(→Doors and Keys: Carrying capacity in this game is 10 keys and 10 potions.) |
(→Treasure: Treasure do not move around in this version.) |
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===Treasure=== | ===Treasure=== | ||
[[Image:Gauntlet NES treasure.png|48px|left]] | [[Image:Gauntlet NES treasure.png|48px|left]] | ||
Treasure increases your score by one point. | |||
{{-}} | {{-}} | ||
===Bags of Jewels=== | ===Bags of Jewels=== | ||
These are worth three times the value of a treasure chest. | These are worth three times the value of a treasure chest. |
Revision as of 00:42, 16 June 2008
Gauntlet's concept is deceptively simple: progress through 100 floors, killing enemies and grabbing treasures as you go.
The levels contain a variety of tiles and items:
Exits
These white squares usually read "EXIT". Sometimes the exits are hidden or require a key to access. Some exits are fake; nothing will happen if you step on them.
Walls
Some walls, such is crumbled wall sections, can be destroyed by shots. Some sturdy-looking walls can also be destroyed with one shot and may contain items or even enemies. Other walls can also disappear when you step on a flashing magic tile.
Doors and Keys
Doors can be any shape and size, and any door tiles touching will all unlock at once with a single key. You can only carry a maximum of 10 keys throughout the course of the game.
Potions
Potions can be collected or shot. Shooting them is less effective as your character's skill bonus is not applied to their use. These share the same storage space as keys, so always leave a few slots free for any keys you might need.
Treasure
Treasure increases your score by one point.
Bags of Jewels
These are worth three times the value of a treasure chest.
Food
Food can have various appearances, but always increases your health by 100. If you shoot it it is destroyed.
Movable Walls
These walls can be pushed in any direction, including diagonally.
Stun Tiles
These tiles blend in with the surroundings, and when stepped on paralyze you for a few seconds. Enemies instinctively know where these are and won't walk over them.
Magic Tiles
These pulse or flash, and when stepped on will open up some area of the level (often a place you can't see or haven't even reached yet). These are usually hidden under destructible blocks, so it's always good to destroy those to see if there are magic tiles underneath.
Temporary Invisibility
Enemies cannot find you. This item is represented by a white box with three lines.
Upgrade Items
Destructible wall blocks sometimes contain potions that boost your abilities. The icon on the bottle shows what it will upgrade. On some home ports these upgrades are visible on the pause screen. Unlike other powerups these are permanent.
Extra armor | Represented by a shield. Reduces the damage you take by 1/5. |
Extra magic | Marked with a bottle. Increases damage your magic does by 1/5. |
Extra shot power | Marked with a cannonball. Increases the damage your shots do by 1/5. |
Extra speed | Marked with an arrow. Increases your speed by 1/5. |
Extra fight power | Marked with a knife or sword. Increases melee damage by 1/5. |
Use-once items
Unlike the items above, these do not appear on the pause screen.
Temporary Repulsion Amulet
Enemies run away from you. It is represented by an orange box with three lines.
Temporary Reflective Shots
Your shots bounce off walls. If the shot does not hit anything it will disappear after a few bounces.
Ten Super Shots
Your shots destroy everything, including doors. It is represented by an orange box with an arrow.
Temporary invulnerability
You have perfect armor for awhile, but your hp goes down twice as fast. It is represented by a black box.