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(→‎Controls: Basic button assignments)
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|title=F-Zero GX
|title=F-Zero GX
|boxart=[[Image:F-Zero GX Box.jpg|250px]]
|boxart=[[Image:F-Zero GX Box.jpg|250px]]
|developer=[[Amusement Vision|Amusment Vision]]
|developer=[[Amusement Vision|Amusement Vision]]
|publisher=[[:Category:Nintendo|Nintendo]]
|publisher=[[:Category:Nintendo|Nintendo]]
|categories=[[:Category:Racing|Racing]]
|categories=[[:Category:Racing|Racing]]

Revision as of 21:42, 27 June 2006

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Template:Infobox

Introduction

F-Zero GX is a futuristic racing game released for the GameCube.

Controls

Story Mode Walkthrough

Grand Prix Circuits

  • RUBY CUP
    • Mute City (Twist Road)
    • Casino Palace (Split Oval)
    • Sand Ocean (Surface Slide)
    • Lightning (Loop Cross)
    • Aeropolis (Multiplex)
  • SAPPHIRE CUP
    • Big Blue (Drift Highway)
    • Port Town (Aero Dive)
    • Green Plant (Mobius Ring)
    • Port Town (Long Pipe)
    • Mute City (Serial Gaps)
  • EMERALD CUP
    • Fire Field (Cylinder Knot)
    • Green Plant (Intersection)
    • Casino Palace (Double Branches)
    • Lightning (Half Pipe)
    • Big Blue (Ordeal)
  • DIAMOND CUP
    • Cosmo Terminal (Trident)
    • Sand Ocean (Lateral Shift)
    • Fire Field (Undulation)
    • Aeropolis (Dragon Slope)
    • Phantom Road (Slim-Line Slits)
  • AX CUP
    • Mute City (Sonic Oval)
    • Aeropolis (Screwdrive)
    • Outer Space (Meteor Stream)
    • Port Town (Cylinder Wave)
    • Lightning (Thunder Road)
    • Green Plant (Spiral)