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The first specialised minion type you're likely to come across, Social Minions will aid your henchmen and other minions, and can negatively affect enemy agents through various manipilation techniques. | The first specialised minion type you're likely to come across, Social Minions will aid your henchmen and other minions, and can negatively affect enemy agents through various manipilation techniques. | ||
===Valet=== | ===Valet=== | ||
Valets negatively affect an enemy agent's attention | Valets negatively affect an enemy agent's attention. | ||
===Spin Doctor=== | ===Spin Doctor=== | ||
Spin Doctors use propaganda to lower an enemy agent's intelligence, which in turn will decrease your Heat. | Spin Doctors use propaganda to lower an enemy agent's intelligence, which in turn will decrease your Heat. | ||
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The Martial Artists excel at close-range combat, thanks to deadly hand-to-hand skills. | The Martial Artists excel at close-range combat, thanks to deadly hand-to-hand skills. | ||
{{Footer Nav|game=Evil Genius|prevpage=|nextpage=}} | {{Footer Nav|game=Evil Genius|prevpage=Henchmen|nextpage=Rooms}} |
Revision as of 12:49, 12 July 2009
In order to carry out your scheme of world domination, you'll need minions. In Evil Genius, minions do everything from building and maintaining your secret base to stealing money from and carrying out daring raids against your enemies.
Construction
The most basic type of minion, available from the start of the game, Construction Minions can fulfill most basic roles in your base, and are the only minions able to construct new rooms and place items.
Training Minions
Construction minions won't be enough, though - you've got to specialize some of your minions for different jobs, to make sure your base is as well-secured as possible and to research new technology to aid your nefarious schemes.
Initially, you'll have to interrogate a captured hostage to learn the basics of each of the three minion specialties. From then on, you can train more minions in narrower skillsets using the Training Room.
Social Minions
The first specialised minion type you're likely to come across, Social Minions will aid your henchmen and other minions, and can negatively affect enemy agents through various manipilation techniques.
Valet
Valets negatively affect an enemy agent's attention.
Spin Doctor
Spin Doctors use propaganda to lower an enemy agent's intelligence, which in turn will decrease your Heat.
Diplomat
A Diplomat can lower an enemy agent's loyalty by bribing them, causing the agent to abandon their mission for a short time.
Playboy
Playboys are skilled in all forms of social interaction.
Science Minions
Science Minions can repair your base, or research new technology for use in your master plan.
Technician
The Technician is the only minion able to repair damage to your equipment caused by an enemy agent's sabotage.
Scientist
Scientist minions excel at researching new technology.
Bio-Scientist
Bio-Scientist minions are experts at biological research.
Quantum Physicist
A Quantum Physicist minion will focus their attention on quantum research.
Military Minions
The defence of your base rests on the shoulders of the Military Minions, who excel at killing enemy agents. Some military minions need to be armed by providing an appropriate weapons rack.
Guard
The basic Military minion, Guards can be armed using a Rifles Rack. They have higher Health and Endurance ratings than other minion types.
Mercenary
Mercenaries can be armed with a Heavy Rifles rack, and do more damage than your other minions.
Marksman
Marksmen carry their own rifles, and can hit enemy targets from a much greater distance than other minions.
Martial Artist
The Martial Artists excel at close-range combat, thanks to deadly hand-to-hand skills.