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{{All_Game_Nav|game=Karateka|num=4}}
{{Header Nav|game=Karateka}}
{{Infobox|title = Karateka
{{Game
|boxart = [[Image:Karateka artwork.jpg|250px]]
|completion=4
|developer = Jordan Mechner
|image=Karateka artwork.jpg
|publisher = [[Brøderbund Software]]
|title=Karateka
|designer = Jordan Mechner
|developer={{dev|Jordan Mechner}}
|releasedates = [[1984]]
|publisher=[[Brøderbund Software]]
|genre = [[Action]]
|year=1984
|modes = [[Single player]]
|systems={{syslist|cpc|a2|atarist|a8bit|a7800|c64|msdos|nes|zx}}
|ratings = N/A
|designer=Jordan Mechner
|systems = [[Amstrad CPC]], [[Apple II]], [[Atari 8-bit]], [[Atari 7800]], [[Commodore 64/128]], [[MS-DOS]], [[NES|Famicom]], [[Sinclair ZX Spectrum]]
|genre=[[Action]]
|input = Keyboard, controller, joystick
|modes=[[Single player]]
|followed by=[[Karateka (2012)]]
}}
}}
{{game disambig|the original [[1984]] game|the [[2012]] remake|[[Karateka (2012)]]}}
'''Karateka''' was a ground-breaking game, originally designed in 1984 by Jordan Mechner for the [[Apple II]]. Jordan Mechner is also the creator of the well-known title [[Prince of Persia]]. Before he took us on an adventure in Persia, he taught us how to fight in Japan. Karateka went above and beyond the average levels of quality that were typically seen in computer games at the time. Fully fleshed out fighting animation, coupled with cinematic cut scenes underscored by a poignant musical backdrop, presented players not only with an experience on par with arcade quality graphics, but a story telling experience that simply could not be captured in an arcade.


'''Karateka''' was a ground breaking game, originally designed in 1984 by Jordan Mechner for the [[Apple II]]. Jordan Mechner is also the creator of the well-known title [[Prince of Persia]].  Before he took us on an adventure in Persia, he taught us how to fight in Japan.  Karateka went above and beyond the average levels of quality that were typically seen in computer games at the time. Fully fleshed out fighting animation, coupled with cinematic cut scenes underscored by a poignant musical backdrop, presented players not only with an experience on par with arcade quality graphics, but a story telling experience that simply could not be captured in an arcade.
Jordan Mechner's masterpiece of a game was supplied to gamers by [[Brøderbund Software]], who eventually ported it to other systems. Programmer Robert Cook was responsible for the converting it to the [[Atari 8-bit]] series of computers. It was so popular, it was one of the few American titles brought over to Japan for play on the [[Famicom]]. After it was also converted for the Commodore 64 and the IBM, [[Atari]] eventually bought the rights to distribute the game on their systems, and distributed the original game on their redesigned XE Game System, as well as the [[Atari 7800]], which is generally considered the worst conversion of the game. A conversion for the [[Game Boy]] was released under the title ''Master Karateka'' which featured competitive play when utilizing the Link Cable. In [[2012]] a remake, also called [[Karateka (2012)|Karateka]], was released for several platforms, featuring updated visuals and gameplay.


Karateka tells the story of a lone martial arts master whole swims across an ocean and scales a cliff to single handedly fight the ruler of the island, along with his entire army, and rescue his true love. He will have to engage in one-on-one combat over and over again as he closes the distance between him and the ruler.  Each fight is a fight to the death, and every combatant is stronger than the last.  A few traps and attacks from a per bird must also be avoided in order to succeed.
==Story==
High atop a craggy cliff, guarded by an army of fierce warriors stands the fortress of the evil warlord Akuma. Deep in the darkest dungeon of the castle Akuma gloats over his lovely captive, the princess Mariko.


Jordan Mechner's masterpiece of a game was supplied to gamers by [[Brøderbund Software]], who eventually ported it to other systems. Programmer Robert Cook was responsible for the converting it to the [[Atari 8-bit]] series of computers.  It was so popular, it was one of the few American titles brought over to Japan for play on the [[NES|Famicom]].  After it was also converted for the Commodore 64 and the IBM, [[Atari]] eventually bought the rights to distribute the game on their systems, and distributed the original game on their redesigned XE Game System, as well as the [[Atari 7800]], which is generally considered the worst conversion of the game.
You are one trained in the way of karate: a Karateka. Alone and unarmed, you must defeat Akuma rescue the beautiful Mariko.


{{Continue_Nav|game=Karateka|nextpage=Controls|nextname=Controls & Characters}}
Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility. This is the way of the Karateka.


== Table of Contents ==
Karateka tells the story of a lone martial arts master whole swims across an ocean and scales a cliff to single handedly fight the ruler of the island, along with his entire army, and rescue his true love. He will have to engage in one-on-one combat over and over again as he closes the distance between him and the ruler. Each fight is a fight to the death, and every combatant is stronger than the last. A few traps and attacks from a per bird must also be avoided in order to succeed.
{{:Karateka/Table of Contents}}
{{-}}


=== Story ===
==Gameplay==
High atop a craggy cliff, guarded by an army of fierce warriors stands the fortress of the evil warlord Akuma. Deep in the darkest dungeon of the castle Akuma gloats over his lovely captive, the princess Mariko.
* You fight in a series of one on one contests with enemy opponents.
* You and the enemy can punch and kick at three different heights. Each successful strike removes one hit point from the recipient.
* The battle is over once one combatant is reduced to zero hit points. The game is over if the player loses one battle.
* During a fight, if either combatant is not hit for a continuous period of a few seconds, hit points are regenerated.
* In the outside stage and the first inside stage, the number of combatants that the play must face is a function of how long it takes the player to reach the end of the stage.
* The player may run. If the player runs into a combatant or bird, he dies instantly.
* A trap gate must be successfully triggered at the end of the first inside stage or the player will die.


You are one trained in the way of karate: a Karateka. Alone and unarmed, you must defeat Akuma rescue the beautiful Mariko.
{{ToC}}
 
Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility. This is the way of the Karateka.
=== Box artwork ===
The artwork of Karateka depicts the player character as well as the captured maiden as Caucasian, although it is unknown if this was Jordan Mechner's intent.  The same artwork adorns a majority of of the releases with the single exception of the artwork for the Nintendo Famicom which was created in Japan.  Ironically, it employs the same title logo even though it is the only version that does not use this logo for the title screen.
<gallery>
Image:Karateka AP2 box.jpg|Apple II
Image:Karateka PC box.jpg|IBM PC
Image:Karateka C64 box.jpg|Commodore 64
Image:Karateka A800 box.jpg|Atari 400/800
Image:Karateka 7800 box.jpg|Atari 7800
Image:Karateka XEGS box.jpg|Atari XE Game System
Image:Karateka C64 tape.jpg|C64 tape packaging
Image:Karateka FC box.jpg|Famicom
</gallery>


[[Category:Brøderbund Software]]
[[Category:Brøderbund Software]]
[[Category:1984]]
[[Category:Action]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Amstrad CPC]]
[[Category:Apple II]]
[[Category:Atari 8-bit]]
[[Category:Atari 7800]]
[[Category:Commodore 64/128]]
[[Category:MS-DOS]]
[[Category:NES]]
[[Category:Sinclair ZX Spectrum]]

Latest revision as of 22:01, 5 November 2023

Box artwork for Karateka.
Box artwork for Karateka.
Karateka
Developer(s)Jordan Mechner
Publisher(s)Brøderbund Software
Year released1984
System(s)Amstrad CPC, Apple II, Atari ST, Atari 8-bit, Atari 7800, Commodore 64/128, DOS, NES, Sinclair ZX Spectrum
Followed byKarateka (2012)
Designer(s)Jordan Mechner
Genre(s)Action
ModesSingle player
LinksKarateka ChannelSearchSearch
This guide is for the original 1984 game. For the 2012 remake, see Karateka (2012).

Karateka was a ground-breaking game, originally designed in 1984 by Jordan Mechner for the Apple II. Jordan Mechner is also the creator of the well-known title Prince of Persia. Before he took us on an adventure in Persia, he taught us how to fight in Japan. Karateka went above and beyond the average levels of quality that were typically seen in computer games at the time. Fully fleshed out fighting animation, coupled with cinematic cut scenes underscored by a poignant musical backdrop, presented players not only with an experience on par with arcade quality graphics, but a story telling experience that simply could not be captured in an arcade.

Jordan Mechner's masterpiece of a game was supplied to gamers by Brøderbund Software, who eventually ported it to other systems. Programmer Robert Cook was responsible for the converting it to the Atari 8-bit series of computers. It was so popular, it was one of the few American titles brought over to Japan for play on the Famicom. After it was also converted for the Commodore 64 and the IBM, Atari eventually bought the rights to distribute the game on their systems, and distributed the original game on their redesigned XE Game System, as well as the Atari 7800, which is generally considered the worst conversion of the game. A conversion for the Game Boy was released under the title Master Karateka which featured competitive play when utilizing the Link Cable. In 2012 a remake, also called Karateka, was released for several platforms, featuring updated visuals and gameplay.

Story[edit]

High atop a craggy cliff, guarded by an army of fierce warriors stands the fortress of the evil warlord Akuma. Deep in the darkest dungeon of the castle Akuma gloats over his lovely captive, the princess Mariko.

You are one trained in the way of karate: a Karateka. Alone and unarmed, you must defeat Akuma rescue the beautiful Mariko.

Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility. This is the way of the Karateka.

Karateka tells the story of a lone martial arts master whole swims across an ocean and scales a cliff to single handedly fight the ruler of the island, along with his entire army, and rescue his true love. He will have to engage in one-on-one combat over and over again as he closes the distance between him and the ruler. Each fight is a fight to the death, and every combatant is stronger than the last. A few traps and attacks from a per bird must also be avoided in order to succeed.

Gameplay[edit]

  • You fight in a series of one on one contests with enemy opponents.
  • You and the enemy can punch and kick at three different heights. Each successful strike removes one hit point from the recipient.
  • The battle is over once one combatant is reduced to zero hit points. The game is over if the player loses one battle.
  • During a fight, if either combatant is not hit for a continuous period of a few seconds, hit points are regenerated.
  • In the outside stage and the first inside stage, the number of combatants that the play must face is a function of how long it takes the player to reach the end of the stage.
  • The player may run. If the player runs into a combatant or bird, he dies instantly.
  • A trap gate must be successfully triggered at the end of the first inside stage or the player will die.

Table of Contents

edit