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{{Infobox
{{Infobox
|title=Metal Storm
|title=Metal Storm
|japanese=Juuryoku Soukou Metal Storm
|image=Metal Storm cover.jpg
|image=Metal Storm cover.jpg
|developer=[[Irem]]
|developer=[[Irem]]
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}}
}}


'''Metal Storm''' would be your standard run and gun type of game if it wasn't for Irem's idea of the Gravity Jump, which lets you walk around on the ceiling and vice versa. The stage and boss designs are also great, since they allow you to use the Gravity Jump often. The game is really quite a gem among the hundreds of NES games that have been released.
'''''Metal Storm''''' (also known as ''Juuryoku Soukou Metal Storm'' in Japan) is a side-scrolling platforming video game for the [[Famicom]]/[[Nintendo Entertainment System|NES]], developed by [[Irem]].  It was released in the US during February of 1991.  Despite generally being well received by critics and reviewers, ''Metal Storm'' has remained a somewhat obscure release, as it was published by a lesser-known 3rd party company without much publicity and released late in the life of the Famicom/Nintendo Entertainment System.
 
''Metal Storm'' would be your standard run and gun type of game if it wasn't for Irem's use of what they call the "Gravity Jump", which lets you switch the polarity of gravity, thus allowing you to walk around on the ceiling and vice versa. The stage and boss designs center on strategies that utilize this feature, since they require you to use the Gravity Jump often.


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Revision as of 11:00, 16 November 2007

Template:Infobox

Metal Storm (also known as Juuryoku Soukou Metal Storm in Japan) is a side-scrolling platforming video game for the Famicom/NES, developed by Irem. It was released in the US during February of 1991. Despite generally being well received by critics and reviewers, Metal Storm has remained a somewhat obscure release, as it was published by a lesser-known 3rd party company without much publicity and released late in the life of the Famicom/Nintendo Entertainment System.

Metal Storm would be your standard run and gun type of game if it wasn't for Irem's use of what they call the "Gravity Jump", which lets you switch the polarity of gravity, thus allowing you to walk around on the ceiling and vice versa. The stage and boss designs center on strategies that utilize this feature, since they require you to use the Gravity Jump often.

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