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{{Header Nav|game=Loom}}
{{Header Nav|game=Loom}}
{{floatingtoc}}
Drafts (spells) that appear in Loom are different each time you restart the game. However they are not totally random; each draft is randomly alternating from 3 predefined combinations.
Drafts (spells) that appear in Loom are different each time you restart the game. However they are not totally random; each draft is randomly alternating from 3 predefined combinations.


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Still, this order is largely approximate to the order you will use them, anyway.
Still, this order is largely approximate to the order you will use them, anyway.
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==First level==
==First level==
;Open
;Open
:ECED
*ECED
:Opposite: Close
*Opposite: Close
:Notes: Fixed
*Notes: fixed.


;Dyeing
;Dyeing
:CCCD, CDCD, DDCD
*CCCD, CDCD, DDCD
:Opposite: Bleaching
*Opposite: Bleaching


;Straw into gold
;Straw into gold
:CCCE, DDDE, DEDE, DEDC
*CCCE, DDDE, DEDE, DEDC
:Opposite: Gold into straw
*Opposite: Gold into straw


;Night Vision
;Night Vision
:CDDC, DCCD, CCCC   
*CDDC, DCCD, CCCC   
:Notes: Palindrome
*Notes: all combinations are palindromes.


{{col|2}}
==Second level==
==Second level==
Acquired when you cast STRAW INTO GOLD and DYEING while on the Island but may not trigger until you try to OPEN the sky.
Acquired when you cast STRAW INTO GOLD and DYEING while on the Island but may not trigger until you try to OPEN the sky.
;Twisting
;Twisting
:CFCC, DEFC, FDDE   
*CFCC, DEFC, FDDE   
:Opposite: Untwisting
*Opposite: Untwisting
 
;Terror
;Terror
:DFFD, EFFE, FCCF  
*DFFD, EFFE, FCCF  
:Notes: Palindrome
*Notes: all combinations are palindromes.
{{col|2|end}}


{{col|2|begin}}
==Third level==
==Third level==
Acquired as soon as you reach the shore.
Acquired as soon as you reach the shore.
;Healing
;Healing
:ACCA, AGGA, CAAC     
*ACCA, AGGA, CAAC     
:Notes: Palindrome
*Notes: all combinations are palindromes.


;Invisibility
;Invisibility
:GCCD, GCGC, GEEC   
*GCCD, GCGC, GEEC   
:Opposite: Visibility
*Opposite: Visibility


;Emptying
;Emptying
:GFFE, GEED, GDDE  
*GFFE, GEED, GDDE  
:Opposite: Filling
*Opposite: Filling
:Notes: Not required to finish the game
*Notes: not required to finish the game.


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==Fourth level==
==Fourth level==
Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD
Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD
;Sleep
;Sleep
:AGFE, AEDC, AFED   
*AGFE, AEDC, AFED   
:Opposite: Wake
*Opposite: Wake
:Notes: Not required to finish the game
*Notes: not required to finish the game.


;Reflection
;Reflection
:ADDA, AFFA, FAAF   
*ADDA, AFFA, FAAF   
:Notes: Palindrome
*Notes: all combinations are palindromes.


;Sharpening
;Sharpening
:AAAG, DFAF, CDDA   
*AAAG, DFAF, CDDA   
:Opposite: Blunting
*Opposite: Blunting
:Notes: Not required to finish the game
*Notes: not required to finish the game.
{{col|2|end}}


{{col|2|begin}}
==Fifth level==
==Fifth level==
Acquired when you close all HOLEs in the Pattern
Acquired when you close all HOLEs in the Pattern
;Silence
;Silence
:BAGF, BCCC, BFFC  
*BAGF, BCCC, BFFC  
:Opposite: Voice?
*Opposite: Voice?
:Notes: Cast by Chaos on Hetchel
*Notes: Cast by Chaos on Hetchel


;Shaping
;Shaping
:BFBF, BCBC, BABA  
*BFBF, BCBC, BABA  
:Opposite: Restoring?
*Opposite: Restoring?
:Notes: Cast by Chaos on Hetchel
*Notes: Cast by Chaos on Hetchel


;Unmaking
;Unmaking
:ABBA, BCCB
*ABBA, BCCB


{{col|2}}
==Last level==
==Last level==
Acquired when you UNMAKE the LOOM.
Acquired when you UNMAKE the LOOM.
;Transcendence
;Transcendence
:C'FGC
*C'FGC
:Opposite: Never mentioned or used although theoretically it would exist
*Opposite: Never mentioned or used although theoretically it would exist
:Notes: Fixed
*Notes: Fixed
 
{{col|2|end}}
 
==Hypothetical==
==Hypothetical==
The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.
The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.
;Summoning
;Summoning
:Notes: Not learned; appears as a "Messenger Nymph" in the intro.
*Notes: Not learned; appears as a "Messenger Nymph" in the intro.
 
;Folding
;Folding
:Notes: Not learned; perhaps it explains how Weaver huts seem so smaller than the outside.
*Notes: Not learned; perhaps it explains how Weaver huts seem so smaller than the outside.
 
;Temblor
;Temblor
:Notes: Not learned; perhaps appears as the active volcano in the Scrying Sphere.
*Notes: Not learned; perhaps appears as the active volcano in the Scrying Sphere.


{{Footer Nav|game=Loom|prevpage=Guilds|nextpage=Getting Started}}
{{Footer Nav|game=Loom|prevpage=Guilds|nextpage=Getting Started}}

Revision as of 23:56, 12 September 2014

Drafts (spells) that appear in Loom are different each time you restart the game. However they are not totally random; each draft is randomly alternating from 3 predefined combinations.

This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.

The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts).

Still, this order is largely approximate to the order you will use them, anyway.

First level

Open
  • ECED
  • Opposite: Close
  • Notes: fixed.
Dyeing
  • CCCD, CDCD, DDCD
  • Opposite: Bleaching
Straw into gold
  • CCCE, DDDE, DEDE, DEDC
  • Opposite: Gold into straw
Night Vision
  • CDDC, DCCD, CCCC
  • Notes: all combinations are palindromes.

Second level

Acquired when you cast STRAW INTO GOLD and DYEING while on the Island but may not trigger until you try to OPEN the sky.

Twisting
  • CFCC, DEFC, FDDE
  • Opposite: Untwisting
Terror
  • DFFD, EFFE, FCCF
  • Notes: all combinations are palindromes.

Third level

Acquired as soon as you reach the shore.

Healing
  • ACCA, AGGA, CAAC
  • Notes: all combinations are palindromes.
Invisibility
  • GCCD, GCGC, GEEC
  • Opposite: Visibility
Emptying
  • GFFE, GEED, GDDE
  • Opposite: Filling
  • Notes: not required to finish the game.

Fourth level

Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD

Sleep
  • AGFE, AEDC, AFED
  • Opposite: Wake
  • Notes: not required to finish the game.
Reflection
  • ADDA, AFFA, FAAF
  • Notes: all combinations are palindromes.
Sharpening
  • AAAG, DFAF, CDDA
  • Opposite: Blunting
  • Notes: not required to finish the game.

Fifth level

Acquired when you close all HOLEs in the Pattern

Silence
  • BAGF, BCCC, BFFC
  • Opposite: Voice?
  • Notes: Cast by Chaos on Hetchel
Shaping
  • BFBF, BCBC, BABA
  • Opposite: Restoring?
  • Notes: Cast by Chaos on Hetchel
Unmaking
  • ABBA, BCCB

Last level

Acquired when you UNMAKE the LOOM.

Transcendence
  • C'FGC
  • Opposite: Never mentioned or used although theoretically it would exist
  • Notes: Fixed

Hypothetical

The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.

Summoning
  • Notes: Not learned; appears as a "Messenger Nymph" in the intro.
Folding
  • Notes: Not learned; perhaps it explains how Weaver huts seem so smaller than the outside.
Temblor
  • Notes: Not learned; perhaps appears as the active volcano in the Scrying Sphere.