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< Kingdom Hearts
Revision as of 10:38, 27 January 2009 by 193.60.218.253 (talk) (completed donald's weapon list)
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Kingdom Hearts features a lot of different weapons. Some of them are parts of the story, while others may need special requirements.

Sora's Starting Weapons

As the game starts, the player have to choose the starting weapon to determine Sora's later status. And after that and before Sora receives his keyblade, he has to use a toy sword for a while.

Name Attack Strength MP Description Location Note
Dream Sword +2 (-1 if not chosen) N/A N/A ??? (as state in the option) Awakening. In the beginning. It will affect Sora's attack ability. Cannot be obtained later, after you lose it.
Dream Rod N/A N/A +2 (-1 if not chosen) ??? (as state in the option) Awakening. In the beginning. It will affect Sora's magic ability. Later obtained as Donald's weapon.
Dream Shield N/A +2 (-1 if not chosen) N/A ??? (as state in the option) Awakening. In the beginning. It will affect Sora's support ability. Later obtained as Goofy's weapon.
Wooden Sword N/A N/A N/A A toy sword made of wood. Destiny Islands. Automatically gained. Gained later in Hollow Bastion as part of the story. No special attributes.

Sora's Weapons

Sora's main weapon is the keyblade. It powers depend on the via keychain attached on it. Throughout the game you obtain many keychains, all of which modify it looks, strength, magic, agility, or range of attack.

Name Attack Strength MP Description Location Note
Kingdom Key 3 N/A N/A The keychain attached draws out the Keyblade's true form and power. Destiny Islands. Automatically gained. No special attributes.
Jungle King 5 +2 N/A Has a long reach, but seldom deals critical blows. Deep Jungle. Received from Tarzan after you seal the world. A good weapon in the beginning which specializes in range.
Three Wishes 6 +3 N/A A powerful weapon that is difficult to deflect. Agrabah. Received from Aladdin after you seal the world. Short range, but useful in the beginning.
Crabclaw 6 +3 +1 Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage. Atlantica. Received from Ariel after you seal the world. Boost magic and summon power including Sora's MP.
Spellbinder 4 +1 +2 Raises max MP by 2, and significantly enhances magic and summon power. Traverse Town. Return to Merlin after having all level 1 magic spells. Greatly boosts magic and summon power including Sora's MP, but lacks physical power.
Pumpinkhead 7 +4 N/A Has a long reach and the ability to deal a string of critical blows. Halloween Town. Received from Jack Skellington after you seal the world. A very good weapon which specializes in range.
Fairy Harp 8 +5 +1 Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows. Neverland. Received from Peter Pan after you seal the world. Short Range. Greatly boosts magic and summon power including Sora's MP.
Metal Chocobo 10 +7 -1 Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows. Olympus Coliseum. Defeat Cloud in Hercules Cup. Long range. Greatly boosts physical power, but reduces Sora's MP.
Oathkeeper 9 +6 +1 Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows. Traverse Town. Receive from Kairi as a part of the story near the end. The most balanced keyblade.
Oblivion 11 +8 -1 Possesses colossal power, but reduces max MP by 1. Hollow Bastion. Obtained in the chest in Grand Hall. One of the strongest keyblades, but reduces Sora's MP.
Wishing Star 5 +2 N/A Has a short reach, but always finishes up a combo attack with a powerful critical blow. Traverse Town. Obtained from treasure chest in Gepetto's house.
Olympia 9 +6 N/A A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows. Olympus Coliseum. Obtained from treasure chest after finishing the Hercules Cup.
Lady Luck 8 +5 +2 Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage. Wonderland. Gained when White Trinity is used in Lotus Forest.
Divine Rose 10 +7 N/A A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows Hollow Bastion. Speak to Belle in the Library.
Lionheart 10 +7 +2 Raises max MP by 1, and enhanses magic and summon power. Also deals great physical damage. Olympus Coliseum. Defeat Leon and Cloud in the Hades Cup. One of the more balanced Keyblades in the game.
Ultima Weapon 12 +9 +2 The ultimate Keyblade. Raises max MP by 2, and processes maximum power and attributes. Traverse Town. Synthesise at the Workshop after making every other synthesis item.
Diamond Dust (Final Mix Only) 9 +5 +4 N/A Olympus Coliseum. Defeat Sephiroth in the Platinum Match
One Winged Angel (Final Mix Only) 8 +5 -2 N/A Olympus Coliseum. Defeat Ice Titan in the Gold Match.

Donald

Name Attack Strength MP Description Location Buy
Mages Staff 1 N/A N/A A staff that hightens magic power Donald's initial weapon N/A
Morning Star 2 +1 N/A A staff that hightens magic power. Can also be used for physical attacks Buy in Traverse Town 150
Shooting Star 4 +3 N/A A staff that hightens magic power. Also fairly good for physical attacks. Buy in Traverse Town 75
Magus Staff 3 +2 +1 A mystical staff brimming with power. Raises max MP by 1. Buy in Traverse Town 1000
Wisdom Staff 5 +4 +1 A mystical staff brimming with power. Raises max MP by 1. Also fairly good for physical attacks. Buy in Traverse Town 4000
Warhammer 4 +3 -1 A hammer made for comabct. Reduces nax MP by 1 Buy in Traverse Town 250
Silver Mallet 7 +6 -1 A powerful hammer made for combact. Reduces max MP by 1 Buy in Traverse Town 1000
Grand Mallet 9 +7 -1 A tremendously powerful hammer made for combact. Reduces MP by 1. Buy in Traverse Town 4000
Wizards Relic 5 +4 +2 Dropped from Wizards (1%) N/A
Lord Fortune 6 +5 +1 A staff strong in both physical and magical power. Raises max MP by 1 Obtain all summons and speak to the Fairy Godmother N/A
Violetta 9 8 -1 A rod that sometimes inflicts massive damage. Reduces max MP by 1. Activate a white trinity in Olympus Coliseum. N/A
Dream Rod 8 +7 +2 A mysterious rod with unknown power. Raises max MP by 2 Obtain all -aga spells and talk to Merlin. N/A
Meteo Strike (Final Mix exclusive) 13 0 N/A Obtained in a chest at the End of the World N/A
Fantasista (Final Mix exclusive) 3 +3 N/A Synthesise in the Moogle shop N/A
Save the Queen 9 +8 +2 A staff of immense magical and physical power. Raises max MP by 2. The Ultimate staff. Win the Solo run on the Hades Cup N/A

Goofy

Name Attack Strength MP Description Location Note

Other Characters

Note: you cannot change out these weapons

Tarzan
A spear not much but it suites the theme