Sword of Fargoal/Treasure
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Gold
Throughout the dungeon, you will find scattered bags of gold. This gold can be carried and sacrificed at a temple for experience. In addition, you are fully healed for each 2000 gold sacrificed.
You can initially carry 100 gold, and an additional 100 gold for every magic sack. Any extra gold will be hidden from the monsters.
Chests
Special items can also be discovered.
Item | Rarity | Effect |
---|---|---|
Healing Potion | Common | Allows you to instantly regain health |
Magic Sack | Common | Increases gold capacity by 100 |
Beacon | Rare | Provides a teleport destination |
Invisibility Spell | Rare | Hides the player from view |
Regeneration Spell | Rare | Doubles healing rate - cumulative with temples and spells |
Teleport Spell | Common | Teleports to a random location |
Shield Spell | Common | Protects against attacks |
Drift Spell | Rare | Cancels damage from pit traps |
Light Spell | Rare | Increases vision radius + detects secret doors |
Enchanted Weapon | Rare | Increases damage - cumulative and permanent |
Treasure map | Rare | Provides a complete map of a dungeon level. |
Note that a monster will destroy these items if he walks over them.
Traps
The treasure chests you find in the dungeon may instead be disguised traps.
Trap | Effect |
---|---|
Ceiling trap | Damage: 0-9 + dingeon level Avoid by casting teleport |
Explosion | Damage: 0-14 + dungeon level Avoid by preparing shield - spell must be prepared beforehand |
Pit trap | Damage: 0-9 + dungeon level. Re-entering the tile causes downward travel for 2-5 levels. Avoid damage by casting drift |
Teleport | Forces the player to teleport Unavoidable |
If you trigger a trap, there is a chance that you will lose your map. To prevent this, you can either prepare the necessary spell before stumbling on the trap, or cast it while the trap activates.