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==Starting the original game==
==Starting the original game==
<center>[[File:Fury of the Furries title screen.png]]</center>
[[File:Fury of the Furries title screen.png|center]]
For the original [[MS-DOS]] version of [[Mindscape]]'s [[Atreid Concept S.A.]] and [[Kalisto Entertainment]]-developed [[1993]] [[platform]] game, [[Fury of the Furries]], you will have to download it from a site that hosts it (along with [[DOSBox]] and Loonies' DOSShell), then set the latter application up to play it (as it will not run by itself on today's [[Windows]] operating systems); however, you shall have to set it up to run it with the file GO.BAT, because if you do it with FURY.EXE, it will skip the language selection screen (the options on which are English, German, French, Italian, Spanish, and [[wp:Dune (novel)|Fremen]]), and automatically start in its native language of French. In the cases of the [[Commodore Amiga]] and [[Commodore Amiga CD32]] versions you'll have to insert the disk of your preferred language's version into the console to make it load automatically - and after the opening cutscene, you will have to press the Left Arrow Key to select 50 Hz (for PAL televisions) or the Right Arrow Key to select 60 Hz (for NTSC televisions). Once you have done so, you shall have to select which language you wish to play the game in by using the arrow keys to select the Tiny who represents it, then press {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice; once you've done so the game shall proceed to the title screen shown above, followed by a credits screen and a menu from which you will have the option to continue one of four saved games (the game shall save automatically after every five levels) or start a new one by using the Up and Down Arrow Keys to select an option (indicated by the position of the green Tiny on the left side of the screen), then press {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice - and if you choose ''New game'', the game will proceed to another menu, from which you will have the option to choose one of the four save slots, again by using the Up and Down Arrow Keys to select one (indicated by the position of the green Tiny) and pushing {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice. The game will then proceed onto the overworld map, followed by the opening screen of [[Fury of the Furries/World 1|the first world ("Desert")]].
For the original [[MS-DOS]] version of [[Mindscape]]'s [[Atreid Concept S.A.]] and [[Kalisto Entertainment]]-developed [[1993]] [[platform]] game, [[Fury of the Furries]], you will have to download it from a site that hosts it (along with [[DOSBox]] and Loonies' DOSShell), then set the latter application up to play it (as it will not run by itself on today's [[Windows]] operating systems); however, you shall have to set it up to run it with the file GO.BAT, because if you do it with FURY.EXE, it will skip the language selection screen (the options on which are English, German, French, Italian, Spanish, and [[wp:Dune (novel)|Fremen]]), and automatically start in its native language of French. In the cases of the [[Commodore Amiga]] and [[Commodore Amiga CD32]] versions you'll have to insert the disk of your preferred language's version into the console to make it load automatically - and after the opening cutscene, you will have to press the Left Arrow Key to select 50 Hz (for PAL televisions) or the Right Arrow Key to select 60 Hz (for NTSC televisions). Once you have done so, you shall have to select which language you wish to play the game in by using the arrow keys to select the Tiny who represents it, then press {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice; once you've done so the game shall proceed to the title screen shown above, followed by a credits screen and a menu from which you will have the option to continue one of four saved games (the game shall save automatically after every five levels) or start a new one by using the Up and Down Arrow Keys to select an option (indicated by the position of the green Tiny on the left side of the screen), then press {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice - and if you choose ''New game'', the game will proceed to another menu, from which you will have the option to choose one of the four save slots, again by using the Up and Down Arrow Keys to select one (indicated by the position of the green Tiny) and pushing {{kbd|Space}} (Amiga & CD32: {{kbd|Shift}}) to confirm your choice. The game will then proceed onto the overworld map, followed by the opening screen of [[Fury of the Furries/World 1|the first world ("Desert")]].


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For the [[SNES]] and [[Game Boy]] reskins, you'll have to insert the Game Pak into the console, then switch it on; for the case of the SNES reskin, the [[Namco]] logo will appear on the screen (as they are the original creators of [[Pac-Man]]), followed by a new opening cutscene that reflects the game's new storyline:
For the [[SNES]] and [[Game Boy]] reskins, you'll have to insert the Game Pak into the console, then switch it on; for the case of the SNES reskin, the [[Namco]] logo will appear on the screen (as they are the original creators of [[Pac-Man]]), followed by a new opening cutscene that reflects the game's new storyline:


<center>''OUR HERO PAC-MAN HASN'T''</center>
<center>''OUR HERO PAC-MAN HASN'T''<br>
<center>''ALWAYS BEEN THE COOL VIDEO''</center>
''ALWAYS BEEN THE COOL VIDEO''<br>
<center>''GAME DUDE WE KNOW AND LOVE.''</center>
''GAME DUDE WE KNOW AND LOVE.''<br>


''ONLY BECAUSE THE EVIL GHOST''<br>
''WITCH AND HER FLUNKIES, THE''<br>
''GHOST MONSTERS, INVADED HIS''<br>
''WORLD WAS PAC-MAN FORCED TO''<br>
''SURVIVE SO MANY CRAZY''<br>
''ADVENTURES...''<br>


<center>''ONLY BECAUSE THE EVIL GHOST''</center>
''SINCE THEN, PAC LIVES HAPPILY''<br>
<center>''WITCH AND HER FLUNKIES, THE''</center>
''WITH [[Ms. Pac-Man|MS. PAC-MAN]] AND THEIR''<br>
<center>''GHOST MONSTERS, INVADED HIS''</center>
''TWO CUTE PAC-KIDS.''<br>
<center>''WORLD WAS PAC-MAN FORCED TO''</center>
<center>''SURVIVE SO MANY CRAZY''</center>
<center>''ADVENTURES...''</center>


''BUT PAC'S FIENDISH ARCH''<br>
''ENEMY, THE GHOST WITCH, HAS''<br>
''VOWED TO DISRUPT HIS''<br>
''TRANQUIL LIFE!''<br>


<center>''SINCE THEN, PAC LIVES HAPPILY''</center>
''FOLLOWING THE FAILURE OF HER''<br>
<center>''WITH [[Ms. Pac-Man|MS. PAC-MAN]] AND THEIR''</center>
''DIABOLICAL PLANS, SHE DECIDED''<br>
<center>''TWO CUTE PAC-KIDS.''</center>
''TO ELIMINATE PAC-MAN ONCE''<br>
''AND FOR ALL.''<br>


''THE GHOST WITCH CAST A''<br>
''FORBIDDEN SPELL ON PAC-MAN''<br>
''RIPPING HIM FROM HIS FAMILY''<br>
''AND HURLING HIM THROUGH TIME''<br>
''TO HIS DANGEROUS PAST.''<br>


<center>''BUT PAC'S FIENDISH ARCH''</center>
''THE JOURNEY BACK IN TIME''<br>
<center>''ENEMY, THE GHOST WITCH, HAS''</center>
''TRANSFORMED PAC-MAN INTO A''<br>
<center>''VOWED TO DISRUPT HIS''</center>
''YOUNG PAC-BOY.''<br>
<center>''TRANQUIL LIFE!''</center>


''THE GHOST WITCH SENT PAC TO''<br>
''[[1975]], A WORLD WHICH HAS NEVER''<br>
''HEARD OF THE HERO PAC-MAN.''<br>
''THROUGH THE WITCH'S FOUL''<br>
''MAGIC, THE INHABITANTS OF A''<br>
''ONCE BEAUTIFUL LAND HAVE''<br>
''TURNED AGAINST HIM.''<br>


<center>''FOLLOWING THE FAILURE OF HER''</center>
''COMMANDING THIS MYSTICAL''<br>
<center>''DIABOLICAL PLANS, SHE DECIDED''</center>
''HORDE ARE THE GHOST WITCH'S''<br>
<center>''TO ELIMINATE PAC-MAN ONCE''</center>
''LOYAL GHOSTS. THEY ARE A''<br>
<center>''AND FOR ALL.''</center>
''PAC'S WORST NIGHTMARE AND''<br>
''WILL DO EVERYTHING POSSIBLE''<br>
''TO KEEP PAC PRISONER.''<br>


 
''TO ESCAPE THIS DISTORTED''<br>
<center>''THE GHOST WITCH CAST A''</center>
''PAST AND RETURN TO HIS''<br>
<center>''FORBIDDEN SPELL ON PAC-MAN''</center>
''BELOVED FAMILY, PAC-MAN MUST''<br>
<center>''RIPPING HIM FROM HIS FAMILY''</center>
''TRAVERSE THIS HAZARDOUS LAND''<br>
<center>''AND HURLING HIM THROUGH TIME''</center>
''AND PENETRATE THE CASTLE OF''<br>
<center>''TO HIS DANGEROUS PAST.''</center>
''THE HORRIFIC GUM MONSTER.''<br>
 
''WITHIN THE BEAST'S LAIR''<br>
 
''STANDS THE PORTAL OF TIME''<br>
<center>''THE JOURNEY BACK IN TIME''</center>
''PAC'S ONLY HOPE. HOWEVER, TO''<br>
<center>''TRANSFORMED PAC-MAN INTO A''</center>
''REVEAL THE PORTAL REQUIRES''<br>
<center>''YOUNG PAC-BOY.''</center>
''DEFEATING ITS GUARDIAN...''</center>
 
 
<center>''THE GHOST WITCH SENT PAC TO''</center>
<center>''[[1975]], A WORLD WHICH HAS NEVER''</center>
<center>''HEARD OF THE HERO PAC-MAN.''</center>
<center>''THROUGH THE WITCH'S FOUL''</center>
<center>''MAGIC, THE INHABITANTS OF A''</center>
<center>''ONCE BEAUTIFUL LAND HAVE''</center>
<center>''TURNED AGAINST HIM.''</center>
 
 
<center>''COMMANDING THIS MYSTICAL''</center>
<center>''HORDE ARE THE GHOST WITCH'S''</center>
<center>''LOYAL GHOSTS. THEY ARE A''</center>
<center>''PAC'S WORST NIGHTMARE AND''</center>
<center>''WILL DO EVERYTHING POSSIBLE''</center>
<center>''TO KEEP PAC PRISONER.''</center>
 
 
<center>''TO ESCAPE THIS DISTORTED''</center>
<center>''PAST AND RETURN TO HIS''</center>
<center>''BELOVED FAMILY, PAC-MAN MUST''</center>
<center>''TRAVERSE THIS HAZARDOUS LAND''</center>
<center>''AND PENETRATE THE CASTLE OF''</center>
<center>''THE HORRIFIC GUM MONSTER.''</center>
<center>''WITHIN THE BEAST'S LAIR''</center>
<center>''STANDS THE PORTAL OF TIME''</center>
<center>''PAC'S ONLY HOPE. HOWEVER, TO''</center>
<center>''REVEAL THE PORTAL REQUIRES''</center>
<center>''DEFEATING ITS GUARDIAN...''</center>


The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing {{snes|Select}} to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing {{snes|Start}} to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.
The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing {{snes|Select}} to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing {{snes|Start}} to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.


{{Footer Nav|game=Fury of the Furries|prevpage=Gameplay|nextpage=World 1|nextname=World 1: Desert (Levels 1-10)}}
{{Footer Nav|game=Fury of the Furries|prevpage=Gameplay|nextpage=World 1|nextname=World 1: Desert (Levels 1-10)}}

Revision as of 15:53, 31 July 2022

Starting the original game

Fury of the Furries title screen.png

For the original MS-DOS version of Mindscape's Atreid Concept S.A. and Kalisto Entertainment-developed 1993 platform game, Fury of the Furries, you will have to download it from a site that hosts it (along with DOSBox and Loonies' DOSShell), then set the latter application up to play it (as it will not run by itself on today's Windows operating systems); however, you shall have to set it up to run it with the file GO.BAT, because if you do it with FURY.EXE, it will skip the language selection screen (the options on which are English, German, French, Italian, Spanish, and Fremen), and automatically start in its native language of French. In the cases of the Commodore Amiga and Commodore Amiga CD32 versions you'll have to insert the disk of your preferred language's version into the console to make it load automatically - and after the opening cutscene, you will have to press the Left Arrow Key to select 50 Hz (for PAL televisions) or the Right Arrow Key to select 60 Hz (for NTSC televisions). Once you have done so, you shall have to select which language you wish to play the game in by using the arrow keys to select the Tiny who represents it, then press  Space  (Amiga & CD32:  Shift ) to confirm your choice; once you've done so the game shall proceed to the title screen shown above, followed by a credits screen and a menu from which you will have the option to continue one of four saved games (the game shall save automatically after every five levels) or start a new one by using the Up and Down Arrow Keys to select an option (indicated by the position of the green Tiny on the left side of the screen), then press  Space  (Amiga & CD32:  Shift ) to confirm your choice - and if you choose New game, the game will proceed to another menu, from which you will have the option to choose one of the four save slots, again by using the Up and Down Arrow Keys to select one (indicated by the position of the green Tiny) and pushing  Space  (Amiga & CD32:  Shift ) to confirm your choice. The game will then proceed onto the overworld map, followed by the opening screen of the first world ("Desert").

Starting Pac-In-Time

For the SNES and Game Boy reskins, you'll have to insert the Game Pak into the console, then switch it on; for the case of the SNES reskin, the Namco logo will appear on the screen (as they are the original creators of Pac-Man), followed by a new opening cutscene that reflects the game's new storyline:

OUR HERO PAC-MAN HASN'T

ALWAYS BEEN THE COOL VIDEO
GAME DUDE WE KNOW AND LOVE.

ONLY BECAUSE THE EVIL GHOST
WITCH AND HER FLUNKIES, THE
GHOST MONSTERS, INVADED HIS
WORLD WAS PAC-MAN FORCED TO
SURVIVE SO MANY CRAZY
ADVENTURES...

SINCE THEN, PAC LIVES HAPPILY
WITH MS. PAC-MAN AND THEIR
TWO CUTE PAC-KIDS.

BUT PAC'S FIENDISH ARCH
ENEMY, THE GHOST WITCH, HAS
VOWED TO DISRUPT HIS
TRANQUIL LIFE!

FOLLOWING THE FAILURE OF HER
DIABOLICAL PLANS, SHE DECIDED
TO ELIMINATE PAC-MAN ONCE
AND FOR ALL.

THE GHOST WITCH CAST A
FORBIDDEN SPELL ON PAC-MAN
RIPPING HIM FROM HIS FAMILY
AND HURLING HIM THROUGH TIME
TO HIS DANGEROUS PAST.

THE JOURNEY BACK IN TIME
TRANSFORMED PAC-MAN INTO A
YOUNG PAC-BOY.

THE GHOST WITCH SENT PAC TO
1975, A WORLD WHICH HAS NEVER
HEARD OF THE HERO PAC-MAN.
THROUGH THE WITCH'S FOUL
MAGIC, THE INHABITANTS OF A
ONCE BEAUTIFUL LAND HAVE
TURNED AGAINST HIM.

COMMANDING THIS MYSTICAL
HORDE ARE THE GHOST WITCH'S
LOYAL GHOSTS. THEY ARE A
PAC'S WORST NIGHTMARE AND
WILL DO EVERYTHING POSSIBLE
TO KEEP PAC PRISONER.

TO ESCAPE THIS DISTORTED
PAST AND RETURN TO HIS
BELOVED FAMILY, PAC-MAN MUST
TRAVERSE THIS HAZARDOUS LAND
AND PENETRATE THE CASTLE OF
THE HORRIFIC GUM MONSTER.
WITHIN THE BEAST'S LAIR
STANDS THE PORTAL OF TIME
PAC'S ONLY HOPE. HOWEVER, TO
REVEAL THE PORTAL REQUIRES

DEFEATING ITS GUARDIAN...

The game shall then proceed to its title screen, from which you shall have the option of starting a one- or two-player (alternating in the case of the latter) game, entering a password (for this reskin, you get one every five levels, but in the Game Boy one you get one every level), or proceeding to its options screen, by pressing Select Button to select an option (which shall be indicated by the position of the "original Pac-Man" cursor on the left side of the screen), then pushing Start Button to confirm your choice; however, on the Game Boy title screen you only have the options of starting a new game and entering a password. The SNES reskin also reduces the length of the game to five worlds, and adds an extra challenge of collecting all the pellets scattered round each level before reaching its exit (this is possibly also the reason why the timer got removed), while the Game Boy reskin only reduces its length to seven worlds.