Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 11: Line 11:


;Combo/Max combo/Full combo
;Combo/Max combo/Full combo
The ''combo'' is the current or final number of notes pressed in a row. The maximum arrows you hit in a row within a song would be considered your ''max combo'' Hitting all of the arrows within a song without missing is considered a ''full combo'', or an ''FC'', which in Stepmania usually yields you with a score of at least an ''AA''.
The ''combo'' is the current or final number of notes pressed in a row. The maximum arrows you hit in a row within a song would be considered your ''max combo'' Hitting all of the arrows within a song without missing is considered a ''full combo'', or an ''FC'', which in Stepmania usually yields you with a score of at least an <I>AA</I>


;Combo Breaker/CB
;Combo Breaker/CB
When someone refers to a ''Combo Breaker'', or a ''CB'', they are referring to the number of misses they obtain within a single song. In most cases, ''CB's'' are used to describe harder songs where missing notes are a high possibility. A ''Combo Breaker'' is usually discussed by stating whether you obtained either a ''high/bad CB count'' or a ''low/good CB count'' (it is worded the same as a ''PA'' would be). If you were to obtain only two misses in '''My Spirit will Go on''' ''(From HSMP1)'', you could say that you obtained a low or good ''CB'' on it, where as if you were to get seven misses in '''A''' (Konami offical DDR songs), you could say you got a high or bad ''CB'' on that song. CB is generally based on one's own skill level, but it is usually fairly easy to tell whether you have obtained a good or bad ''Combo Breaker'' count on a song based on its difficulty level, and its ''Full Combo'' count overall.  
When someone refers to a ''Combo Breaker'', or a ''CB'', they are referring to the number of misses they obtain within a single song. In most cases, ''CB's'' are used to describe harder songs where missing notes are a high possibility. A ''Combo Breaker'' is usually discussed by stating whether you obtained either a ''high/bad CB count'' or a ''low/good CB count'' (it is worded the same as a ''PA'' would be). If you were to obtain only two misses in '''My Spirit will Go on''' <I>(From HSMP1)</I>, you could say that you obtained a low or good ''CB'' on it, where as if you were to get seven misses in '''A''' (Konami offical DDR songs)</I>, you could say you got a high or bad ''CB'' on that song. CB is generally based on one's own skill level, but it is usually fairly easy to tell whether you have obtained a good or bad ''Combo Breaker'' count on a song based on its difficulty level, and its ''Full Combo'' count overall.  


;Crossovers
;Crossovers
Line 22: Line 22:
* ''Jacks'' or ''Jackhammers'' refer to quick repetitions of the same arrow(s) for a certain period of time, such as four right 32nd arrows in a row. There are a few different variations of ''jacks'' such as:
* ''Jacks'' or ''Jackhammers'' refer to quick repetitions of the same arrow(s) for a certain period of time, such as four right 32nd arrows in a row. There are a few different variations of ''jacks'' such as:
* ''Minijacks'', as in two or three arrows hit in a short burst. Minijacks can be referred to as just jacks, but are more commonly stated as their own sub category.
* ''Minijacks'', as in two or three arrows hit in a short burst. Minijacks can be referred to as just jacks, but are more commonly stated as their own sub category.
* ''Gallops'' as in three jacks hit in a shorter burst which appears to make a galloping noise (usually the same note distance apart, like 3 16th notes). Songs such as '''Guillaume Tell''' ''(HSMP1)'' and '''Barracuda''' ''(Bemanistyle download)'' could have such galloping jacks.  
* ''Gallops'' as in three jacks hit in a shorter burst which appears to make a galloping noise (usually the same note distance apart, like 3 16th notes). Songs such as '''Guillaume Tell''' <I>(HSMP1)</I> and '''Barracuda''' <I>(Bemanistyle download)</I> could have such galloping jacks.  
* ''Long Jacks'', as in hitting the same arrow for an extended period of time (approximately 3 seconds or longer, like in '''Jackhammer Madness''' ''(HSMP1)''.
* ''Long Jacks'', as in hitting the same arrow for an extended period of time (approximately 3 seconds or longer, like in '''Jackhammer Madness''' <I>(HSMP1).</I>
* ''Jumpjacks'', as in hitting two different arrows repetitively for a certain period of time (such as in the step "blur" ''(Arch0wl originals)''.
* ''Jumpjacks'', as in hitting two different arrows repetitively for a certain period of time (such as in the step "blur" <I>(Arch0wl originals).</I>
* ''Handjacks'', as in hitting three different arrows repetitively for a certain period of time. This also can be used for defining four arrow jacks instead of the lesser used term ''quadjacks''. Usually if you are playing a file which contains either hand or quadjacks, you are playing some form of ''dump file'' (although this isn't ALWAYS the case).   
* ''Handjacks'', as in hitting three different arrows repetitively for a certain period of time. This also can be used for defining four arrow jacks instead of the lesser used term ''quadjacks''. Usually if you are playing a file which contains either hand or quadjacks, you are playing some form of ''dump file'' (although this isn't ALWAYS the case).   


Line 45: Line 45:


;Trills
;Trills
A ''trill'' is a series of arrows (presumably 4 or more) that constantly use two arrow keys. Trills can range from very slow, to the ridiculous trills in the Challenge version of '''Minami Ikebukuro Hardcore Custom''' ''(HSMP1)'', and can last any amount of time. Trills are commonly used for two consecutive drum sounds, piano or other speedcore break-beats that repeat two sounds over again for a certain period of time. In addition to trills there are also ''jumptrills'', in which you consistently hit two ''jumps'' for a certain period of time.
A ''trill'' is a series of arrows (presumably 4 or more) that constantly use two arrow keys. Trills can range from very slow, to the ridiculous trills in the Challenge version of '''Minami Ikebukuro Hardcore Custom''' <I>(HSMP1)</I>, and can last any amount of time. Trills are commonly used for two consecutive drum sounds, piano or other speedcore break-beats that repeat two sounds over again for a certain period of time. In addition to trills there are also ''jumptrills'', in which you consistently hit two ''jumps'' for a certain period of time.


==Scoring Related==
==Scoring Related==
Line 72: Line 72:
'''Pump files''' - A simfile designated for use with a keyboard (or special dance pad respectively), that uses 5 keys (corners and center) instead of the general ''single'' or ''4-key'' pattern.  
'''Pump files''' - A simfile designated for use with a keyboard (or special dance pad respectively), that uses 5 keys (corners and center) instead of the general ''single'' or ''4-key'' pattern.  


'''Solo files''' - A simfile designated for use with a keyboard (or one awesome DDR player), that uses 6 keys, adding the top left and top right corners to the ''single'' or ''4-key'' pattern.
'''Solo files''' - A simfile designated for use with a keyboard (or one hell of an awesome DDR player), that uses 6 keys, adding the top left and top right corners to the ''single'' or ''4-key'' pattern.


'''Dance-Double files''' - A simfile designated for 1 player on two different sets of 4 key patterns (in other words, 8 keys are onscreen) are played.
'''Dance-Double files''' - A simfile designated for 1 player on two different sets of 4 key patterns (in other words, 8 keys are onscreen) are played.
Line 105: Line 105:
* '''AA''' (S) - Passing the song and 90% ≤ DP percentage < 100%.
* '''AA''' (S) - Passing the song and 90% ≤ DP percentage < 100%.
* '''A''' - Passing the song and 80% ≤ DP percentage < 90%.
* '''A''' - Passing the song and 80% ≤ DP percentage < 90%.
* '''B''' - Passing the song and 70% ≤ DP percentage < 80%.
* '''B''' - Passing the song and 70% ≤ DP percentage < 70%.
* '''C''' - Passing the song and 60% ≤ DP percentage < 70%.
* '''C''' - Passing the song and 60% ≤ DP percentage < 60%.
* '''D''' - Passing the song and DP precentage < 60%.
* '''D''' - Passing the song and DP precentage < 60%.
* '''E''' - Failing the song, regardless of DP percentage.
* '''E''' - Failing the song, regardless of DP percentage.
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: