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|developer=[[id Software]] | |developer=[[id Software]] | ||
|publisher=[[id Software]] | |publisher=[[id Software]] | ||
|released={{rd|2009| | |released={{rd|2009|February 24}} | ||
|genre=[[First-person shooter]] | |genre=[[First-person shooter]] | ||
|systems=[[Windows]], [[Mac OS X]], [[Linux]], [[Web browser]] | |systems=[[Windows]], [[Mac OS X]], [[Linux]], [[Web browser]] | ||
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}} | }} | ||
'''Quake Live''' (previously known as Quake Zero) is a [[FPS]] video game by [[id Software]] designed to run on x86-based computers running [[Microsoft Windows]], [[Mac OS X]] or [[Linux]] that is downloaded and launched via a browser plugin. It is a variant of its predecessor, [[Quake III Arena]] (Q3A). The game first appeared in [[2007]], entered an invitation-based closed beta in [[2008]], and an open beta began on [[February 24]], [[2009]]. | '''Quake Live''' (previously known as Quake Zero) is a [[FPS]] video game by [[id Software]] designed to run on x86-based computers running [[Microsoft Windows]], [[Mac OS X]], or [[Linux]] that is downloaded and launched via a browser plugin. It is a variant of its predecessor, [[Quake III Arena]] (Q3A). The game first appeared in [[2007]], entered an invitation-based closed beta in [[2008]], and an open beta began on [[February 24]], [[2009]]. | ||
{{Continue Nav}} | {{Continue Nav}} | ||
The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment while collecting health, armor, weapons, ammo and various power-ups in an effort to survive and to defeat opponents. | The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment while collecting health, armor, weapons, ammo, and various power-ups in an effort to survive and to defeat opponents. | ||
Quake Live was released as a free version of [[Quake III: Gold]] (Quake III and its expansion pack, [[Quake III: Team Arena|Team Arena]]) available only through a [[web browser]]. Quake Live is backed financially by in-game advertising from IGA Worldwide. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's collapse. | Quake Live was released as a free version of [[Quake III: Gold]] (Quake III and its expansion pack, [[Quake III: Team Arena|Team Arena]]) available only through a [[web browser]]. Quake Live is backed financially by in-game advertising from IGA Worldwide. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's collapse. |
Revision as of 13:55, 16 September 2021
Quake Live | |
---|---|
Developer(s) | id Software |
Publisher(s) | id Software |
Year released | |
System(s) | Windows, Mac OS X, Linux, Web browser |
Preceded by | Quake III Arena |
Series | Quake |
Genre(s) | First-person shooter |
---|---|
Modes | Multiplayer |
Quake Live (previously known as Quake Zero) is a FPS video game by id Software designed to run on x86-based computers running Microsoft Windows, Mac OS X, or Linux that is downloaded and launched via a browser plugin. It is a variant of its predecessor, Quake III Arena (Q3A). The game first appeared in 2007, entered an invitation-based closed beta in 2008, and an open beta began on February 24, 2009.
Template:Continue Nav The gameplay of Quake Live consists of players attempting to frag more of their opponents than any other player or team in a given match. This is achieved by navigating a 3D environment while collecting health, armor, weapons, ammo, and various power-ups in an effort to survive and to defeat opponents.
Quake Live was released as a free version of Quake III: Gold (Quake III and its expansion pack, Team Arena) available only through a web browser. Quake Live is backed financially by in-game advertising from IGA Worldwide. Skill-based matchmaking is powered by a "metagame engine" developed by GaimTheory. Development of the match-making system was taken on by id Software after GaimTheory's collapse.