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{{Game
{{Game
|completion=0
|completion=0
|image=Hang-On arcade flyer.jpg
|image=HangOn arcadephoto2.jpg
|title=Hang-On
|title=Hang-On
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]
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}}
}}
{{marquee|HangOn_marquee.png}}
{{marquee|HangOn_marquee.png}}
'''Hang-On''' is an [[arcade]] game released by [[Sega]] in [[1985]]. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. The game was also built-in, in some versions of the [[Sega Master System]], as well being released as its own game and as combo cartridges with other games, such as [[Safari Hunt]] and [[Astro Warrior]].


{{nihongo|'''Hang-On'''|ハングオン}} is an [[arcade]] [[racing]] game released by [[Sega]] in [[1985]] and later ported to the [[Sega Master System]]. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and uses the Super Scaler arcade system board, created with design input from Yu Suzuki, as technology to simulate 3D effects. The deluxe cabinet version also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen.
Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Reaching a checkpoint at the end of each stage extends the time limit. The game ends if the time runs out.


Using a behind the motorcycle perspective, the player races a linear race track divided into several stages within a limited time. Players have to lean the motorcycle to turn, with tighter corners requiring a further lean. A throttle similar to a motorcycle has to be twisted to accelerate the bike. The game has one track, pieced together in segments. Reaching a checkpoint at the end of each segment extends the time limit, and remaining time is carried over into the next stage. Running off the track results in the motorcycle crashing and the rider is launched into the air. The game ends if the time runs out or all five stages are completed.
The arcade game contains in-game billboards for Bridgestone (and their Desert Dueler tires), Shell, Garelli Motorcycles, TAG, John Player Special cigarettes, Forum cigarettes, and for "Marbor," an obvious parody of Marlboro cigarettes. There would be a controversy over cigarette ads in games marketed to children upon the release of another Sega racing game, [[Super Monaco GP]] in [[1989]].


Yu Suzuki began development of ''Hang-On'' after deciding to design a motorcycle racing game as a way to use a torsion bar in an arcade game. With market research suggesting GP 500 racing was popular, Suzuki took inspiration from world champion Freddie Spencer and his style of racing. The game's soundtrack was written by Hiroshi Kawaguchi, who used rock music that was uncommon in arcade games at the time.
There were two arcade cabinet designs - the usual upright machine, only with a handlebar and brake levers (instead of a joystick and buttons), and a sit-down version which looked roughly like a real motorcycle. To steer, the player leaned to tilt the bike, which then steered the in-game bike. The screen was mounted into the windshield area of the bike.


''Hang-On'' was very popular at launch and sold well for Sega, becoming the highest-grossing arcade video game of 1985 in the United States and then the highest-grossing arcade game of 1986 in both Japan and the United States. It received a positive critical reception for its realism, graphics, bike cabinet and physical controls, though there was some initial controversy in Japan over modesty concerns involving female players with the bike cabinet. The game started the trend of "taiken" motion simulator games in the late 1980s, which Sega followed with hits such as [[Space Harrier]] (1985), [[Out Run]] (1986) and [[After Burner]] (1987); this helped the arcade video game market recover during the late 1980s. Hang-On has been recognized as a well-remembered and influential arcade game. Several sequels were later made for arcades, as well as video game consoles.
<gallery perrow="3">
 
File:HangOn arcadephoto.jpg|Upright version of the arcade game.
<gallery>
File:HangOn arcadephoto2.jpg|Motorcycle sim arcade design.
File:HangOn arcadephoto.jpg|Upright version of the arcade cabinet.
</gallery>
<gallery>
File:HangOn smscover.jpg|Cartridge version cover art for the Sega Master System.
File:HangOn smscover.jpg|Cartridge version cover art for the Sega Master System.
File:HangOn smscardcover.jpg|Card version cover art for the Sega Master System.
File:HangOn smscardcover.jpg|Card version cover art for the Sega Master System.
File:HangOn flyer.png|Arcade flyer.
File:HangOn-SafariHunt cover.jpg|Hang-On / Safari Hunt Combo Cartridge cover.
File:HangOn-SafariHunt cover.jpg|Hang-On / Safari Hunt Combo Cartridge cover.
File:AstroWarrior-HangOn cover.jpg|Hang-On / Astro Warrior Combo Cartridge cover.
File:AstroWarrior-HangOn cover.jpg|Hang-On / Astro Warrior Combo Cartridge cover.
</gallery>
</gallery>


==Sequels and cameos==
==Sequels and ports==
In [[1987]], it was followed by a sequel [[Super Hang-On]] for arcade, and later for a range of platforms including the [[Sega Genesis]], [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]], [[Commodore Amiga]] and [[Atari ST]]. A polygon based sequel, developed by [[Genki]], was released for the [[Sega Saturn]], named variously [[Hang-On GP '95]] (Japan), [[Hang-On GP]] (USA) and [[Hang-On GP '96]] (Europe). It also appeared for the [[Game Boy Advance]] as part of the compilation [[Sega Arcade Gallery]].
In [[1987]], it was followed by a sequel [[Super Hang-On]] for arcade, and later for a range of platforms including the [[Sega Genesis]], [[ZX Spectrum]], [[Commodore 64]], [[Amstrad CPC]], [[Commodore Amiga]] and [[Atari ST]]. A polygon based sequel, developed by [[Genki]], was released for the [[Sega Saturn]], named variously [[Hang-On GP '95]] (Japan), [[Hang-On GP]] (USA) and [[Hang-On GP '96]] (Europe). It also appeared for the [[Game Boy Advance]] as part of the compilation [[Sega Arcade Gallery]].


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