Lineage II/Items: Difference between revisions

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== Lists ==
== Lists ==
For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums.  As I come across this information it will be posted here and somehow organized.
For now, the only item information listed will be the sometimes hard to find info that never seems to be available on the fansites except lost in the forums.  
 
Note: Still a very rough work in progress.  I am checking and cross checking this info with the official Lineage website and fansites as well as updating that which changed with and around C3.


* [[Lineage II/Items/Special Abilities|Weapon Special Abilities]]
* [[Lineage II/Items/Special Abilities|Weapon Special Abilities]]
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One can safely enchant anything up to +3. Full body armor can be enchanted safely up to +4. But if one enchants above +3 or +4, you risk your item turning into crystals (of the appropriate grade--equivalent to crystalizing).  This is called over-enchanting.
One can safely enchant anything up to +3. Full body armor can be enchanted safely up to +4. But if one enchants above +3 or +4, you risk your item turning into crystals (of the appropriate grade--equivalent to crystalizing).  This is called over-enchanting.


Each over-enchant step has a 70% chance of success. If the over-enchant fails, the item is crystalized; the grade and count of crystals are exactly the same as if a Warsmith would have crystalized the item. This can be used to over-enchant "for free"--get a couple of items and over-enchant them all to +4, +5, and so on until only one is left. You get quite a number of crystals and a well over-enchanted item. If you manage to sell the crystals for their real value (for example, by making them into shots, or using them for crafting other items), your total losses amount only to the value of the enchant scrolls--for which you payed to get the remaining over-enchanted item. In other words, the real loss is much smaller than one might think at first glance.  The main factor--when looking at the real prize--is getting the enchant scrolls.
Each over-enchant step has a 70% chance of success. If the over-enchant fails, the item is crystalized; the grade and count of crystals are exactly the same as if a Warsmith would have crystalized the item. This can be used to over-enchant "for free"--get a couple of items and over-enchant them all to +4, +5, and so on until only one is left. You get quite a number of crystals and a well over-enchanted item. If you manage to sell the crystals for their real value (for example, by making them into shots, or using them for crafting other items), your total losses amount only to the value of the enchant scrolls--for which you paid to get the remaining over-enchanted item. In other words, the real loss is much smaller than one might think at first glance.  The main factor--when looking at the real prize--is getting the enchant scrolls.


With Chronicle 4, there are blessed enchant scrolls. These give no chance of your item disintegrating into crystals.  Instead, if the over-enchant fails, the item looses all enchantment levels and falls back to +0. Blessed enchant scrolls are hard to get, as one has to have won against other players in the Olympiad for getting the currency to buy them. They are also very expensive at higher grades.
With Chronicle 4, there are blessed enchant scrolls. These give no chance of your item disintegrating into crystals.  Instead, if the over-enchant fails, the item loses all enchantment levels and falls back to +0. Blessed enchant scrolls are hard to get, as one has to have won against other players in the Olympiad for getting the currency to buy them. They are also very expensive at higher grades.


Enchantments give the following bonuses:  
Enchantments give the following bonuses:  
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One usually only overenchants weapons, as that brings a much more direct (and larger) effect than other items. If people do decide to over-enchant armor, they over-enchant jewelry as well, since M.Def is so important to avoid being rooted, slept, etc. In any case you should concentrate on the cheapest kind of jewelry (rings) or armor (helmet, gloves, and boots) if you want to over-enchant either of them.
One usually only overenchants weapons, as that brings a much more direct (and larger) effect than other items. If people do decide to over-enchant armor, they over-enchant jewelry as well, since M.Def is so important to avoid being rooted, slept, etc. In any case you should concentrate on the cheapest kind of jewelry (rings) or armor (helmet, gloves, and boots) if you want to over-enchant either of them.
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