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The monsters in Knights in the Nightmare can not harm your allies in combat. They can only harm the Wisp.
Key and definitions[edit]
Name
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What the monster is commonly known as.
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Class
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The category of monsters this monster belongs in. Those of the same Class tend to behave in a similar manner.
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Elm
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Short for Element.
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HP
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Short for Health Points. Once a monster completely they die and are removed from the screen.
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Move
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The category of movement the monster has. These effect movement patterns and overall level of mobility.
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Exp
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Short for Experience. Kill the monster and gain this amount.
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Bullet
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Each monster has 2 attacks known as Bullets. Don't let these hit the Wisp or you will lose time.
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Description
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This will cover tactics and other extra, but helpful, data.
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Drops
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The items and materials a monster expels when killed.
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Location
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Where the monster can be encountered is listed here.
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Monster statistics[edit]
Name |
Class |
Elm |
HP |
Move |
Exp |
Bullet |
Description |
Drops |
Location
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Ash Wraith
|
Ghost |
Fire |
110 |
Air |
7000
|
|
|
|
Valde Forest: The Abandoned Church
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Green Ooze
|
Slime |
Sanctity |
1500 |
Ground |
6500
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- Drifting Flow
- Feisty Fizz
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|
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Valde Forest: The Abandoned Church
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