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{{Header Nav|game=Fury of the Furries}} | {{Header Nav|game=Fury of the Furries}} | ||
==Starting the | ==Starting Fury of the Furries== | ||
[[File:Fury of the Furries title screen.png|center]] | [[File:Fury of the Furries title screen.png|center|Title screen]] | ||
For the original [[MS-DOS]] version | For the original [[MS-DOS]] version you will need to use [https://www.dosbox.com/ DOSBox] and Loonies' DOSShell configured to run with the file GO.BAT instead of FURY.EXE, which would skip the language selection screen and automatically start in its native language of French. After the title screen the game will proceed onto the overworld map, followed by the opening screen of [[../World 1|the first world ("Desert")]]. | ||
==Starting [[Pac-In-Time]]== | ==Starting [[Pac-In-Time]]== | ||
{{Story| | |||
OUR HERO PAC-MAN HASN'T | |||
ALWAYS BEEN THE COOL VIDEO | |||
GAME DUDE WE KNOW AND LOVE. | |||
ONLY BECAUSE THE EVIL GHOST | |||
WITCH AND HER FLUNKIES, THE | |||
GHOST MONSTERS, INVADED HIS | |||
WORLD WAS PAC-MAN FORCED TO | |||
SURVIVE SO MANY CRAZY | |||
ADVENTURES... | |||
SINCE THEN, PAC LIVES HAPPILY | |||
WITH [[Ms. Pac-Man|MS. PAC-MAN]] AND THEIR | |||
TWO CUTE PAC-KIDS. | |||
' | BUT PAC'S FIENDISH ARCH | ||
ENEMY, THE GHOST WITCH, HAS | |||
VOWED TO DISRUPT HIS | |||
TRANQUIL LIFE! | |||
FOLLOWING THE FAILURE OF HER | |||
DIABOLICAL PLANS, SHE DECIDED | |||
TO ELIMINATE PAC-MAN ONCE | |||
AND FOR ALL. | |||
THE GHOST WITCH CAST A | |||
FORBIDDEN SPELL ON PAC-MAN | |||
RIPPING HIM FROM HIS FAMILY | |||
AND HURLING HIM THROUGH TIME | |||
TO HIS DANGEROUS PAST. | |||
THE JOURNEY BACK IN TIME | |||
TRANSFORMED PAC-MAN INTO A | |||
YOUNG PAC-BOY. | |||
THE GHOST WITCH SENT PAC TO | |||
[[1975]], A WORLD WHICH HAS NEVER | |||
HEARD OF THE HERO PAC-MAN. | |||
THROUGH THE WITCH'S FOUL | |||
MAGIC, THE INHABITANTS OF A | |||
ONCE BEAUTIFUL LAND HAVE | |||
TURNED AGAINST HIM. | |||
COMMANDING THIS MYSTICAL | |||
HORDE ARE THE GHOST WITCH'S | |||
LOYAL GHOSTS. THEY ARE A | |||
PAC'S WORST NIGHTMARE AND | |||
WILL DO EVERYTHING POSSIBLE | |||
TO KEEP PAC PRISONER. | |||
TO ESCAPE THIS DISTORTED | |||
PAST AND RETURN TO HIS | |||
BELOVED FAMILY, PAC-MAN MUST | |||
TRAVERSE THIS HAZARDOUS LAND | |||
AND PENETRATE THE CASTLE OF | |||
THE HORRIFIC GUM MONSTER. | |||
WITHIN THE BEAST'S LAIR | |||
STANDS THE PORTAL OF TIME | |||
PAC'S ONLY HOPE. HOWEVER, TO | |||
REVEAL THE PORTAL REQUIRES | |||
DEFEATING ITS GUARDIAN... | |||
}} | |||
The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing {{snes|Select}} to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing {{snes|Start}} to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds. | The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing {{snes|Select}} to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing {{snes|Start}} to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds. | ||
{{Footer Nav|game=Fury of the Furries|prevpage=Gameplay|nextpage=World 1|nextname=World 1: Desert (Levels 1-10)}} | {{Footer Nav|game=Fury of the Furries|prevpage=Gameplay|nextpage=World 1|nextname=World 1: Desert (Levels 1-10)}} |
Latest revision as of 03:25, 3 April 2024
Starting Fury of the Furries[edit]
For the original MS-DOS version you will need to use DOSBox and Loonies' DOSShell configured to run with the file GO.BAT instead of FURY.EXE, which would skip the language selection screen and automatically start in its native language of French. After the title screen the game will proceed onto the overworld map, followed by the opening screen of the first world ("Desert").
Starting Pac-In-Time[edit]
OUR HERO PAC-MAN HASN'T
ALWAYS BEEN THE COOL VIDEO
GAME DUDE WE KNOW AND LOVE.
ONLY BECAUSE THE EVIL GHOST
WITCH AND HER FLUNKIES, THE
GHOST MONSTERS, INVADED HIS
WORLD WAS PAC-MAN FORCED TO
SURVIVE SO MANY CRAZY
ADVENTURES...
SINCE THEN, PAC LIVES HAPPILY
WITH MS. PAC-MAN AND THEIR
TWO CUTE PAC-KIDS.
BUT PAC'S FIENDISH ARCH
ENEMY, THE GHOST WITCH, HAS
VOWED TO DISRUPT HIS
TRANQUIL LIFE!
FOLLOWING THE FAILURE OF HER
DIABOLICAL PLANS, SHE DECIDED
TO ELIMINATE PAC-MAN ONCE
AND FOR ALL.
THE GHOST WITCH CAST A
FORBIDDEN SPELL ON PAC-MAN
RIPPING HIM FROM HIS FAMILY
AND HURLING HIM THROUGH TIME
TO HIS DANGEROUS PAST.
THE JOURNEY BACK IN TIME
TRANSFORMED PAC-MAN INTO A
YOUNG PAC-BOY.
THE GHOST WITCH SENT PAC TO
1975, A WORLD WHICH HAS NEVER
HEARD OF THE HERO PAC-MAN.
THROUGH THE WITCH'S FOUL
MAGIC, THE INHABITANTS OF A
ONCE BEAUTIFUL LAND HAVE
TURNED AGAINST HIM.
COMMANDING THIS MYSTICAL
HORDE ARE THE GHOST WITCH'S
LOYAL GHOSTS. THEY ARE A
PAC'S WORST NIGHTMARE AND
WILL DO EVERYTHING POSSIBLE
TO KEEP PAC PRISONER.
TO ESCAPE THIS DISTORTED
PAST AND RETURN TO HIS
BELOVED FAMILY, PAC-MAN MUST
TRAVERSE THIS HAZARDOUS LAND
AND PENETRATE THE CASTLE OF
THE HORRIFIC GUM MONSTER.
WITHIN THE BEAST'S LAIR
STANDS THE PORTAL OF TIME
PAC'S ONLY HOPE. HOWEVER, TO
REVEAL THE PORTAL REQUIRES
DEFEATING ITS GUARDIAN...
The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.