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(→‎Basic Gameplay: moved the rest of the items, this section solely walkthrough now)
(Corrected a few typos/misspellings.)
 
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[[Image:Gauntlet NES map example.png|frame|One of the between-level maps. The white lines between blocks indicate your route.]]
==The story of the Sacred Orb==
Unlike [[Gauntlet|the original Gauntlet]], this game has a fixed set of 100 levels and a definite ending. The levels are divided into five worlds.
The black clouds swirled over the heads of the chosen ones. Four has
come this far, but only two would continue. The portal to their deadly
challenge awaited.  Foreboding screams rose up from the Gauntlet.


Morak the Evil One cackled in glee as he watched the intrepid warriors
At the end of each level a map of the world is shown. You can use this map to chart your progress and see which rooms are connected together. Some rooms have more than one exit, and not all rooms are connected. The treasure rooms are shown with a $ in the map. Clue rooms which contain a clue to the final combination are shown with ?. The final combination is explained in the Collected Wisdom of World Five. These maps are considered accurate.
prepare to enter his most terrible Gauntlet.  He knew they would never
{{Footer Nav|game=Gauntlet (NES)|nextpage=World 1}}
reach their goal.  The Sacred Orb would remain forever imprisoned at
the lowest level of the Gauntlet. Without the Sacred Orb, Morak knew
the mortals that inhabited Rendar would be helpless against his evil
magic.
 
Morak had plundered the lands and hidden his booty in the Gauntlet.
He garrisoned his henchmen in the Gauntlet to guard it.  There were
ghosts, grunts, demons, sorcerers, and even incarnations of death
itself.
 
But could the Sacred Orb be in the Gauntlet? No mortal knew for sure.
If nothing else, the warriors could retrieve the treasures of Rendar
that Morak had plundered and stored in the Gauntlet.  If only all four
warriors could all continue, on this, the last leg of their quest.
Alas, the portal only allowed passage of two mortals.
 
The warriors need your help. Choose from among them the two that shall
continue: Become Thor the warrior, Thyra the valkyrie, Merlin the
wizard or Questor the elf.
 
The fate of Rendar is in your hands.
 
==MAPS==
<pre>
As you play the game, a map of each world is shown between rooms. You
can chart your progress and see which rooms are conected together. Some
room shave more than one exit so you may want to record which exits
lead to which rooms. The treasure rooms are shown with a $ in the map.
Clue rooms which contain a clue to the final combination are shown with
?. The final conbination is explain in the Collected Wisdom of World
Five. These maps are considered accurate. Merlin's apprentice acquired
them from Vellum the Mapmaker - the very same mapmaker Morak used to
chart his Gauntlet.
 
Map of World One: The Castle
 
Your journey begins in the Castle World. Since it exists on the edge of
the Veil, other mortals have ventured into the Castle. Many explorers
have risked life and limb to bring back what little we know about the
Castle.
 
 
                    $19 - L18 - L17
                    |     |    | Hint: In room 16, try shooting solid
                    ?16 - L15 - L14      walls - one might disappear
                                |      when shot.
        $08 - L09 - L10  L12 - $13
      /        |        \  |  /
  L07 - L06 - L05 - $04  L11
              |        \
              L01 - L02 - L03
 
 
Map of World Two: The Dark Forest
 
The dark reaches of this Forest world are unknown to mortals. Rumors
and fables abound. Most of what is known comes from the tales told of
the ancient time when chaos rules.
 
 
  L20              L37 - L38 - L39        Hint: The clue is in a
  |                |        \  |                treasure chest.
  L21              $36        L40 - $41
  |  \              |
  L23  L22  L33 - L34 - L35
  |  /        |    |    |
  $24  ?20  L32 - L30 - L31
  |  /              |
  L25 - L27 - L28 - $29
 
 
Map of World Three: The Lost Caverns
 
The cave-like rooms of the caverns are haunted by many of the
horrendous fiends from the Unseen.
 
 
              L56 - $55 - ?54 - L53
              |        \        |          Hint: You may find a room
  L59 - L60 - L57        L52 - L51                in world three with
      \        |                |                treasure and bombs
        $62 - L58              L50 - $49 - L48    that you cannot get.
            \  |                      |    |
              L61              L45 - L44  L47
                                |    |    |
                                L42 - L43 - L46
 
 
Map of World Four: The Unseen
 
The world of the Unseen holds a formidable challenge. Could you
possibly be blind? The walls are not there yet they are in this watery
world.
 
                    L63 - L64
                          |
                          L65    Hint: Invisible walls may be
                        /  |            destructible walls as well.
        $78 - L77  ?66 - $67
        |    |        \  |
  L74 - L75 - L76        L68
  |    |                |
  L73 - L72 - L71 - ?70 - L69
 
 
Map of World Five: Volcana, Lair of the Guardian
 
Lava flows on all sides. You know this is the last leg of the journey,
but the Guardian awaits.
 
 
                    ?90 - L91 - $92 - L93
                    |  /              |      Hint: You have to find
              L88 - L89        L95 - L94 - L97    your way to room 94
              |                |    |    |      which leads to the
  L85  L86 - L87              L96  L99  L98    Guardian.
  |  /                                |
  L84  L82 - ?81                    L100
  |    |    |
  L83 - L79 - L80
 
·---------·
| SECRETS |
·---------·
World one is now done.
 
Recommended path for World 1.
 
1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-19
 
Lvl 1 - In the upper right hand corner (by all the ghosts) their is a
secret exit to level 5.  Shoot the walls to find it.
 
Lvl 5 - Lots of gold in the upper left hand room.  If you have an extra
key you should use it here.  Just to the right of the treasure room is
a secret exit to level 9.  You have to shoot a wall to find it but its
there.
 
Lvl 7  - The treasure chest contain temporary invisibility. Don't waste
your key.
 
Lvl 9 - The 1st locked room contains food, and reflective shots.  The
2nd locked room holds death, a potion, and a key.
 
Lvl 10 - There is a false wall to the left of the 1st door so don't
bother using a key.  Also don't hit any of the magic tiles near the
bottom of the room, they don't open up the way to the potion.  Use the
lone magic tile on the right side of the map instead.
 
Lvl 11 - The treasure chest contains reflective shots.  In the area
with the 3 magic tiles, hit the upper left one to open the way to
legvel 12.
 
Lvl 12 - Awesome!  This level rocks.  It has a ton of stuff.  5
potions, food, lots of gold, and an extra armor potion.  Don't wanna
miss any of that stuff.  Oh yea.  The locked chest contains a magic
tile which makes some walls in the center of the map disappear.  Shoot
the lone wall in the center to reveal another magic tile.  Step on that
to get rid of some more walls.  Shoot the new wall, standing all by its
lonesome self, to exit.
 
Lvl 14 - Hit all the magic tiles to get a key and to openthe way to
both exits.  The one to the left goes to 15.  The one to the right
goes to 17.
 
Lvl 15 - Hit all the magic tiles to open the way to level 16.  The exit
in the upper left is to 18.  The treasure chest contains a stupid
treasure so don't waste your key.
 
Lvl 16 -  All right the secret room!  Yea.  There are four treasure
chests.  You only need 2 keys tho. Once you've hit the magic switch in
either 1 or 3 go to the food room.  Between the two plates of food is a
fake wall.  Shoot it to reveal another magic tile.  Step on it to open
the way to the exit and the clue.
 
1  2
  
 
 
      
    3  4
 
1 contains a magic tile which open the bottom wall of the food area.
2 contains a poison potion.
3 contains a magic tile which opens the top wall of the food area.
4 contains an extra magic potion!
 
Lvl 17 - Both exits go to 18.  The treasure on the bottom portion of
the map contains food while the treasure on the top contains 1 treasure
chest... whoopie...
 
Lvl 18 - Hey cool!  This is an original gauntlet level from the arcade.
I'm not sure which level but I know it definately is.  Only 1 secret
here.  In the upper right portion of the room shoot a wall to reveal 10
super shots.  Its along the very outter edge of the wall and has 3(?)
other blocks touching it I think.  It looks something like that if my
memory is correct.
 
-----------------
      <---    |
               |
                |
                |
 
</pre>

Latest revision as of 19:12, 5 March 2018

One of the between-level maps. The white lines between blocks indicate your route.

Unlike the original Gauntlet, this game has a fixed set of 100 levels and a definite ending. The levels are divided into five worlds.

At the end of each level a map of the world is shown. You can use this map to chart your progress and see which rooms are connected together. Some rooms have more than one exit, and not all rooms are connected. The treasure rooms are shown with a $ in the map. Clue rooms which contain a clue to the final combination are shown with ?. The final combination is explained in the Collected Wisdom of World Five. These maps are considered accurate.