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FOTF World 9 Intro.png

Level 81[edit]

Tinies: Yellow, Green
Time: 5:20

Once the yellow Tiny has reappeared on the screen, you will immediately have to switch to the green one; once you have done so, you will have to jump up to a platform, jump over two pools of acid to land on two more platforms in turn, jump up to a fourth platform, latch onto the ceiling above you with the grappling hook (while watching out for a flying fish) and swing up through a gap in the ceiling to end the level. This world's levels also do not have intros.

Level 82[edit]

Tinies: Red, Green
Time: 5:20

Once the green Tiny has reappeared on the screen, you will have to latch onto a platform above you with the grappling hook, swing back to the left over two quartets of spikes, jump back to the left onto a spring in order to be propelled up to a teleporter (while watching for a third quartet of spikes upon the aforementioned platform), and enter the teleporter to be warped over to the right side of the platform; once you have done so, you will have to latch onto the underside of a second platform's second step above you (while watching out for two more quartets of spikes on the undersides of its first step above you), swing up to the first step of the platform, walk back to the left, and push a lever (causing a block in that first platform to slide to the left). You'll then have to drop back down to that first platform, latch onto the undersides of two more platforms above you with that grappling hook, swing back to the left and up onto the top of the fourth platform, walk back to the right, and switch to the red Tiny - and once you have done so, you will have to make the red Tiny eat through a block in the wall to his left, run back to the left as the now-freed beret-wearing Tiny behind the wall begins chasing you, jump back to the left onto the second step of a fifth platform, drop down onto the third step of the platform and the aforementioned spring in turn, and be propelled up through a gap in the wall to your left to end the level. At the start of the next level, you might also see Raphael from TMNT emerging from the television before getting pulled back into it by The Shredder; a skeletal Tiny shall then also emerge from the television, but he stays until you lure him back into it.

Level 83[edit]

Tinies: Yellow, Green
Time: 5:20

Once the yellow Tiny has reappeared on the screen, he will drop down to a platform, and you will immediately have to switch to the green one; once you have done so you will have to latch onto the ceiling above you with the grappling hook to make a skeletal Tiny on another platform disappear back into a television he emerged from (while avoiding any projectiles he may fire at you). You then have to drop back down onto the first platform, jump back to the left onto the first step of a third platform, fall back down to the left onto second step of the platform, jump back to the left up to its third step, jump back to the right up to the second platform and disappear inside the television - and once the green Tiny has reappeared inside the television you will have 5:20 to walk down three slopes to be warped over to the right side of the main level's starting platform. Once the green Tiny has reappeared on the right side of the main level's starting platform, you will have to latch onto the underside of the pipe above you with the grappling hook and swing up through a gap in the wall to your right to end the level.

Level 84[edit]

Tinies: All
Time: 5:30

Once that green Tiny has reappeared on the screen, you shall have to jump back to the left onto another platform, to collect fifteen coins; once you have done so, you shall have to drop back down to the right onto a third platform, then drop back down to the left off the bottom of the screen to end the level.

Level 85[edit]

Tinies: Red, Blue
Time: 5:20

This level is a reference to a pinball table (only, like all the other levels in this game, it is a side view rather than an overhead one); once the red Tiny has reappeared on the screen, you'll have to walk back to the left and enter a teleporter to get warped down to a spring. Once you have landed on it, you will be propelled up through a green-Tiny-activating colour field onto another platform - and once you have landed on it, you will have to switch to the newly-activated green Tiny, latch onto the undersides of the platforms and swing around the "table" (while watching for two quartets of spikes and an electrical current on the underside of an eighth platform) to collect seventeen coins and a 1UP. Once you have collected everything on the "table" you will have to drop down onto a flipper on the left wall to collect three more coins and get propelled up to a ninth platform; once you have landed on it, you will have to drop down onto the top of that eighth platform's first step, latch onto the ceiling above you with the grappling hook (while watching for two more quartets of spikes on the wall to your left and the ceiling) to collect six more coins, and drop down onto the eighth platform's first step. You will then have to drop down onto an eleventh platform and switch back to the red Tiny - and once you've done so you will have to jump up and make the red Tiny eat through one block in the wall to his right to be warped to a sixty-second bonus level. Once the red Tiny has appeared in this sixty-second bonus level, you have 5:20 to make the red Tiny eat through a block in the wall to his left to warp to another area of this bonus level; once this second area of the bonus level has appeared on the screen, the green Tiny will reappear in it, and you will have 20 seconds to collect all 24 coins and eight 1UPs in it (through getting carried up by an air current), then reach the "EXIT" sign to be warped back to the first area of the bonus level. Once the red Tiny has reappeared in the first area you shall immediately have to switch back to the green one - and once you have done so, you will have to collect all 14 coins in it (by latching onto the undersides of the six logs and ceiling above you) and reach the "EXIT" sign to be warped back to the main level. Once the red Tiny reappears back in the main level, you will have to drop back down to the left onto the eleventh platform and switch to the blue Tiny; once you've done so, you will have to drop down into a pool of water, swim downwards, and lastly swim to the right (through a gap in the wall to your right) to put an end to the level.

Level 86[edit]

Tinies: All
Time: 5:20

Once the blue Tiny has reappeared in a pool of water, you shall have to swim up to a platform and switch to the green Tiny; once you have done so, you will have to drop down onto the fourth step of a pipe, drop down to the left (while watching out for a quartet of spikes on the wall to your left) to collect six coins and land on the ground, and switch to the red Tiny. You then have to make the red Tiny eat through a block in the wall to his left to warp to a sixty-third bonus level - and once the red Tiny reappears in this sixty-third bonus level, you will have 25 seconds to collect all 12 coins in it, along with a single 1UP. Once you have done so, you will have to make the red Tiny eat through a block in the ground underneath him to warp to another part of this bonus level; once this second part of the bonus level has appeared on the screen, that green Tiny will reappear in it, and you will have 25 seconds to collect all 9 coins and three 1UPs in it, and reach the "EXIT" sign to warp back to the first area. Once the red Tiny has reappeared in the first area, you will have to reach the "EXIT" sign to warp back to the main level - and once that red Tiny has reappeared in the main level, you will immediately have to switch back to the green one. You shall then have to jump onto a left-moving conveyor belt and jump up to collect a twenty-eighth coin, latch onto the underside of a third platform above you, drop down onto a second platform and switch to the yellow Tiny; once you have done so you will have to shoot two fireballs at an indeterminate four-legged enemy to kill it. You'll then have to jump back to the left to collect six more coins, walk onto the third step of the pipe, jump back left onto its second step, latch onto the underside of a fourth platform above you with the grappling hook, swing up to the top of the third platform's first step (while watching for an electrical current), jump back to the right onto a second left-moving conveyor belt (while jumping over any corks that are rolling towards you on it), latch onto the undersides of the fourth platform and an eighth platform above you in turn, swing back to the left onto the fourth platform, jump back to the left onto a third right-moving conveyor belt (while, again, jumping over any corks that are rolling towards you on it), latch onto the underside of a sixth platform over you, swing up to a fourth left-moving conveyor belt on that fifth platform (while once again jumping over any corks that are rolling towards you on it), and enter a teleporter to get warped up to a fifth right-moving conveyor belt on the sixth platform - and once you have done so you will have to walk back to the left and jump up to collect a fifth 1UP, walk back to the right and latch onto the ceiling above you to collect six more coins, drop down onto a seventh platform and the first step of the eighth one in turn, and switch back to the red Tiny. You shall now have to make that red Tiny eat through a block in the eighth platform's first step underneath him, to fall down to its second step and warp to a sixty-fourth bonus level; once this sixty-fourth bonus level has appeared on the screen, the green Tiny will reappear in it and you will have 25 seconds to collect all 20 coins in it and reach the "EXIT" sign. Once the red Tiny reappears in the main level, you'll immediately have to switch back to the green one - and once you have done it, you will have to latch onto the underside of a ninth platform above you with the grappling hook, swing up onto it to collect two more coins, latch onto the ceiling above you with the grappling hook, and finally swing back up to the left through the gap in the ceiling in order to put an end to the level.

Level 87[edit]

Tinies: Red, Green, Blue
Time: 5:20

Once the green Tiny has reappeared on the screen, you will have to latch onto the underside of the ceiling above you with the grappling hook, and swing through a gap in the wall to your left to end the level; this level is also arguably the shortest given that all you have to do is swing through a gap in a wall.

Level 88 (and Levels 82-84 revisited)[edit]

Tinies: Red, Green, Blue
Time: 7:10

Once that green Tiny reappears on the screen, you'll have to latch onto the underside of a platform above you with the grappling hook, swing back to the left (while watching for a larger guard Tiny somersaulting back and forth on the first step of the ground below you), drop down to the left onto the second step of the ground, latch onto the undersides of two more platforms above you with that grappling hook in turn, swing back to the right while watching for another larger guard Tiny leaping back and forth on the top of the first platform below you, swing up onto the top of the fourth platform, and jump back to the right onto a fifth platform to collect a coin; once you have done so, you will have to jump back to the left onto the fourth platform, walk back to the left to collect eight more coins, walk back to the right, latch onto the undersides of the ceiling and a hanging lamp over you with the grappling hook, swing to the right while watching for a third larger guard Tiny throwing circular knives at you from his position on a sixth platform below you and swing up through a gap in the ceiling to warp back to Level 82. You will then have to jump back to the left onto the spring to get propelled up to the hole in the wall to your left, and enter it to be warped back to Level 83 - and once you've done so, you will have to repeat Level 83 to be warped back to Level 84. You will then have to repeat Level 84 up to dropping down to the right onto that third platform, jump onto a fourth platform, and switch to that yellow Tiny; once you've done so you will have to shoot two fireballs at two Space Invaders to kill them (while avoiding any projectiles they fire at you). You will now have to drop down onto a trampoline to be propelled up to a fifth platform and collect a 1UP - and once you've done so you shall have to shoot a fireball at four more Space Invaders and a Flying Saucer to kill them, drop back down to the ground, and drop down through a hole in the ground to get warped to Level 89.

Level 89[edit]

Tinies: All
Time: 7:10

Once the green Tiny has reappeared on the screen, you will have to drop down onto a pipe and the ground in turn to collect seven 1UPs; once you have done so, you shall have to latch onto the undersides of another pipe, the starting platform and the ceiling above you with the grappling hook in turn, drop back down onto the starting platform, walk back to the left, and drop down onto the second of three cogs to make it fall to the ground. You will then have to drop back down to the left onto the ground and reach this game's last "EXIT" sign, which puts an end to the level and causes the Machine to explode.

FOTF Level 89 Clear Cutscene.png

You'll now be treated to a cutscene of the green Tiny jumping off the exploding Machine into the water and swimming away off the left side of the screen.

Level 90 ("THE END")[edit]

Tinies: Green
Time: 2:20

Once the green Tiny has reappeared on the screen, you will have to walk back to the left (past the paintbrush-holding Tiny), and jump into the wall to be warped up to the top of a tree; once you have done so, you shall have to jump up to be warped to a sixty-fifth and final bonus level. Once the green Tiny has reappeared in this sixty-fifth and final bonus level, the messages "SPECIAL THANKS TO NATHALIE & OLIVIA FOR THEIR WONDERFUL HELP", "SMELLY THANKS TO FRANCOIS FOR MAKING ALL OF THIS SO HARD", and "HELLO TO BENOÏT OF SOPHIA" shall be displayed at the top, left side and right side of it - and after a minute has passed, the Tiny will automatically get warped back to the main level with the message You think it'd be better without the clock? We think so too.. Once the green Tiny has reappeared in the main level, you will have to wait for the remaining time to run out.

Fury of the Furries ending.png

The game will then proceed to its ending sequence, which shows the green Tiny waking up in his bed as his alarm clock rings at 8:00 with the text Sorry, bro, you gotta watch the clock! below him and implying that, like Mario had in the American Super Mario Bros. 2, he had been dreaming the entire game.