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'''Explosion''' attacks deal the same amount of damage to any armor type. | '''Explosion''' attacks deal the same amount of damage to any armor type. | ||
*'''NOTE''': The damage range can change when shooting in a "False angle" (True angle is the darker green part of the angle, False angle is the faint green part. Not all mobiles have these. Shooting inside the True angle portion deals the full damage of the mobile). Also, damage shown here is only the ''base'' damage (does not include damage modifiers) and the calculation assumes a direct hit. | *'''NOTE''': The Delay is only relative. It means that a shot with "Low" delay means that its delay is lower than the average delay of the same shot of other mobiles. The damage range can change when shooting in a "False angle" (True angle is the darker green part of the angle, False angle is the faint green part. Not all mobiles have these. Shooting inside the True angle portion deals the full damage of the mobile). Also, damage shown here is only the ''base'' damage (does not include damage modifiers) and the calculation assumes a direct hit. | ||
<div style="text-align: center">[[Image:gunbound mobiles.png|The mobiles.]]</div> | <div style="text-align: center">[[Image:gunbound mobiles.png|The mobiles.]]</div> |