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'''Empire Earth II''', also called '''EE2''', is a [[real-time strategy]] computer game developed by [[Mad Doc Software]] and published by [[Vivendi Universal]] on April 26, [[2005]]. It is a sequel to the [[2001]] bestselling game [[Empire Earth]], which was developed by the now-defunct [[Stainless Steel Studios]]. The game features 15 epochs and 14 different civilizations. An [[expansion pack]], which was released by Mad Doc Software called [[Empire Earth II: The Art of Supremacy]], was released on February 14, [[2006]]. | '''Empire Earth II''', also called '''EE2''', is a [[real-time strategy]] computer game developed by [[Mad Doc Software]] and published by [[Vivendi Universal]] on [[April 26]], [[2005]]. It is a sequel to the [[2001]] bestselling game [[Empire Earth]], which was developed by the now-defunct [[Stainless Steel Studios]]. The game features 15 epochs and 14 different civilizations. An [[expansion pack]], which was released by Mad Doc Software called [[Empire Earth II: The Art of Supremacy]], was released on [[February 14]], [[2006]]. | ||
Empire Earth II contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The Korean campaign is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios, the German Campaign deals with the years between 1220–1871 in central Europe, and the American Campaign is part fact and part fiction, set between 1898 and 2070. There are also four special scenarios called turning points. These scenarios can be played from either side of a battle or war which changed the course of history. | Empire Earth II contains three single player campaigns, a collection of scenarios called "turning points" and a tutorial campaign. The Korean campaign is about early Korean history, from 2333 BC to 676 AD, divided into eight scenarios, the German Campaign deals with the years between 1220–1871 in central Europe, and the American Campaign is part fact and part fiction, set between 1898 and 2070. There are also four special scenarios called turning points. These scenarios can be played from either side of a battle or war which changed the course of history. |