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{{Header Nav|game=Fury of the Furries}}
{{Header Nav|game=Fury of the Furries}}


==Starting the original game==
==Starting Fury of the Furries==
[[File:Fury of the Furries title screen.png|center]]
[[File:Fury of the Furries title screen.png|center|Title screen]]
For the original [[MS-DOS]] version of [[Mindscape]]'s [[Atreid Concept S.A.]] and [[Kalisto Entertainment]]-developed [[1993]] [[platform]] game, [[Fury of the Furries]], you will have to download it from a site that hosts it (along with [[DOSBox]] and Loonies' DOSShell), then set the latter application up to play it (as it will not run by itself on today's [[Windows]] operating systems); however, you shall have to set it up to run it with the file GO.BAT, because if you do it with FURY.EXE, it will skip the language selection screen (the options on which are English, German, French, Italian, Spanish, and [[wp:Dune (novel)|Fremen]]), and automatically start in its native language of French. In the cases of the [[Commodore Amiga]] and [[Commodore Amiga CD32]] versions you'll have to insert the disk of your preferred language's version into the console to make it load automatically - and after the opening cutscene, you will have to press the Left Arrow Key to select 50 Hz (for PAL televisions) or the Right Arrow Key to select 60 Hz (for NTSC televisions). Once you have done so, you shall have to select which language you wish to play the game in by using the arrow keys to select the Tiny who represents it, then press {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice; once you've done so the game shall proceed to the title screen shown above, followed by a credits screen and a menu from which you will have the option to continue one of four saved games (the game shall save automatically after every five levels) or start a new one by using the Up and Down Arrow Keys to select an option (indicated by the position of the green Tiny on the left side of the screen), then press {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice - and if you choose ''New game'', the game will proceed to another menu, from which you will have the option to choose one of the four save slots, again by using the Up and Down Arrow Keys to select one (indicated by the position of the green Tiny) and pushing {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice. The game will then proceed onto the overworld map, followed by the opening screen of [[Fury of the Furries/World 1|the first world ("Desert")]].
For the original [[MS-DOS]] version you will need to use [https://www.dosbox.com/ DOSBox] and Loonies' DOSShell configured to run with the file GO.BAT instead of FURY.EXE, which would skip the language selection screen and automatically start in its native language of French. After the title screen the game will proceed onto the overworld map, followed by the opening screen of [[../World 1|the first world ("Desert")]].


==Starting [[Pac-In-Time]]==
==Starting [[Pac-In-Time]]==
For the [[SNES]] and [[Game Boy]] reskins, you'll have to insert the Game Pak into the console, then switch it on; for the case of the SNES reskin, the [[Namco]] logo will appear on the screen (as they are the original creators of [[Pac-Man]]), followed by a new opening cutscene that reflects the game's new storyline:
{{Story|
OUR HERO PAC-MAN HASN'T
ALWAYS BEEN THE COOL VIDEO
GAME DUDE WE KNOW AND LOVE.


<center>''OUR HERO PAC-MAN HASN'T''<br>
ONLY BECAUSE THE EVIL GHOST
''ALWAYS BEEN THE COOL VIDEO''<br>
WITCH AND HER FLUNKIES, THE
''GAME DUDE WE KNOW AND LOVE.''<br>
GHOST MONSTERS, INVADED HIS
WORLD WAS PAC-MAN FORCED TO
SURVIVE SO MANY CRAZY
ADVENTURES...


''ONLY BECAUSE THE EVIL GHOST''<br>
SINCE THEN, PAC LIVES HAPPILY
''WITCH AND HER FLUNKIES, THE''<br>
WITH [[Ms. Pac-Man|MS. PAC-MAN]] AND THEIR
''GHOST MONSTERS, INVADED HIS''<br>
TWO CUTE PAC-KIDS.
''WORLD WAS PAC-MAN FORCED TO''<br>
''SURVIVE SO MANY CRAZY''<br>
''ADVENTURES...''<br>


''SINCE THEN, PAC LIVES HAPPILY''<br>
BUT PAC'S FIENDISH ARCH
''WITH [[Ms. Pac-Man|MS. PAC-MAN]] AND THEIR''<br>
ENEMY, THE GHOST WITCH, HAS
''TWO CUTE PAC-KIDS.''<br>
VOWED TO DISRUPT HIS
TRANQUIL LIFE!


''BUT PAC'S FIENDISH ARCH''<br>
FOLLOWING THE FAILURE OF HER
''ENEMY, THE GHOST WITCH, HAS''<br>
DIABOLICAL PLANS, SHE DECIDED
''VOWED TO DISRUPT HIS''<br>
TO ELIMINATE PAC-MAN ONCE
''TRANQUIL LIFE!''<br>
AND FOR ALL.


''FOLLOWING THE FAILURE OF HER''<br>
THE GHOST WITCH CAST A
''DIABOLICAL PLANS, SHE DECIDED''<br>
FORBIDDEN SPELL ON PAC-MAN
''TO ELIMINATE PAC-MAN ONCE''<br>
RIPPING HIM FROM HIS FAMILY
''AND FOR ALL.''<br>
AND HURLING HIM THROUGH TIME
TO HIS DANGEROUS PAST.


''THE GHOST WITCH CAST A''<br>
THE JOURNEY BACK IN TIME
''FORBIDDEN SPELL ON PAC-MAN''<br>
TRANSFORMED PAC-MAN INTO A
''RIPPING HIM FROM HIS FAMILY''<br>
YOUNG PAC-BOY.
''AND HURLING HIM THROUGH TIME''<br>
''TO HIS DANGEROUS PAST.''<br>


''THE JOURNEY BACK IN TIME''<br>
THE GHOST WITCH SENT PAC TO
''TRANSFORMED PAC-MAN INTO A''<br>
[[1975]], A WORLD WHICH HAS NEVER
''YOUNG PAC-BOY.''<br>
HEARD OF THE HERO PAC-MAN.
THROUGH THE WITCH'S FOUL
MAGIC, THE INHABITANTS OF A
ONCE BEAUTIFUL LAND HAVE
TURNED AGAINST HIM.


''THE GHOST WITCH SENT PAC TO''<br>
COMMANDING THIS MYSTICAL
''[[1975]], A WORLD WHICH HAS NEVER''<br>
HORDE ARE THE GHOST WITCH'S
''HEARD OF THE HERO PAC-MAN.''<br>
LOYAL GHOSTS. THEY ARE A
''THROUGH THE WITCH'S FOUL''<br>
PAC'S WORST NIGHTMARE AND
''MAGIC, THE INHABITANTS OF A''<br>
WILL DO EVERYTHING POSSIBLE
''ONCE BEAUTIFUL LAND HAVE''<br>
TO KEEP PAC PRISONER.
''TURNED AGAINST HIM.''<br>


''COMMANDING THIS MYSTICAL''<br>
TO ESCAPE THIS DISTORTED
''HORDE ARE THE GHOST WITCH'S''<br>
PAST AND RETURN TO HIS
''LOYAL GHOSTS. THEY ARE A''<br>
BELOVED FAMILY, PAC-MAN MUST
''PAC'S WORST NIGHTMARE AND''<br>
TRAVERSE THIS HAZARDOUS LAND
''WILL DO EVERYTHING POSSIBLE''<br>
AND PENETRATE THE CASTLE OF
''TO KEEP PAC PRISONER.''<br>
THE HORRIFIC GUM MONSTER.
 
WITHIN THE BEAST'S LAIR
''TO ESCAPE THIS DISTORTED''<br>
STANDS THE PORTAL OF TIME
''PAST AND RETURN TO HIS''<br>
PAC'S ONLY HOPE. HOWEVER, TO
''BELOVED FAMILY, PAC-MAN MUST''<br>
REVEAL THE PORTAL REQUIRES
''TRAVERSE THIS HAZARDOUS LAND''<br>
DEFEATING ITS GUARDIAN...
''AND PENETRATE THE CASTLE OF''<br>
}}
''THE HORRIFIC GUM MONSTER.''<br>
''WITHIN THE BEAST'S LAIR''<br>
''STANDS THE PORTAL OF TIME''<br>
''PAC'S ONLY HOPE. HOWEVER, TO''<br>
''REVEAL THE PORTAL REQUIRES''<br>
''DEFEATING ITS GUARDIAN...''</center>


The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing {{snes|Select}} to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing {{snes|Start}} to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.
The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing {{snes|Select}} to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing {{snes|Start}} to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.


{{Footer Nav|game=Fury of the Furries|prevpage=Gameplay|nextpage=World 1|nextname=World 1: Desert (Levels 1-10)}}
{{Footer Nav|game=Fury of the Furries|prevpage=Gameplay|nextpage=World 1|nextname=World 1: Desert (Levels 1-10)}}

Latest revision as of 03:25, 3 April 2024

Starting Fury of the Furries[edit]

Title screen
Title screen

For the original MS-DOS version you will need to use DOSBox and Loonies' DOSShell configured to run with the file GO.BAT instead of FURY.EXE, which would skip the language selection screen and automatically start in its native language of French. After the title screen the game will proceed onto the overworld map, followed by the opening screen of the first world ("Desert").

Starting Pac-In-Time[edit]

OUR HERO PAC-MAN HASN'T
ALWAYS BEEN THE COOL VIDEO
GAME DUDE WE KNOW AND LOVE.

ONLY BECAUSE THE EVIL GHOST
WITCH AND HER FLUNKIES, THE
GHOST MONSTERS, INVADED HIS
WORLD WAS PAC-MAN FORCED TO
SURVIVE SO MANY CRAZY
ADVENTURES...

SINCE THEN, PAC LIVES HAPPILY
WITH MS. PAC-MAN AND THEIR
TWO CUTE PAC-KIDS.

BUT PAC'S FIENDISH ARCH
ENEMY, THE GHOST WITCH, HAS
VOWED TO DISRUPT HIS
TRANQUIL LIFE!

FOLLOWING THE FAILURE OF HER
DIABOLICAL PLANS, SHE DECIDED
TO ELIMINATE PAC-MAN ONCE
AND FOR ALL.

THE GHOST WITCH CAST A
FORBIDDEN SPELL ON PAC-MAN
RIPPING HIM FROM HIS FAMILY
AND HURLING HIM THROUGH TIME
TO HIS DANGEROUS PAST.

THE JOURNEY BACK IN TIME
TRANSFORMED PAC-MAN INTO A
YOUNG PAC-BOY.

THE GHOST WITCH SENT PAC TO
1975, A WORLD WHICH HAS NEVER
HEARD OF THE HERO PAC-MAN.
THROUGH THE WITCH'S FOUL
MAGIC, THE INHABITANTS OF A
ONCE BEAUTIFUL LAND HAVE
TURNED AGAINST HIM.

COMMANDING THIS MYSTICAL
HORDE ARE THE GHOST WITCH'S
LOYAL GHOSTS. THEY ARE A
PAC'S WORST NIGHTMARE AND
WILL DO EVERYTHING POSSIBLE
TO KEEP PAC PRISONER.

TO ESCAPE THIS DISTORTED
PAST AND RETURN TO HIS
BELOVED FAMILY, PAC-MAN MUST
TRAVERSE THIS HAZARDOUS LAND
AND PENETRATE THE CASTLE OF
THE HORRIFIC GUM MONSTER.
WITHIN THE BEAST'S LAIR
STANDS THE PORTAL OF TIME
PAC'S ONLY HOPE. HOWEVER, TO
REVEAL THE PORTAL REQUIRES
DEFEATING ITS GUARDIAN...

The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing Select Button to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing Start Button to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.