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< Ghost Squad
Revision as of 15:39, 23 April 2009 by Johnnyauau2000 (talk | contribs) (→‎Mission 3: Forgot to add this.)
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Walkthrough

The branching storyline for each mission will be uniquely challenging. It's up to you to choose which direction you want to go throughout the mission. I'll mark the places should you get totally lost because the arcade missions runs at a quick pace. Also, the only way to get the levels up so you can open another branching path is to beat the boss. Failing to do so could stop you leveling up in difficulty which you will see at the beginning on both story mode and party mode.

Mission 1

This takes place at a residential village being taken hostage.

  • Entrance
  1. Back-up: You need to take down the enemies before they end up flooding the village.
  2. Trap disarm: At the point when you reach a bomb, you need to memorise which wires to cut that's red, blue and yellow.
  3. Detain Hostages: As you shoot your through the normal way, you got to watch out for civilians that might appear out of nowhere.
  • Restaurant
  1. Dramatic Entry: You have a time limit depending on the difficulty on the level, you need to take out all enemies quickly before the time is up. Also worth noting the practice mode is this level without the reticle so try to memorise this level.
  2. Assault: This should be the least of your worries. You just shoot enemies popping up through the level but watch out for civilians.
  3. Give Cover: You have to keep your allies alive by taking down the enemies before they take them out. You'll fail if you react too slowly.
  • Outdoors
  1. Snipe: You have a time limit to shoot all the enemies from a distance. You need to be quick and accurate because if you fail to shoot all of them, you do lose some health depending on level difficulty.
  • Hotel
  1. Detain Hostages: For this stage, you have to hold A button (or Z button for the wii zapper) until it's confirmed that the civilian is cuffed and restrained. Just don't shoot the hostages by accident because you never know when it happens the first time you play this game.
  2. Terrorist Raid: This stage is the same without the civilians. So shoot to your hearts content.
  3. Smoke Grenade: This stage is the same with "Detain Hostages" but the visual is in thermal mode so you really need to make out the difference between civilians and enemies.
  • Boss: Alex Havoc.

You automatically used the rocket launchers so make sure you line-up the reticle with the helicopter so that the rockets could home at the target.

Mission 2

This takes place on the plane in the stormy weather.

  • Cockpit
  1. Stealth: You have to hit the "safe" when it circles. If you hit the safe mode, you can easily kill the enemies without warning before the needle hits "danger". If you hit "danger" you'll encounter more enemies and need to react more quickly.
  2. Electric Control: When you reach the next section, you can choose to have the lights on or off with Area A or B. Area A is the cabin and Area B is in the cargo.
  3. Vision Mode: To access to the thermal visions, you need to turn the lights off at the "Electric Control".
  • Cabin
  1. Hand-To-Hand: This part you'll encounter if you don't go to the "Conference Room", is to aim for the targets with A button on the wii remote or Z button for the wii zapper. If you react to slowly, you'll fail this oppotunity.
  2. Detain Hostage: You can access this stage if you prefer "Hand-To-Hand" combat. Like Mission 1, you need to hold A button or Z button for the wii zapper on the civilians.
  3. Give cover: If you choose "Hand-To-Hand" combat, you'll encounter the toughest part of this stage. As the civilians and friendly guards comes out, you have to shoot the enemies before they take them out.
  4. Conference Room: If you don't like to waste time with the cabin, choose this path to get to the main boss.
  5. Hand-To-Hand: Its the same thing in a different area. Just aim for the targets and you'll be fine.
  • Cargo
  1. Flashlight/Thermovision/Nightvision: If you go through the "Conference Room", when you reach this part, you can choose between the three individual stages. Even though they have their own distinction, you definitely have to watch out for the civilians for this part.
  2. Left/Right Doors: If you don't go through the "Conference Room", you'll go through the cargo without the civilians and the visions, you'll reach this part. The left is easier and the right has turbulence with more enemies to deal with.
  • Boss: Laccard Zimone.

You only have one chance against the villain. You just have to aim for the head with the reticle and shoot. Keep your aim steady and relaxed so you won't miss the shot.

Mission 3

This take place in the jungle.

  • Hideout
  1. Snipe: Like Mission 1 outside the area, the idea is to shoot the enemies in a quick and accurate way.
  2. Assault: This is the same as snipe but without the time limit. You need to be quick with your reflexes as you shoot away against all the enemies in the first part of the stage.
  3. Thermalvision: You should choose "Assault" to take up this challenge. The hardest part of this challenge is to not shoot the civilians but shoot at the enemies holding them.
  4. Saved McCoy, Duel, Hand-To-Hand: This is chosen at random. Saved McCoy is hardly any challenge, Duel has a mix of enemies and civilians and Hand-To-Hand is aim for the targets.
  • Forest
  1. Knife Grapple: The last of all the Hand-To-Hand combat. Remember to aim for the targets.
  2. Ruin: This is the alternative path to the "River". You just need to be prepare to defend your allies when you reach the stage of "Give Cover" and go into the dark with "Flashlight".
  3. Flashlight: This plays back to Mission 2 in the Cargo. Remember to conserve the flashlight as it drains very quickly. So try and balance between killing enemies, using the flashlight and watch out for the civilians.
  4. Give Cover: If you played Mission 1 in the Restaraunt, this is made tougher but if you are quick with your reflexes, you'll be able to save your allies.
  5. Mine Defuse: Should you choose "Knife Grapple", you need to be quick with the A button or Z button for the wii zapper. That's as simple as rapidly tapping the button. Worse there's still more enemies to contend with so try to balance between the two.
  6. Stealth: If you choose "Knife Grapple" instead of "Ruin", you'll be familiar with this scenario which is similar to Mission 2 in the Cockpit, make sure you aim for "Safe" if you don't want to encounter a lot of enemies.
  • River.
  1. The River Battle: This is unlike all the other levels. You'll be shooting people on boats and on helicopters and you really need to use a machine gun that's capable of taking down more tougher enemies than before.
  • Boss: Dingo.

This is the toughest part of the game. You automatically acquire both grenades and machine gun and have to destroy the boat within the time limit. If you can take down the shields and the enemies behind it, the main boss should come out. There's two stages to taking him out. Firstly the shield is blocking between you and the boss so you have to take down the shield. When his shield is gone, you have very limited time to destroy the boss. Overall, you need to use combine the firepower of grenades and machine gun to be able to finish the game within the time limit.

Co-Operative/Party Mode

If you have more than one person playing this game, you'll be able to complete this game more quicker. Especially the Arcade Mode if you get tired of playing solo and having a hard time playing this game.