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This time, there are seven events to compete in; Freestyle swimming, Skeet Shooting, Long Horse, Archery, Triple Jump, Weight Lifting, and Pole Vault. Due to the collection of events, Hyper Sports is not as Decathlon-based as its predecessor. Instead, it tries to have a more well rounded feeling. However, that well roundedness contributes to the lack of cohesion that ties all of the events together. Since the events have little in common, the control scheme continues to change and becomes less intuitive than the events found in Track & Field.
This time, there are seven events to compete in; Freestyle swimming, Skeet Shooting, Long Horse, Archery, Triple Jump, Weight Lifting, and Pole Vault. Due to the collection of events, Hyper Sports is not as Decathlon-based as its predecessor. Instead, it tries to have a more well rounded feeling. However, that well roundedness contributes to the lack of cohesion that ties all of the events together. Since the events have little in common, the control scheme continues to change and becomes less intuitive than the events found in Track & Field.


Hyper Sports was ported to a few systems, primarily Japanese. It did not receive the same level of popularity in the United States as Track & Field did, and the video game market had crashed in America, so Hyper Sports is far less represented on popular American systems like [[Atari|Atari's]]. The [[MSX]] conversion was actually spread out across three volumes, introducing extra events to the title. The [[NES]] conversion only contained three of the Hyper Sports events: Skeet Shooting, Archery, and Triple Jump, as well as the High Jump event found in the arcade version of Hyper Olympic. These four events were combined with the original four events in the Famicom version of Hyper Olympic to create the US version of [[Track & Field (NES)|Track & Field for the NES]].
Hyper Sports was ported to a few systems, primarily Japanese. It did not receive the same level of popularity in the States as Track & Field did, and the video game market had crashed in America, so Hyper Sports is far less represented on popular American systems like [[Atari|Atari's]]. The [[MSX]] conversion was actually spread out across three volumes, introducing extra events to the title. The [[NES]] conversion only contained three of the Hyper Sports events, Skeet Shooting, Archery, and Triple Jump, as well as the High Jump event found in the arcade version of Hyper Olympic. These four events were combined with the original four events in the Famicom version of Hyper Olympic to create the US version of [[Track & Field (NES)|Track & Field for the NES]].


<gallery>
<gallery>
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==Controls==
==Controls==
[[File:Hyper Sports cpanel.png|center]]
<div align="center">[[File:Hyper Sports cpanel.png]]</div>
* '''Go''': Tap the left and right Go buttons in a rhythmic pattern to make your athlete run. One button must be complete pressed and released before the other button is pressed, or the second button press will not count. The more rhythmic and quick each button is pressed, the more effective and faster your athlete with run.
* '''Go''': Tap the left and right Go buttons in a rhythmic pattern to make your athlete run. One button must be complete pressed and released before the other button is pressed, or the second button press will not count. The more rhythmic and quick each button is pressed, the more effective and faster your athlete with run.
* '''Up''': Press the Up button at the right moments to initiate an action. The action performed is dependent upon the current event. In some events, the Up button is simply tapped, while in others, it is held down until the desired angle is reached.
* '''Up''': Press the Up button at the right moments to initiate an action. The action performed is dependent upon the current event. In some events, the Up button is simply tapped, while in others, it is held down until the desired angle is reached.
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The [[Commodore 64/128|Commodore 64]] version is the only home conversion that is accurate to the arcade version. The other home conversions done by [[Konami]] and released in Japan differ from the arcade release to various degrees. The [[MSX]] conversions are released across three volumes, the first of which only includes the long horse from the arcade game. The other events are High Dive, Horizontal Bar, and Trampoline. These four events are also the only events present in the [[Sega SG-1000]] version. The [[Famicom]] version only contains the Freestyle Swimming, Archery, and Skeet Shooting events, along with the High Jump from the arcade version of [[Hyper Olympic]]. The Hyper Shot controller that Konami released for the Famicom was also available for use with Hyper Sport.
The [[Commodore 64/128|Commodore 64]] version is the only home conversion that is accurate to the arcade version. The other home conversions done by [[Konami]] and released in Japan differ from the arcade release to various degrees. The [[MSX]] conversions are released across three volumes, the first of which only includes the long horse from the arcade game. The other events are High Dive, Horizontal Bar, and Trampoline. These four events are also the only events present in the [[Sega SG-1000]] version. The [[Famicom]] version only contains the Freestyle Swimming, Archery, and Skeet Shooting events, along with the High Jump from the arcade version of [[Hyper Olympic]]. The Hyper Shot controller that Konami released for the Famicom was also available for use with Hyper Sport.
<gallery>
<gallery>
File:Hyper Sports C64.png|Commodore 64
File:Hyper Sports C64.gif|Commodore 64
File:Hyper Sports MSX.png|MSX
File:Hyper Sports MSX.png|MSX
File:Hyper Sports SG1K.png|Sega SG-1000
File:Hyper Sports SG1K.gif|Sega SG-1000
File:Hyper Sports FC.png|Famicom
File:Hyper Sports FC.png|Famicom
File:Hyper Shot control.jpg|Konami Hyper Shot controllers
File:Hyper Shot control.jpg|Konami Hyper Shot controllers
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=== Commodore 64 ===
=== Commodore 64 ===
Unlike the arcade, the Commodore 64 controller doesn't support pressing left and right. However, instead of pushing up on the joystick, you will press fire. There is only one life in this game, and failing to qualify returns you to the title screen.
Unlike the arcade, the Commodore 64 controller doesn't support pressing left and right. However, instead of pushing up on the joystick, you will press fire. There is only one life in this game, and failing to qualify returns you to the title screen.


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