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(needs wikify)
(I think that this is what is meant when control pages need to be "wikified" - turning it into tables...)
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{{wikify}}
{{Header Nav|game=Super Mario 3D Land}}
{{Header Nav|game=Super Mario 3D Land}}
 
{| {{prettytable}}
Use {{3ds|Neutral|cpad}} to move.<br>Use {{3ds|B}} or {{3ds|A}} to jump.<br>Use {{3ds|Y}} or {{3ds|X}} as a dash button.<br>Use {{3ds|L}} or {{3ds|R}} to duck.<br>Use {{3ds|Start}} or {{3ds|Select}} to pause.<br>Touch the spare item on the Touch Screen {{ds|stylus}} (if there is one) to use it. An item appears there if you grab it when you already have it (eg. grabbing a mushroom with a Super Leaf) or if you grab a Super Leaf when you have a Fire Flower (in this case, the Fire Flower becomes a spare item). If you grab an item when you already have two of it (eg. Getting a mushroom in Tanooki state with a spare Fire Flower or getting a Tanooki when you already have two) gives you ten coins instead.<br>Touch an arrow on the Touch Screen {{ds|stylus}} or use {{3ds|left|dpad}} or {{3ds|right|dpad}} to move the camera (unlike previous games, you can't go into first person and the camera will snap back when you let go of the button).<br>When 3D's turned on, use {{3ds|up|dpad}} to go back to the default 3D view or {{3ds|down|dpad}} to add more depth.
|-
! Action
! Button
|-
| Select (in menus)
| {{3ds|neutral|cpad}} or {{3ds|neutral|dpad}} or {{ds|stylus}}
|-
| Confirm menu selection
| {{3ds|A}} or touch the current selection {{ds|stylus}}
|-
| Cancel/Back (menus)
| {{3ds|B}}
|-
| Move
| {{3ds|neutral|cpad}}
|-
| Jump
| {{3ds|B}} or {{3ds|A}}
|-
| Dash
| {{3ds|Y}} or {{3ds|X}}
|-
| Crouch
| {{3ds|L}} or {{3ds|R}}
|-
| Ground Pound
| {{3ds|L}} or {{3ds|R}} in mid-air
|-
| Roll
| {{3ds|L}} or {{3ds|R}}{{plus}}{{3ds|Y}} or {{3ds|X}}
|-
| Long Jump
| While moving: {{3ds|L}} or {{3ds|R}}{{plus}}{{3ds|B}} or {{3ds|A}}
|-
| Rolling Long Jump
| {{3ds|L}} or {{3ds|R}}{{plus}}{{3ds|Y}} or {{3ds|X}}{{plus}}{{3ds|B}} or {{3ds|A}}
|-
| Crouch Jump
| Hold {{3ds|L}} or {{3ds|R}} and when fully charged, press {{3ds|B}} or {{3ds|A}}
|-
| Side Somersault
| While dashing: {{3ds|neutral|cpad}} (reverse direction){{plus}}{{3ds|B}} or {{3ds|A}}
|-
| Wall Jump
| When sliding down a wall: {{3ds|B}} or {{3ds|A}}
|-
| Go down pipe
| {{3ds|L}} or {{3ds|R}} when on top of a pipe
|-
| Swim
| {{3ds|B}} or {{3ds|A}} when underwater
|-
| Fly with Propeller Box
| After jumping: {{3ds|B}} or {{3ds|A}} (hold to fly higher)
|-
| Look around with cannon/binoculars
| {{3ds|neutral|cpad}} or tilt the system
|-
| Zoom in (binoculars)
| {{3ds||R}}
|-
| Zoom out (binoculars)
| {{3ds|L}}
|-
| Fire (cannon)
| {{3ds|B}} or {{3ds|A}}
|-
| Pause
| {{3ds|Start}} or {{3ds|Select}}
|-
| Reset
| {{3ds|L}}{{plus}}{{3ds|R}}{{plus}}{{3ds|Start}}
|-
| Use spare item [an item appears there if you grab it when you already have it (eg. grabbing a mushroom with a Super Leaf or if you grab a Super Leaf when you have a Fire Flower - in this case, the Fire Flower becomes a spare item)
| Touch it {{ds|stylus}}
|-
| Move camera (unlike previous games, you can't go into first person and the camera will snap back when you let go of the button)
| Touch an arrow {{ds|stylus}} or use {{3ds|left|dpad}} or {{3ds|right|dpad}}
|-
| Change 3D View (when in 3D Mode)
| {{3ds|up|dpad}} (go back to default) or {{3ds|down|dpad}}
|}
If you grab an item when you already have two of it (eg. Getting a mushroom in Tanooki state with a spare Fire Flower or getting a Tanooki when you already have two) gives you ten coins instead.


{{Footer Nav|game=Super Mario 3D Land|prevpage=|nextpage=Walkthrough}}
{{Footer Nav|game=Super Mario 3D Land|prevpage=|nextpage=Walkthrough}}

Revision as of 14:07, 11 December 2011

Action Button
Select (in menus) Neutral cpad or Neutral dpad or Stylus button
Confirm menu selection A button or touch the current selection Stylus button
Cancel/Back (menus) B button
Move Neutral cpad
Jump B button or A button
Dash Y button or X button
Crouch L button or R button
Ground Pound L button or R button in mid-air
Roll L button or R button+Y button or X button
Long Jump While moving: L button or R button+B button or A button
Rolling Long Jump L button or R button+Y button or X button+B button or A button
Crouch Jump Hold L button or R button and when fully charged, press B button or A button
Side Somersault While dashing: Neutral cpad (reverse direction)+B button or A button
Wall Jump When sliding down a wall: B button or A button
Go down pipe L button or R button when on top of a pipe
Swim B button or A button when underwater
Fly with Propeller Box After jumping: B button or A button (hold to fly higher)
Look around with cannon/binoculars Neutral cpad or tilt the system
Zoom in (binoculars) File:3ds-R-.png
Zoom out (binoculars) L button
Fire (cannon) B button or A button
Pause Start button or Select button
Reset L button+R button+Start button
Use spare item [an item appears there if you grab it when you already have it (eg. grabbing a mushroom with a Super Leaf or if you grab a Super Leaf when you have a Fire Flower - in this case, the Fire Flower becomes a spare item) Touch it Stylus button
Move camera (unlike previous games, you can't go into first person and the camera will snap back when you let go of the button) Touch an arrow Stylus button or use Left dpad or Right dpad
Change 3D View (when in 3D Mode) Up dpad (go back to default) or Down dpad

If you grab an item when you already have two of it (eg. Getting a mushroom in Tanooki state with a spare Fire Flower or getting a Tanooki when you already have two) gives you ten coins instead.