Editing Grand Theft Auto: Vice City Stories/Empire building
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{{ | {{All Game Nav|game=Grand Theft Auto: Vice City Stories}} | ||
'''Empire Building''' plays an important role in Victor Vance's story. It is a combination of [[Grand Theft Auto: Vice City|Vice City]]'s assets and [[Grand Theft Auto: San Andreas]]' "turf wars" systems. Properties are combined with gang territories as well as act as the player's save point. | '''Empire Building''' plays an important role in Victor Vance's story. It is a combination of [[Grand Theft Auto: Vice City|Vice City]]'s assets and [[Grand Theft Auto: San Andreas]]' "turf wars" systems. Properties are combined with gang territories as well as act as the player's save point. | ||
==Overview== | ==Empire Building Overview== | ||
The main objective with ''Empire Building'' is to raise the player's image within Vice City in 1984. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs. This means having to destroy rival ''Empire Buildings'' to decrease competition, and buying the leftover land to build up your own Empire Business. More ''Empire Buildings'' with high-class businesses means that the player receives a larger revenue which allows the player to easily buy or upgrade their own ''Empire Buildings'' or use the money to their leisure. | The main objective with ''Empire Building'' is to raise the player's image within Vice City in 1984. In order to make money, the player must open and operate various businesses on property taken over from enemy gangs. This means having to destroy rival ''Empire Buildings'' to decrease competition, and buying the leftover land to build up your own Empire Business. More ''Empire Buildings'' with high-class businesses means that the player receives a larger revenue which allows the player to easily buy or upgrade their own ''Empire Buildings'' or use the money to their leisure. | ||
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==Starting an Empire== | ==Starting an Empire== | ||
===Taking Over an Empire Building=== | ===Taking Over an Empire Building=== | ||
To control a larger majority of Vice City's ''Empire Building'', the player must take over rival ''Empire Buildings''. | To control a larger majority of Vice City's ''Empire Building'', the player must take over rival ''Empire Buildings''. | ||
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===Empire Building Businesses=== | ===Empire Building Businesses=== | ||
''Empire Building'' is based upon 6 different modes which will earn the player different amounts of money, depending on the area they are located and how well the player has contributed to them. | ''Empire Building'' is based upon 6 different modes which will earn the player different amounts of money, depending on the area they are located and how well the player has contributed to them. | ||
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The location of a territory in the city will determine the business' success. For example, a smuggling business will perform more efficiently when located near the docks or airport than it would if in a residential district. A Protecting Racket business would also work more efficiently if located within the inner part of city, being able to access stores more easily and faster. | The location of a territory in the city will determine the business' success. For example, a smuggling business will perform more efficiently when located near the docks or airport than it would if in a residential district. A Protecting Racket business would also work more efficiently if located within the inner part of city, being able to access stores more easily and faster. | ||
The businesses themselves will be split into three categories - low, middle and high, each of which will require an increased amount of investment to provide staff and resources. | The businesses themselves will be split into three categories - low, middle and high, each of which will require an increased amount of investment to provide staff and resources. | ||
It is possible for a business to be attacked by rivals, most likely the past occupants. The more businesses from certain rivals that you take over, the more they will dislike you, and increasingly attack the player's own firms, or try to take back their previous territory. | It is possible for a business to be attacked by rivals, most likely the past occupants. The more businesses from certain rivals that you take over, the more they will dislike you, and increasingly attack the player's own firms, or try to take back their previous territory. | ||
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===Empire Building Revenue=== | ===Empire Building Revenue=== | ||
Different businesses cost different amounts, and the more expensive the business the more it returns. | Different businesses cost different amounts, and the more expensive the business the more it returns. | ||
{| | {| class="wikitable" | ||
|- | |||
! Business | ! Business | ||
! Small Time (cost, return) | ! Small Time (cost, return) | ||
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|- | |- | ||
| Protection Racket | | Protection Racket | ||
| $1500 | | $1500 | ||
| $2900 | | $2900 | ||
| $4400, $300 | | $4400, $300 | ||
|- | |- | ||
| Loan Shark | | Loan Shark | ||
| $2000 | | $2000 | ||
| $3900 | | $3900 | ||
| $5800, $600 | | $5800, $600 | ||
|- | |- | ||
| Prostitution | | Prostitution | ||
| $3000 | | $3000 | ||
| $5900 | | $5900 | ||
| $8800, $800 | | $8800, $800 | ||
|- | |- | ||
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| Robbery | | Robbery | ||
| $6000 | | $6000 | ||
| $11900 | | $11900 | ||
| $17800, $1400 | | $17800, $1400 | ||
|} | |} | ||
All returns are based on no missions being completed for that type of business, or the maximum and minimum revenues from that particular business. | All returns are based on no missions being completed for that type of business, or the maximum and minimum revenues from that particular business. |