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{{Header Bar|game=Nibbler}}
{{Header Nav|game=Nibbler|num=0|onepage=1}}
{{Game
{{Infobox
|completion=0
|title=Nibbler
|image=Nibbler flyer.jpg
|image=Nibbler flyer.jpg
|title=Nibbler
|developer=[[Rock-Ola]]
|developer=[[Rock-Ola]]
|publisher={{colist|Rock-Ola|Taito Corporation}}
|publisher={{co|Rock-Ola|us}}{{co|Taito Corporation|jp}}
|year=1982
|systems={{syslist|cade|cpc|a2}}
|genre=[[Action]]
|genre=[[Action]]
|systems=[[Arcade]], [[Amstrad CPC]], [[Apple II]]
|released={{rd|1982}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|modes=[[Single player]], [[Multiplayer]]
}}
}}
{{marquee|Nibbler marquee.jpg}}
{{marquee|Nibbler marquee.jpg}}
'''Nibbler''' is an arcade game that was released by [[Rock-Ola]] in [[1982]] and licensed to [[Taito Corporation]] for Japanese manufacture and distribution; it uses a Motorola M6502 microprocessor, with a custom sound chip and Texas Instruments SN-76477 (all running at 930 KHz). The player must use a 4-way joystick to take control of the eponymous "Nibbler" (who is a red snake with white spots - despite the flyer and title screen depicting him as a four-armed worm-like creature) and direct him around thirty-two unique mazes, to eat the various items of food in his path. However, every time he eats one, his body will grow longer, which makes it easier to run into his own tail; if he should do so, he will lose a life and have to start the stage over again. As a result, the game can be seen as a distant precursor to that classic Nokia mobile phone game [[Snake]] - along with its two sequels, [[Snake II]] and [[Snake III]].
'''Nibbler''' is an arcade game that was released by [[Rock-Ola]] in [[1982]] and licensed to [[Taito Corporation]] for Japanese manufacture and distribution; it uses a Motorola M6502 microprocessor, with a custom sound chip and Texas Instruments SN-76477 (all running at 930 KHz). The player must use a 4-way joystick to take control of the eponymous "Nibbler" (who is a red snake with white spots - despite the flyer and title screen depicting him as a four-armed worm-like creature) and direct him around thirty-two unique mazes, to eat the various items of food in his path. However, every time he eats one, his body will grow longer, which makes it easier to run into his own tail; if he should do so, he will lose a life and have to start the stage over again. As a result, the game can be seen as a distant precursor to that classic Nokia mobile phone game [[Snake]] - along with its two sequels, [[Snake II]] and [[Snake III]].
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[[Category:Rock-Ola]]
[[Category:Rock-Ola]]
[[Category:Arcade]]
[[Category:Action]]
[[Category:Action]]
[[Category:Amstrad CPC]]
[[Category:Apple II]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]
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