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{{Header Nav|game=Mandragore | {{Header Nav|game=Mandragore}} | ||
{{Game | {{Game | ||
|completion=3 | |||
|image=Mandragore box.png | |||
|title=Mandragore | |title=Mandragore | ||
| | |developer={{dev|Marc Cecchi}} | ||
| | |||
|publisher=[[Infogrames]] | |publisher=[[Infogrames]] | ||
| | |year=1984 | ||
|systems={{syslist|mo5|to7|cpc|msx|zx|a2|c64}} | |||
|genre=[[Adventure]], [[Role-Playing Game]] | |genre=[[Adventure]], [[Role-Playing Game]] | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|followed by=[[Oméga, planète invisible]] | |followed by=[[Oméga, planète invisible]] | ||
|series=Drakkhen | |series=Drakkhen | ||
}} | }} | ||
'''Mandragore''' was developed and released in France in [[1984]] and then localized in English for the European market. It is a computer {{c|Adventure}} game with some cosmetic elements reminiscent of [[role-playing game]]s; thus, it is considered the first open-world role-playing game made in France. Also, it is a precursor of ''[[Drakkhen]]'', that is a full-fledged role-playing game. | '''Mandragore''' was developed and released in France in [[1984]] and then localized in English for the European market. It is a computer {{c|Adventure}} game with some cosmetic elements reminiscent of [[role-playing game]]s; thus, it is considered the first open-world role-playing game made in France. Also, it is a precursor of ''[[Drakkhen]]'', that is a full-fledged role-playing game. | ||
"Mandragore" is French for "mandrake". | "Mandragore" is French for "mandrake". | ||
<gallery> | |||
File:Mandragore title.png|Title (French [[Commodore 64]] version) | |||
</gallery> | |||
== Story == | == Story == | ||
In a nutshell: the bad guy has to be defeated in his castle on an island. A party of adventurers should first explore nine other castles and earn enough money to purchase a boat and reach that island castle. | In a nutshell: the bad guy has to be defeated in his castle on an island. A party of adventurers should first explore nine other castles and earn enough money to purchase a boat and reach that island castle. | ||
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All the versions of the game play the same. The main difference is in the graphics. | All the versions of the game play the same. The main difference is in the graphics. | ||
{|{{prettytable | {| {{prettytable}} | ||
| | | [[Thomson MO5]], [[Thomson TO7]], [[Amstrad CPC]], [[ZX Spectrum]] || The original 1984 version and its ports. Colors are very limited. | ||
|- | |- | ||
| | | [[MSX]] || The main difference from the original is the graphics of the overworld. | ||
|- | |- | ||
| | | [[Apple II]] || This version was made for the unique Apple II graphics. | ||
|- | |- | ||
| [[Commodore 64]] || The version with the most advanced graphics. | | [[Commodore 64]] || The version with the most advanced graphics. | ||
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[[Category:Infogrames Entertainment]] | [[Category:Infogrames Entertainment]] | ||
[[Category:Adventure]] | [[Category:Adventure]] | ||
[[Category: | [[Category:RPG]] | ||
[[Category:Single player]] | [[Category:Single player]] |
Latest revision as of 02:25, 30 July 2022
Mandragore | |
---|---|
Developer(s) | Marc Cecchi |
Publisher(s) | Infogrames |
Year released | 1984 |
System(s) | Thomson MO5, Thomson TO7, Amstrad CPC, MSX, Sinclair ZX Spectrum, Apple II, Commodore 64/128 |
Followed by | Oméga, planète invisible |
Series | Drakkhen |
Genre(s) | Adventure, Role-Playing Game |
---|---|
Modes | Single player |
Mandragore was developed and released in France in 1984 and then localized in English for the European market. It is a computer Adventure game with some cosmetic elements reminiscent of role-playing games; thus, it is considered the first open-world role-playing game made in France. Also, it is a precursor of Drakkhen, that is a full-fledged role-playing game.
"Mandragore" is French for "mandrake".
-
Title (French Commodore 64 version)
Story[edit]
In a nutshell: the bad guy has to be defeated in his castle on an island. A party of adventurers should first explore nine other castles and earn enough money to purchase a boat and reach that island castle.
Gameplay[edit]
- Interface: apart from movement, all actions are controlled by a simple text parser; since there are a few more commands than letters on the keyboard, for some commands the player should type two letters. The player should specify the acting character (numbered 1 to 4), the action, and the object (A to D or 1 to 9). Combat is neither turn-based nor in real-time, but controlled by the same text parser, thus depending on the player's typing speed.
- Character progresson: although each hero in Mandragore has six attributes borrowed from role-playing games, they are constant throughout the game and they have no real effect on any action; the experience points are just each character's score. Thus, the game is better categorized as Adventure.
- Dialogue: although the villagers have nothing to say about your quest, every dungeon/castle hosts several creatures and even enemies who will give clues about the puzzles in the same dungeon.
- Freedom of exploration: the first nine dungeons/castles can be explored in any order. Their structure will be used in Drakkhen, too: instead of corridors, large fixed-screen rooms with doors to the adjacent rooms.
Versions[edit]
All the versions of the game play the same. The main difference is in the graphics.
Thomson MO5, Thomson TO7, Amstrad CPC, ZX Spectrum | The original 1984 version and its ports. Colors are very limited. |
MSX | The main difference from the original is the graphics of the overworld. |
Apple II | This version was made for the unique Apple II graphics. |
Commodore 64 | The version with the most advanced graphics. |
Table of Contents
Appendices