(reorganized sections) |
m (fix usage) |
||
Line 10: | Line 10: | ||
{{sidebar | {{sidebar | ||
|title={{im/mmx | |title={{im/mmx|Spikey}} | ||
|contents=These types of enemies take three shots to destroy. If they are nearly out of health, they'll spin sideways and fall over in a ditch effort to inflict damage, then self-destruct. | |contents=These types of enemies take three shots to destroy. If they are nearly out of health, they'll spin sideways and fall over in a ditch effort to inflict damage, then self-destruct. | ||
}}{{-}} | }}{{-}} | ||
Line 17: | Line 17: | ||
{{sidebar | {{sidebar | ||
|title={{im/mmx | |title={{im/mmx|Gun Volt}} | ||
|contents=These hefty enemies are much more durable in comparison to the smaller Mechaniloids, as they take many more hits from your Buster before they die. The easiest way to defeat these is to make sure you're firing a barrage of projectiles as soon as you see it. If you do, you can kill it before it has time to fire, or just after it does. Gun Volts have two attacks: forward firing missiles, or ground crawling electric orbs. Be wary of the electric orbs because they will follow the outline of the broken highway. | |contents=These hefty enemies are much more durable in comparison to the smaller Mechaniloids, as they take many more hits from your Buster before they die. The easiest way to defeat these is to make sure you're firing a barrage of projectiles as soon as you see it. If you do, you can kill it before it has time to fire, or just after it does. Gun Volts have two attacks: forward firing missiles, or ground crawling electric orbs. Be wary of the electric orbs because they will follow the outline of the broken highway. | ||
}}{{-}} | }}{{-}} | ||
Line 24: | Line 24: | ||
{{sidebar | {{sidebar | ||
|title={{im/mmx | |title={{im/mmx|Crusher}} | ||
|contents=When you destroy them, they drop their spikes. If the spikes land on a part of the highway that is vulnerable, it will destroy it. You'll notice that if enough of the highway breaks away, a gap can be created. Also notice that the only breakable parts are between the poles that support the highway. The sprites for those sections (they are square and sometimes have a street lamp on them) are invulnerable, so if you time your kills correctly you won't have to worry about falling or jumping around uneven terrain. | |contents=When you destroy them, they drop their spikes. If the spikes land on a part of the highway that is vulnerable, it will destroy it. You'll notice that if enough of the highway breaks away, a gap can be created. Also notice that the only breakable parts are between the poles that support the highway. The sprites for those sections (they are square and sometimes have a street lamp on them) are invulnerable, so if you time your kills correctly you won't have to worry about falling or jumping around uneven terrain. | ||
}}{{-}} | }}{{-}} | ||
Line 54: | Line 54: | ||
{{sidebar | {{sidebar | ||
|title={{im/mmx | |title={{im/mmx|Bomb Been}} | ||
|contents=A wasp like robot that just flies horizontally. | |contents=A wasp like robot that just flies horizontally. | ||
}}{{-}} | }}{{-}} | ||
{{sidebar | {{sidebar | ||
|title={{im/mmx | |title={{im/mmx|Jamminger}} | ||
|contents=Purple and similar in appearance to the Crusher robots with the spikes underneath. The Jamminger enemies are slow, but will follow you around and do whatever they can to hit you with their spikes, then laugh if they land a hit (perfect time to shoot them to bits as they let their cockiness get the better of them). They don't shoot anything, so take the time to blast them while they appear. The way they are programmed is such that when they appear on screen, they will fly towards a designated spot, then wait a moment before attacking you. | |contents=Purple and similar in appearance to the Crusher robots with the spikes underneath. The Jamminger enemies are slow, but will follow you around and do whatever they can to hit you with their spikes, then laugh if they land a hit (perfect time to shoot them to bits as they let their cockiness get the better of them). They don't shoot anything, so take the time to blast them while they appear. The way they are programmed is such that when they appear on screen, they will fly towards a designated spot, then wait a moment before attacking you. | ||
}}{{-}} | }}{{-}} | ||
Line 66: | Line 66: | ||
{{sidebar | {{sidebar | ||
|title={{im/mmx | |title={{im/mmx|Road Attacker}} | ||
|contents=Just fire quickly and you'll blow off the robot, but the car he was driving will still be running. You can jump onto the car and ride it, but make sure it's going in the right direction! The cars can only turn if there is a robot driving them (jump over one, wait for it to turn, then kill the robot and ride it if you want). | |contents=Just fire quickly and you'll blow off the robot, but the car he was driving will still be running. You can jump onto the car and ride it, but make sure it's going in the right direction! The cars can only turn if there is a robot driving them (jump over one, wait for it to turn, then kill the robot and ride it if you want). | ||
}}{{-}} | }}{{-}} |
Latest revision as of 02:34, 13 July 2021
Highway stage, part 1[edit]
After pressing start, you'll drop onto a highway. Now is the time to start practicing your rapid shot. Press repeatedly to maintain a steady barrage of projectiles. These shots not only damage your enemies, but keep you protected, for a perfect offense eliminates much of the danger.
As you make your way to the right, you'll notice cars driving past. Ignore the cars because they will distract you when the first enemy appears. Immediately after the last car, a Spikey will be moving towards you.
After the Spikey, your path will be blocked by a Gun Volt.
Jump the gap, then get ready to face several Crushers, flying enemies that carry spikes underneath.
Just continue, making sure to kill everything ahead of you. Eventually, the highway will be clear of enemies for a short distance. Don't be fooled by this spot of hope. The enemies aren't there because a much bigger foe can do enough guarding for the lot of them...
Sub-bosses: Bee Bladers[edit]
With the sound of helicopter rotors chattering about, you'll lay eyes on the first sub-boss of the game as it descends from the sky. You'll then face off against a giant mechanical bee, which is called a Bee Blader.
The sub-boss can fire its machine gun turret to keep you from getting close, launch guided missles toward your position, or drop Ball de Voux enemies to assist it. The Bee Blader looks nasty, but it's a simple foe to battle; simply run to the left side, then make short hops and fire charged shots level with the Bee Blader (simply put, repeatedly tap + ).
As it sustains damage, it starts inching toward you, closing the gap, but it will die when it nears the middle of the screen. The giant Mechaniloid will fall down and its heavy body will crash into the road with enough force to destroy the bridge. The highway will cave in under you, so you'll have to wall climb the right side to get back up. You can also pick up some energy capsules by jumping down into the next pit.
Continue on and you'll face some Ball De Voux (they only take two shots, so just make sure you hop to get them quickly) and another Bee Blader. This one is a bit more agressive with spitting out Ball De Voux, so keep shooting away to prevent them from getting too close.
Highway stage, part 2[edit]
As you walk in this next section, parts of the highway will start smoking and then fall out from under you. They are easy to recognize, being a different color and often being in the form of a single piece of highway hanging off the edge. Oddly enough, you can wall climb them without them falling apart. You'll come across two more types of flying enemies. The first is a Bomb Been, the other is a Jamminger.
The last type of enemy you'll come across is a group of Road Attackers, robots driving cars.
Near the end of the Highway Stage, a long flat stretch with lots of Road Attackers, you'll see a massive warship, the Death Rogumer, floating above you, dropping all these Road Attackers from a loading dock. Run to the far right edge where the screen ends, and just take out cars while you wait. After destroying around four or five cars, the Death Rogumer will suddenly cease Road Attacker deployment, and the stage music will turn ominous.
Boss: Vile[edit]
It appears you've drawn the attention of a more powerful Maverick to come out and fight you personally... A helmeted, purple robot in a dark-colored battle suit of Ride Armor will descend from the loading dock.
This is a storyline battle, so you can't "win" (Vile is invincible). He will race towards you with his Ride Armor treads and throw punches repeatedly. Once your energy meter drops below a certain point (around four energy bars), Vile will start shooting glowing yellow orbs at you that entrap enemies in an energy net. If you get hit by one of these projectiles you'll be trapped and both the fight and the level will end with a short cutscene. Keep in mind that if you're hit enough times before being trapped by one of the glowing orbs you can still die; so to fight against this boss safely, throw yourself at one of the orbs to end the battle as soon as possible.
Password thus far[edit]
Your reward for finishing the stage is the first password of the game, which will let you bypass the Highway Stage if you enter it from the main menu. Each time you complete a level, collect a permanent item, or acquire an upgrade the password will change.