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The most serious error you can make is dodging too soon. Sometimes Mike will use a regular rhythm and put you into a "groove" so that you could end up dodging in time to this groove instead of watching him. If this happens, you will end up dodging while he pauses a bit longer and he will hit you as you come back in. This principle also applies to Tyson's other moves, though they are far less dangerous. Just remember: '''don't try to predict Tyson's timing.''' You can't win that way. Watch for his move and only act when you see it. This requires lightning-fast reflexes, but it's still better than dodging too soon and kissing canvas. | The most serious error you can make is dodging too soon. Sometimes Mike will use a regular rhythm and put you into a "groove" so that you could end up dodging in time to this groove instead of watching him. If this happens, you will end up dodging while he pauses a bit longer and he will hit you as you come back in. This principle also applies to Tyson's other moves, though they are far less dangerous. Just remember: '''don't try to predict Tyson's timing.''' You can't win that way. Watch for his move and only act when you see it. This requires lightning-fast reflexes, but it's still better than dodging too soon and kissing canvas. | ||
When you do get to hit Tyson after a Dynamite Punch, remember this rule: hit him with the opposite hand he tried to punch you with. For example, if he throws a Dynamite Punch with his left hand, hit him with your | When you do get to hit Tyson after a Dynamite Punch, remember this rule: hit him with the opposite hand he tried to punch you with. For example, if he throws a Dynamite Punch with his left hand, hit him with your left. Remember that his left hand is on your right and right hand in on your left. In other words, throw the punch that mirrors his. | ||
After this phase ends, he will throw hooks for the rest of the round, telegraphed by very brief winks. If you've done well you might manage to knock him down once, but if the round's almost over you'll want to wait to knock him down in round 2 and try to TKO him. However, it won't make a big difference unless you're already good at fighting him in round 2. | After this phase ends, he will throw hooks for the rest of the round, telegraphed by very brief winks. If you've done well you might manage to knock him down once, but if the round's almost over you'll want to wait to knock him down in round 2 and try to TKO him. However, it won't make a big difference unless you're already good at fighting him in round 2. |