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A different take, though, would be to just design the best possible warship and ignore what they are bringing completely then just throw out the best design you can and see who wins. | A different take, though, would be to just design the best possible warship and ignore what they are bringing completely then just throw out the best design you can and see who wins. | ||
In the short term, | In the short term, Sirrian's strategy might result in ships being made that are obsoleted much more quickly than in the other strategy. When ships end up worthless, you only get 25% of the cost back, keep that in mind. If you make the ships that are slightly worse in the short term and better in the long term you might be able to keep them longer and not have to scrap so many and rebuild them. | ||
Another thing very important to note, the absolute best scenario is if you can get away with devoting only about 25% of your production to the war effort, and leave the rest to build their production and to keep producing research points. If you do go to war and you throw all your production into ship building, you may win the battle but it is much more likely you will lose the war. When the short term fight is over you might just find yourself in a massive technology hole against your opponents, one that is extremely difficult to come back from. | Another thing very important to note, the absolute best scenario is if you can get away with devoting only about 25% of your production to the war effort, and leave the rest to build their production and to keep producing research points. If you do go to war and you throw all your production into ship building, you may win the battle but it is much more likely you will lose the war. When the short term fight is over you might just find yourself in a massive technology hole against your opponents, one that is extremely difficult to come back from. |