if the elevator cable is in the way. You ''can'' walk on top of the elevator, but you can not physically cross that cable. Bullets (your's or the enemy's), however, can cross the cable. Make sure that you only jump across a shaft when you are standing on one edge of the shaft. If you fall down the shaft even one floor, you will lose a life. You can drop down into an elevator as it's on its way down to the next floor. | ||
{{-|right}} | {{-|right}} | ||
== Generic Building Layout == | == Generic Building Layout == | ||
*Floors '''30-21''' Are smaller than lower ones. There are 2 doors on either side of these floors and the elevator at the center which connects floors '''30-19''' | *Floors '''30-21''' Are smaller than lower ones. There are 2 doors on either side of these floors and the elevator at the center which connects floors '''30-19''' | ||
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*The position of red doors, the amount and placement of a double lifts and the position of a level exit shaft varies per level or game. | *The position of red doors, the amount and placement of a double lifts and the position of a level exit shaft varies per level or game. | ||
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