From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (minion types)
 
m (footer nav links)
Line 15: Line 15:
The first specialised minion type you're likely to come across, Social Minions will aid your henchmen and other minions, and can negatively affect enemy agents through various manipilation techniques.
The first specialised minion type you're likely to come across, Social Minions will aid your henchmen and other minions, and can negatively affect enemy agents through various manipilation techniques.
===Valet===
===Valet===
Valets negatively affect an enemy agent's attention
Valets negatively affect an enemy agent's attention.
===Spin Doctor===
===Spin Doctor===
Spin Doctors use propaganda to lower an enemy agent's intelligence, which in turn will decrease your Heat.
Spin Doctors use propaganda to lower an enemy agent's intelligence, which in turn will decrease your Heat.
Line 45: Line 45:
The Martial Artists excel at close-range combat, thanks to deadly hand-to-hand skills.
The Martial Artists excel at close-range combat, thanks to deadly hand-to-hand skills.


{{Footer Nav|game=Evil Genius|prevpage=|nextpage=}}
{{Footer Nav|game=Evil Genius|prevpage=Henchmen|nextpage=Rooms}}

Revision as of 12:49, 12 July 2009

stub
stub

This page is a stub. Help us expand it, and you get a cookie.

In order to carry out your scheme of world domination, you'll need minions. In Evil Genius, minions do everything from building and maintaining your secret base to stealing money from and carrying out daring raids against your enemies.

Construction

The most basic type of minion, available from the start of the game, Construction Minions can fulfill most basic roles in your base, and are the only minions able to construct new rooms and place items.

Training Minions

Construction minions won't be enough, though - you've got to specialize some of your minions for different jobs, to make sure your base is as well-secured as possible and to research new technology to aid your nefarious schemes.

Initially, you'll have to interrogate a captured hostage to learn the basics of each of the three minion specialties. From then on, you can train more minions in narrower skillsets using the Training Room.

Social Minions

The first specialised minion type you're likely to come across, Social Minions will aid your henchmen and other minions, and can negatively affect enemy agents through various manipilation techniques.

Valet

Valets negatively affect an enemy agent's attention.

Spin Doctor

Spin Doctors use propaganda to lower an enemy agent's intelligence, which in turn will decrease your Heat.

Diplomat

A Diplomat can lower an enemy agent's loyalty by bribing them, causing the agent to abandon their mission for a short time.

Playboy

Playboys are skilled in all forms of social interaction.

Science Minions

Science Minions can repair your base, or research new technology for use in your master plan.

Technician

The Technician is the only minion able to repair damage to your equipment caused by an enemy agent's sabotage.

Scientist

Scientist minions excel at researching new technology.

Bio-Scientist

Bio-Scientist minions are experts at biological research.

Quantum Physicist

A Quantum Physicist minion will focus their attention on quantum research.

Military Minions

The defence of your base rests on the shoulders of the Military Minions, who excel at killing enemy agents. Some military minions need to be armed by providing an appropriate weapons rack.

Guard

The basic Military minion, Guards can be armed using a Rifles Rack. They have higher Health and Endurance ratings than other minion types.

Mercenary

Mercenaries can be armed with a Heavy Rifles rack, and do more damage than your other minions.

Marksman

Marksmen carry their own rifles, and can hit enemy targets from a much greater distance than other minions.

Martial Artist

The Martial Artists excel at close-range combat, thanks to deadly hand-to-hand skills.