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{| {{prettytable}}
{| {{prettytable}}
|-
|-
! Control
! Control (by default)
! Action
! Action
|-
|-
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| Move left/right
| Move left/right
|-
|-
! {{psx|Left|Dpad}} {{psx|Left|Dpad}} or {{psx|Right|Dpad}} {{psx|Right|Dpad}}
! {{(}}{{cade|Air}}{{)}} {{psx|Left|Dpad}} {{psx|Left|Dpad}} or {{psx|Right|Dpad}} {{psx|Right|Dpad}}
| Dash
| Dash
|-
|-
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|-
|-
! {{psx|L1}}
! {{psx|L1}}
| Taunt
| {{cade|Start}}Taunt
|-
|-
! {{psx|R1}}
! {{psx|R1}}
| Charge
| {{GGButton|Respect}} Charge/Respect
|-
|-
! {{psx|S}}
! {{psx|S}}
| {{cade|Punch}} Punch
| {{GGButton|Punch}} Punch
|-
|-
! {{psx|X}}
! {{psx|X}}
| {{cade|Kick}} Kick
| {{GGButton|Kick}} Kick
|-
|-
! {{psx|T}}
! {{psx|T}}
| {{cade|LSlash}} Light/Weak Slash
| {{GGButton|Slash}} Light/Weak Slash
|-
|-
! {{psx|C}}
! {{psx|C}}
| {{cade|SSlash}} Strong/Heavy Slash
| {{GGButton|Heavy Slash}} Strong/Heavy Slash
|}
|}
==Advanced Techniques==
==Advanced Techniques==
*Any directional button and {{cade|SSlash}} when standing close to the opponent initiates a throw.
{| {{prettytable}}
*Air combos are a large part of Guilty Gear. To perform them, you must first perform a launcher attack. Press {{cade|LSlash}} and {{cade|SSlash}} to execute a launcher attack and begin an air combo.
|-
*Perform any fighter's charge (with the exception of [[Guilty Gear/Characters/Testament|Testament]] and [[Guilty Gear/Characters/Justice|Justice]]) to fill up the Tension gauge. Depending on the level of the Tension gauge, that fighter's attacks become more powerful.
! Control
*Chaos Attacks are attacks which can be performed in Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks.
! Action
*There is a way to instantly kill your opponent. These are called Destroy attacks. Initiate one by pressing {{cade|Punch}} and {{cade|Kick}} when your fighter is close to the opponent. The screen will turn red. Press {{cade|Qcf}} {{plus}} {{cade|Punch}} {{plus}} {{cade|Kick}} and your fighter will perform their special instant kill. Press {{cade|Qcb}} {{plus}} {{cade|Punch}} {{plus}} {{cade|Kick}} when the opponent tries to perform their own Destroy attack to counter.
|-
!{{psx|Left|Dpad}} or {{psx|Right|Dpad}}  {{plus}} {{GGButton|Heavy Slash}}
|Throw
|-
!{{GGButton|Slash}} {{plus}} {{GGButton|Heavy Slash}}
|Launcher Attack
|-
!Hold {{GGButton|Respect}} during a block
|Fauntless Defence
|-
!{{GGButton|Punch}} {{plus}} {{GGButton|Kick}}, then {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} or {{GGButton|Heavy Slash}} or {{cade|Start}} or {{GGButton|Respect}}
|Instant Kill
|-
!{{cade|Qcb}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} or {{GGButton|Heavy Slash}} or {{cade|Start}} or {{GGButton|Respect}}<br /><small>(during Instant Kill background)</small>
|Instant Kill Evade
|}
*Any special move that ends with {{cade|Right}} can be modified with a dash by replacing the final {{cade|Right}} with {{cade|Right}}{{cade|Right}}. So, for example, the move with {{cade|Qcf}} {{plus}} {{GGButton|Punch}} input can be dash-modified to become {{cade|Qcf}}{{cade|Right}} {{plus}} {{GGButton|Punch}}.
*One of any fighter's special moves (with the exception of [[Guilty Gear/Axl Low|Axl Low]], [[Guilty Gear/Testament|Testament]] and [[Guilty Gear/Justice|Justice]]) can be charged. Depending on the level of the Charge gauge, that fighter's attacks become more powerful.
*Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks.
*There is a way to defeat your opponent in the entire battle. These are called Instant Kill. Initiate one by pressing {{GGButton|Punch}} {{plus}} {{GGButton|Kick}} when your fighter is close to the opponent. The background will turn red. Press {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} or {{GGButton|Heavy Slash}} or {{cade|Start}} or {{GGButton|Respect}} and your fighter will perform their respective Instant Kill. Press {{cade|Qcb}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} or {{GGButton|Heavy Slash}} or {{cade|Start}} or {{GGButton|Respect}} when the opponent tries to perform their own Destroy attack to counter. Alternatively, entering the {{cade|Qcf}} {{plus}} {{GGButton|Punch}} or {{GGButton|Kick}} or {{GGButton|Slash}} or {{GGButton|Heavy Slash}} or {{cade|Start}} or {{GGButton|Respect}} input after the screen turns red before an opponent does so, your fighter will get the attack instead of them.


{{Footer Nav|game=Guilty Gear|prevpage=|nextpage=Moves}}
{{Footer Nav|game=Guilty Gear|prevpage=|nextpage=Moves}}

Latest revision as of 22:50, 29 June 2021

Basic Controls[edit]

Control (by default) Action
Left dpad or Right dpad Move left/right
(Arcade-Modifier-Air.png) Left dpad Left dpad or Right dpad Right dpad Dash
Up dpad Jump
Down dpad Crouch
L1 button Arcade-Button-Start.pngTaunt
R1 button GG-Button-Respect.png Charge/Respect
Square button GG-Button-Punch.png Punch
Cross button GG-Button-Kick.png Kick
Triangle button GG-Button-Slash.png Light/Weak Slash
Circle button GG-Button-Heavy Slash.png Strong/Heavy Slash

Advanced Techniques[edit]

Control Action
Left dpad or Right dpad + GG-Button-Heavy Slash.png Throw
GG-Button-Slash.png + GG-Button-Heavy Slash.png Launcher Attack
Hold GG-Button-Respect.png during a block Fauntless Defence
GG-Button-Punch.png + GG-Button-Kick.png, then Arcade-Stick-Qcf.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png or GG-Button-Heavy Slash.png or Arcade-Button-Start.png or GG-Button-Respect.png Instant Kill
Arcade-Stick-Qcb.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png or GG-Button-Heavy Slash.png or Arcade-Button-Start.png or GG-Button-Respect.png
(during Instant Kill background)
Instant Kill Evade
  • Any special move that ends with Arcade-Stick-Right.png can be modified with a dash by replacing the final Arcade-Stick-Right.png with Arcade-Stick-Right.pngArcade-Stick-Right.png. So, for example, the move with Arcade-Stick-Qcf.png + GG-Button-Punch.png input can be dash-modified to become Arcade-Stick-Qcf.pngArcade-Stick-Right.png + GG-Button-Punch.png.
  • One of any fighter's special moves (with the exception of Axl Low, Testament and Justice) can be charged. Depending on the level of the Charge gauge, that fighter's attacks become more powerful.
  • Chaos Attacks are attacks which can be performed either either by completing the Chaos Gauge, or by tapping into the Chaos Mode. Fighters automatically enter Chaos Mode when their health reaches the half-way point (when their green health bar is fully-depleted). The fighter is then surrounded by a red aura and has the ability to perform an unlimited amount of Chaos Attacks.
  • There is a way to defeat your opponent in the entire battle. These are called Instant Kill. Initiate one by pressing GG-Button-Punch.png + GG-Button-Kick.png when your fighter is close to the opponent. The background will turn red. Press Arcade-Stick-Qcf.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png or GG-Button-Heavy Slash.png or Arcade-Button-Start.png or GG-Button-Respect.png and your fighter will perform their respective Instant Kill. Press Arcade-Stick-Qcb.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png or GG-Button-Heavy Slash.png or Arcade-Button-Start.png or GG-Button-Respect.png when the opponent tries to perform their own Destroy attack to counter. Alternatively, entering the Arcade-Stick-Qcf.png + GG-Button-Punch.png or GG-Button-Kick.png or GG-Button-Slash.png or GG-Button-Heavy Slash.png or Arcade-Button-Start.png or GG-Button-Respect.png input after the screen turns red before an opponent does so, your fighter will get the attack instead of them.