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< Super Mario Bros. 2
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This world is possibly the most difficult in Super Mario Bros. 2—World 5-1. You must cross a waterfall that seems endless. You can do it by stepping on the logs and Trouters. One flase move and you're gone. Concentrate or you're in the drink.

Balanced character selection
SMB2 SNES Princess.png
This will be the last stage in the Princess' three stage tour of the game. The precision required by the jumps in this stage demand a level of control that few players possess with any other character. If Mario, Luigi, or Toad overshoot a jump, there's little you can do to correct it. With the Princess on the other hand, it's as simple as floating back to the right spot.

Map A

SMB2 World5-1 mapA.png

This is easy part. You start out encountering a Shyguy riding an Ostro. It's a good idea to pick up the Shyguy and bring him along with you so you can take out the flame shooting Panser up ahead. Then drop down to the level below and enter the door to start the real action.

Map B

Part 1

SMB2 World5-1 mapB1.png

Logs and Trouters
SMB2 enemy Trouter.gif
This stage has several gut-wrenching leaps across falling logs along the waterfall. Trouters are common along this waterfall, and you can safely stand on their heads as the leap up, but be sure to jump off before they fall back off the screen. If you're hit from the side or above by a Trouter you'll take a hit, so be careful. Remember that in Super Mario Advance, Trouter can be your friend by giving you an assist when you need to collect A-coins that are placed low on the screen.

(1) Sub-space 1. You can get a potion at the entrance of map B with no trouble, but if you're looking for the glitter of gold coins, you'll have to enter Sub-space here. In fact, since there are no other coin grabbing opportunities, you might as well exit back to map A and return again to repeat the process.

(2) Jump on Trouter again and again. You can't get over to the other side without jumping on the Trouter's heads three times in a row. This is the toughest part. Practice until you learn the best timing, and don't give up. The Princess can be the most forgiving when it comes to pulling this trick off.

Super Mario Advance Mushroom
Super Mario Advance World 5-1.png

Before you even reach the first original mushroom, in Super Mario Advance, you are given a rare opportunity to discover one of the many newly added mushrooms to the game. Grab the potion found at location 1, and carry it with you all the way to location 2. Drop it down here, and enter Sub-space to increase your vitality with this new mushroom before you even find any of the original mushrooms.

Part 2

SMB2 World5-1 mapB2.png

(3) Sub-space 2. The clump of grass on the left is a 1-Up. The one on the right is a Potion. If you enter Sub-space here, you'll find a Mushroom on the lower rock on the right. You've cleared half of map B already!

(4) Sub-space 3. Whew! You probably had a rough time getting here, but you can't get the Mushroom the ordinary way this time. Make a big jump to the right of the last log and drop down the chute on the right in order to grab the Mushroom Block. Then use the Potion. This can be tricky to pull off, and if you miss the jump to the ceiling then it's hard to gain a second chance.

Map C

SMB2 World5-1 mapC.png

(5) Fight with a Mushroom Block! Here's Birdo again, and this one only shoots fireballs. Birdo fires three fireballs in a row, jumps, then repeats the pattern with another three fireballs. Your only weapon is the Mushroom Block to the right. Fight cautiously—it's more important now than ever.