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< Team Fortress 2
Revision as of 12:35, 4 November 2007 by Zaiqukaj (talk | contribs) (footer and header added)
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The Demoman is a medium-to-long range class that works well in both offensive and defensive roles. They have 175 points of health and move slightly slower than a Pyro. They carry:

  • a grenade launcher (weapon 1) - this is a grenade launcher that can hold four grenades at once, and each grenade explodes after about 3 seconds (or on contact with an enemy). One direct hit will kill a Scout, Spy, or Engineer. Since this weapon isn't as direct as others, it can take a bit of skill to use this weapon well, but on the other hand pumping an area full of grenades can often work, especially in close spaces. This weapon is effective at taking out engineers and their constructions, especially if they've put themselves in a corner behind their dispensers and sentries.
  • a remote mine launcher (weapon 2) -
  • a whiskey bottle (weapon 3) -