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{{Header Bar|game=Gun Fight}}
{{Header Nav|game=Gun Fight|num=2|onepage=1}}
{{Game
{{Infobox
|completion=2
|title=Gun Fight
|image=Gun Fight flyer.jpg
|image=Gun Fight flyer.jpg
|title=Gun Fight
|developer=[[Midway Games]]
|developer=[[Midway Games]]
|publisher=[[Midway Games]]
|publisher=[[Midway Games]]
|year=1975
|released={{rd|1975}}
|systems={{syslist|cade|astrocade}}
|genre=Versus [[shooter]]
|genre=[[Shooter]]
|systems=[[Arcade]], [[Bally Astrocade]]
|players=2
|players=2
|modes=[[Multiplayer]]
|modes=[[Multiplayer]]
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|series=Gun Fight
|series=Gun Fight
}}
}}
{{marquee|Gun Fight marquee.jpg}}
{{marquee|Gun Fight marquee.jpg}}
'''Gun Fight''' is a versus [[shooter]] arcade game, that was released by [[Midway Games]] in [[1975]]; it was the first game from the company to use an Intel 8080 microprocessor (running at 1.9968 MHz) and based on [[Taito Corporation]]'s [[Western Gun]] (which ran on discrete circuitry). Dave Nutting adapted the game to utilize an Intel 8080, which allowed for, at its time period, more advanced graphics and gameplay - and it was later ported to the [[Bally Astrocade]] system (in colour as opposed to monochrome), in [[1978]].
'''Gun Fight''' is a versus [[shooter]] arcade game, that was released by [[Midway Games]] in [[1975]]; it was the first game from the company to use an Intel 8080 microprocessor (running at 1.9968 MHz) and based on [[Taito Corporation]]'s [[Western Gun]] (which ran on discrete circuitry). Dave Nutting adapted the game to utilize an Intel 8080, which allowed for, at its time period, more advanced graphics and gameplay - and it was later ported to the [[Bally Astrocade]] system (in colour as opposed to monochrome), in [[1978]].


A sequel named [[Boot Hill]] was released in [[1977]].
Both players (it's not possible to play against the CPU) must use an 8-way joystick to direct a cowboy around their half of the screen (with a lever to aim his pistol, and a button to make him fire); they both start out with six bullets, which are displayed at the bottom of the screen, and disappear every time a shot is fired. When either of the cowboys is hit he will "die" and the text "GOT ME!" will appear above him, before he gets resurrected and the game continues - but this isn't as easy as it sounds, as there will often be cacti, stagecoaches and trees between the two cowboys (a new obstacle will appear for every time either of them gets resurrected). You shall receive a single point every time you "kill" your opponent, and whoever has the highest amount of points when the timer (up at the top of the screen between both players' scores) runs out (the gameplay is time-based as opposed to life-based) is the winner; if the arcade operator has set a single credit to buy you two, three or four games, the text of "HEY PARDNER! YOU HAVE CREDIT." will appear on the screen, but you don't have to play again.
 
A sequel named [[Boot Hill]] was released in [[1977]]; it introduced the feature of allowing a player to play against that CPU, and its obstacles provided temporary protection but gradually disintegrated as hit.


<gallery>
<gallery>
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File:Gun Fight cocktail table.jpg|Cocktail arcade cabinet.
File:Gun Fight cocktail table.jpg|Cocktail arcade cabinet.
</gallery>
</gallery>
==Gameplay==
Both players (it's not possible to play against the CPU) must use an 8-way joystick to direct a cowboy around their half of the screen (with a lever to aim his pistol, and a button to make him fire); they both start out with six bullets, which are displayed at the bottom of the screen, and disappear every time a shot is fired. When either of the cowboys is hit he will "die" and the text "GOT ME!" will appear above him, before he gets resurrected and the game continues - but this isn't as easy as it sounds, as there will often be cacti, stagecoaches and trees between the two cowboys (a new obstacle will appear for every time either of them gets resurrected). You shall receive a single point every time you "kill" your opponent, and whoever has the highest amount of points when the timer (up at the top of the screen between both players' scores) runs out (the gameplay is time-based as opposed to life-based) is the winner; if the arcade operator has set a single credit to buy you two, three or four games, the text of "HEY PARDNER! YOU HAVE CREDIT." will appear on the screen, but you don't have to play again.


{{Gun Fight}}
{{Gun Fight}}


[[Category:Midway Games]]
[[Category:Midway Games]]
[[Category:Arcade]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Bally Astrocade]]
[[Category:MAME]]
[[Category:MAME]]
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