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{{Header Nav|game=Phantom Brave|num=1}}
{{Header Nav|game=Phantom Brave}}
{{Game
{{Game
|completion=1
|image=Phantom Brave boxart.jpg
|title=Phantom Brave
|title=Phantom Brave
|image=Phantom Brave boxart.jpg
|developer=[[Nippon Ichi Software]]
|developer=[[Nippon Ichi Software]]
|publisher={{co|Nippon Ichi Software|jp}}{{co|NIS America|us}}{{co|Koei|eu}}
|publisher={{colist|Nippon Ichi Software|NIS America|Koei}}
|year=2004
|systems={{syslist|ps2}}
|ratings={{CERO|A}}{{ESRB|T}}{{PEGI|12}}{{USK|6}}
|title1=Phantom Brave PC
|developer1=[[Nippon Ichi Software]]
|publisher1=[[NIS America]]
|year1=2016
|systems1={{syslist|win}}
|designer=Yoshitsuna Kobayashi
|designer=Yoshitsuna Kobayashi
|released={{jp|2004|January 22}}{{us|2004|August 31}}{{eu|2005|February 4}}
|genre=[[Tactical RPG]]
|genre=[[Strategy]] [[RPG]]
|modes=[[Single player]]
|modes=[[Single player]]
|systems=[[PlayStation 2]]
|pcgamingwiki=Phantom Brave PC
|ratings={{CERO|A}}{{ESRB|T}}{{PEGI|12}}{{USK|6}}
}}
}}
'''Phantom Brave''' is a [[tactical RPG]] for the [[PlayStation 2]] console, developed by [[Nippon Ichi Software]]. It was the first title published by the company's American branch, [[NIS America]]. The game was ported to the [[Wii]] in [[2009]] as [[Phantom Brave: We Meet Again]] featuring new episodes and playable characters.


'''Phantom Brave''' is a [[strategy]] [[RPG]] for the [[PlayStation 2]] console, developed by [[Nippon Ichi Software]]. It was the first title published by the company's American branch, [[NIS America]]. The game was ported to the [[Wii]] in [[2009]] as [[Phantom Brave: We Meet Again]] featuring new episodes and playable characters.
Fans of {{c|Disgaea}} will see some similarities between the titles, though there are notable changes in the battle system and the story has no relation to that of NIS' main franchise. The grid movement system is gone in favor of a system based on free movement throughout the field (limited by the character's movement rate). Characters are "confined" to objects in the field (including items dropped by other characters and enemies) rather than spawned from a particular point on the map.
 
Fans of [[:Category:Disgaea|Disgaea]] will see some similarities between the titles, though there are notable changes in the battle system and the story has no relation to that of NIS' main franchise. The grid movement system is gone in favor of a system based on free movement throughout the field (limited by the character's movement rate). Characters are "confined" to objects in the field (including items dropped by other characters and enemies) rather than spawned from a particular point on the map.


{{Continue Nav}}
{{ToC}}
{{ToC}}


[[Category:PlayStation 2]]
[[Category:Nippon Ichi Software]]
[[Category:Strategy]]
[[Category:NIS America]]
[[Category:RPG]]
[[Category:Tactical RPG]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 04:48, 2 August 2022

Box artwork for Phantom Brave.
Box artwork for Phantom Brave.
Phantom Brave
Developer(s)Nippon Ichi Software
Publisher(s)Nippon Ichi Software, NIS America, Koei
Year released2004
System(s)PlayStation 2
Designer(s)Yoshitsuna Kobayashi
Genre(s)Tactical RPG
ModesSingle player
Rating(s)CERO All agesESRB TeenPEGI Ages 12+USK Ages 6+
Phantom Brave PC
Developer(s)Nippon Ichi Software
Publisher(s)NIS America
Year released2016
System(s)Windows
LinksPhantom Brave at PCGamingWikiPhantom Brave ChannelSearchSearch

Phantom Brave is a tactical RPG for the PlayStation 2 console, developed by Nippon Ichi Software. It was the first title published by the company's American branch, NIS America. The game was ported to the Wii in 2009 as Phantom Brave: We Meet Again featuring new episodes and playable characters.

Fans of Disgaea will see some similarities between the titles, though there are notable changes in the battle system and the story has no relation to that of NIS' main franchise. The grid movement system is gone in favor of a system based on free movement throughout the field (limited by the character's movement rate). Characters are "confined" to objects in the field (including items dropped by other characters and enemies) rather than spawned from a particular point on the map.

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