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< Super Mario Bros. 2
Revision as of 23:43, 27 October 2009 by Procyon (talk | contribs) (World 5-2)
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World 5 is a night world. You can see the clouds and stars, but no moon. In the first half of World 5-2, you'll have to cross the vines with Hoopsters. Good luck, it's not easy. After that, there's a drop to the bottom of a very deep valley.

Balanced character selection
SMB2 SNES Mario.png
After using the Princess for so many boards in a row, you may have become accustomed to relying on her floating ability to avoid danger. But it's time for a more agile character to take over. The jumps in World 5-2 aren't too dangerous, but you must be able to react quickly to a changing environment. Mario is a good choice for this stage.

Map A

SMB2 World5-2 mapA.png

Life up in Advance In Super Mario Advance, the grass sprouts have small vegetables that you can use to knock out the Big Shyguy and earn a Heart, ot you can throw him around to rough him up for a Heart. Then climb the ladder to the next area.

Map B

Part 1

SMB2 World5-2 mapB1.png

(1) Sub-space 1. There's no potion hiding in the grass that you can see above ground. Unfortunately, getting Mushrooms is much more tricky in this world. First, get inside the jar. Then blast the floor with a bomb and you'll see a chamber below. There's the Potion! Grab it, and use it outside the jar. When you return to the world, duck back down inside the jar again, and grab another Potion. Take it along with you for a run.

Part 2

SMB2 World5-2 mapB2.png

(2) Get past the Hoopsters. Those Hoopsters moving up and down between the trees are bad news. They're not climbing for fun, they're in search of prey like you. You're going to have to get across a small valley. When you make your move, however, ride on top of those Hoopsters. You can even use one to take out the Panser in your way if you're not holding onto a Potion. If you are holding a Potion, be sure to use it on the hill just beyond to find the often-missed second Mushroom.

Map C

SMB2 World5-2 mapC.png

(3) Switch vines. At the end of map B, you have to climb up the vine. But look out! On your way, you'll be attacked from the sides by two Snifits and by bothersome Beezos from below. If you see a Hoopster coming while climbing a vine, quickly jump to the other one. It's unlikely, but if a Hoopster happens to be climbing up, hitch a ride to save time.

Timed items
SMB2 item stopwatch.png
In the course of your wild adventures, you will run across a lot of special items which have the power to help Mario and his friends reach their goal. The trick to using these special helpers is to know how and when to activate them. Many of them only work for a certain amount of time. Once you know how to use them, you can plan your attack better.
  • Bomb: You have 4 seconds before it explodes.
  • Potion: Sub-space only lasts for 6 seconds.
  • Starman: Invincibility lasts for 8 seconds.
  • Stopwatch: Time will stand still for 8 seconds.
  • Pidget's carpet: You can ride for only 10 seconds.

Map D

Top
Bottom

(4) Go jump off a bridge. You've come to map D, but all you'll find is a POW block in the middle of a dead-end bridge. You might as well take the POW, which will cause you to start falling all the way down. You're really on the right path. Don't relax too much though…

(5) It's dangerous out here! If you drop straight down, you'll land on a thorny spike. You can avoid that by quickly pressing Left dpad then Right dpad. You won't run into a lot of enemies on this map, but you can get very hurt if you're not careful.

(6) Goal! So you though you'd finally make it to the ground after that long fall, right? Wrong. You've just come to a river with Trouters jumping around. Quickly move Mario to the left side where you have the best chance of landing safely, then hop across the tiny platforms. Be careful—you'll have to repeat the process if you fall into the water.

Map E

SMB2 World5-2 mapE.png

(7) Battle on the bridge. You can't miss the mini-boss in map E. Birdo, with her eggs and flames, is waiting for you. She plans to knock you off the bridge into the water, so get ready. You can defeat her the same way you have before, but be careful not to get hurt here. You can even grab the Trouter that hops and and down and throw it at Birdo for a surprise attack.