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{{Header Nav|game=Gateway II: Homeworld}} | {{Header Nav|game=Gateway II: Homeworld}} | ||
Maze to the Heechee ship; A shows the first screen of the maze, Z shows the pit. | Maze to the Heechee ship; A shows the first screen of the maze, Z shows the pit. | ||
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In other words, the directions are: nw, n, n, nw, w, s, w, sw, sw, s, se, se, ne, n, n, w, w, se. Notice that once you reach the pit, you won't have to take the same route to and fro, the game will immediately take you to the exit once you leave the screen. | In other words, the directions are: nw, n, n, nw, w, s, w, sw, sw, s, se, se, ne, n, n, w, w, se. Notice that once you reach the pit, you won't have to take the same route to and fro, the game will immediately take you to the exit once you leave the screen. | ||
Near the pit, go DOWN; the ladder is broken so you have to find another way out of the pit. In the meantime you find a Heechee ship. OPEN PANEL in which you discover a clamp similar to the one you have. PUSH BLUE BUTTON and GET CORRODED CLAMP, DROP CORRODED CLAMP. BUT CLEAN CLAMP IN DRIVE, PUSH RED BUTTON. Now OPEN HATCH and | Near the pit, go DOWN; the ladder is broken so you have to find another way out of the pit. In the meantime you find a Heechee ship. OPEN PANEL in which you discover a clamp similar to the one you have. PUSH BLUE BUTTON and GET CORRODED CLAMP, DROP CORRODED CLAMP. BUT CLEAN CLAMP IN DRIVE, PUSH RED BUTTON. Now OPEN HATCH and you discover a dead Heechee, actually the first you ever meet. GET POD which he wears. | ||
Now to get out of the pit, PUSH RED BUTTON, GET CLEAN CLAMP. If you experiment a bit, you will see that you can't hold together two turned-on clamps. So PUT CLEAN CLAMP ON CORRODED CLAMP, STEP ON CLEAN CLAMP, STEP ON RED BUTTON. The clamp begins to hover high enough so that you can exit the pit. | Now to get out of the pit, PUSH RED BUTTON, GET CLEAN CLAMP. If you experiment a bit, you will see that you can't hold together two turned-on clamps. So PUT CLEAN CLAMP ON CORRODED CLAMP, STEP ON CLEAN CLAMP, STEP ON RED BUTTON. The clamp begins to hover high enough so that you can exit the pit. | ||
Now it is time to get rid of the tentacled monster. Go north to the cave entrances and go west or east to see the spikey ice formation you saw in the Kord vision earlier. Enter the cave by going north | Now it is time to get rid of the tentacled monster. Go north to the cave entrances and go west or east to see the spikey ice formation you saw in the Kord vision earlier. Enter the cave by going north and don't stop until you find the vein of the red crystal, and the dead Kord seen in the vision. CUT DEAD KORD WITH CUTTER, GET DEAD KORD. Notice that if you visit the Kord village holding the red crystal, the parser will mention that the Kords are afraid of you. | ||
Go to the pool of the tentacled monster and THROW DEAD KORD TO POOL. You will see that by touching the red crystal, the monster will also be affected and will be 'killed'. Now the Kords begin visiting the place and harvest their dust. Go up and north until you end up to an icy wall. BREAK ICE WITH CUTTER, and a diggle will come to open the path for you through the Heechee stone. Go inside and when you get outside a door, INSERT POD IN IMPRESSION. The door opens and you find an ancient Heechee base. | Go to the pool of the tentacled monster and THROW DEAD KORD TO POOL. You will see that by touching the red crystal, the monster will also be affected and will be 'killed'. Now the Kords begin visiting the place and harvest their dust. Go up and north until you end up to an icy wall. BREAK ICE WITH CUTTER, and a diggle will come to open the path for you through the Heechee stone. Go inside and when you get outside a door, INSERT POD IN IMPRESSION. The door opens and you find an ancient Heechee base. |