Editing The Chronicles of Riddick: Assault on Dark Athena/Walkthrough

From StrategyWiki, the video game walkthrough and strategy guide wiki

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
==Tutorial ==
==Tutorial ==


Walk towards the building, and go to the right.  Jump across the pier (space), and crawl (c) into the duct.  You will need to use Eyeshine ({{kbd|Q}}) to see where you are going.
Walk towards the building, and go to the right.  Jump across the pier (space), and crawl (c) into the duct.  YOu will need to use Eyeshine (Q) to see where you are going.


At the end of the tunnel, you will meet Judas, who is disturbed about his family being killed.  Talk to him (E, although you may need to try advancing first to get the option), and hen done, climb the ladder.  (Untested: See what happens hen you tell him to pull it together.)   
At the end of the tunnel, you will meet Judas, who is disturbed about his family being killed.  Talk to him (E, although you may need to try advancing first to get the option), and hen done, climb the ladder.  (Untested: See what happens hen you tell him to pull it together.)   
Line 25: Line 25:
In the first floor, sneak up on the first drone and take it out.  Defeat the second drone by provoking it to approach, and using the weapon to defeat it.  Climb down, and cross the elevator shaft. A cutscene will show a discussion about John and a disloyal crewmember.  When it finishes, return to the elevator, and open its ceiling hatch to get Ulaks.   
In the first floor, sneak up on the first drone and take it out.  Defeat the second drone by provoking it to approach, and using the weapon to defeat it.  Climb down, and cross the elevator shaft. A cutscene will show a discussion about John and a disloyal crewmember.  When it finishes, return to the elevator, and open its ceiling hatch to get Ulaks.   


You will now need to reach the control room, while hiding from the drones.  The drones will react if they get a glimpse of you in the light, but can be killed if necessary.  They will also react to nearby combat.  The safest route is to make a hard right turn, and approaching the control room on the right-most corridor while crouched.  When the path becomes blocked, keep hugging the outer wall until you reach the center, where you can reach the control room without too much difficulty.    The captain will make an announcement advising that Riddick may be onboard.   
You will now need to reach the control room, hiding from the drones.  The drones will react if they get a glimpse of you in the light, but can be killed if necessary.  They will also react to nearby combat.  The safest route is to make a hard right turn, and approaching the control room on the right-most corridor while crouched.  When the path becomes blocked, keep hugging the outer wall until you reach the center, where you can reach the control room without too much difficulty.    The capatin will make an announcement advising that Riddick may be onboard.   


Continue and extend the drawbridge and activate the crane.  Climb down.  From this crane, you will need to reach the opposite corner of the cargo bay.  You can find another bounty card (19) to unlock spinner.  Climb the crates, and climb the red crate to reach the air vent.
Continue and extend the drawbridge and activate the crane.  Climb down.  From this crane, you will need to reach the opposite corner of the cargo bay.  You can find another bounty card (19) to unlock spinner.  Climb the crates, and climb the red crate to reach the air vent.


== Assistance ==
== Assistance ==
{{sect-stub|Missing intermediate steps; including a gravity core, leading until the scene described below.}}


[[File:TCoR AoDA mech preview.jpg|thumb|right|Preview of the mech running to another room - just before a rough fight.]]
{{Footer Nav|game=The Chronicles of Riddick: Assault on Dark Athena|prevpage=Controls|nextpage=}}
After climbing out of the drainage, you will see a mech exiting the room, with several guards remaining.  This is a rough battle with enemy reinforcements.  First, take out the existing enemies from where you entered the room. Next, try to take out the guards behind the glass window, without advancing too far in.  If you can no longer attack them, walk towards the middle of the room until you no longer see either main door near the entrance. This will open one of the two doors, where two additional guards will attack. Dispatch them, then finish off the guards remaining behind the glass. 
 
The other door only leads to a previous area, go through the glass to continue, where the capatin placed a set of several drones ready to attack.  They will attack aggressively, but only one at a time.  They are easily defeated simply by hiding in a dark area for the first drones, and killing the others as soon as they are released.  Climb onto the platform when the drones are eliminated, and you will learn of a mech that will be chasing you soon.
 
Exit the room.  Evade the mech's fire by jumping diagonally, and running until you reach the disposal chute.  Wait for the enemy to stand on the trapdoor, and press the button. Riddick will chase after it.  Finish off the mech by aiming for its pilot, then enter it. 
 
== Space walk ==
The mech suit is equipped with two miniguns, but is in damaged condition.  It also won't regenerate health, and you will have to quickly take care of enemies before they do too much damage.
 
As you advance, there are abour three waves before the repair station.  When you repair the mech, you will get seven rockets. Enter the airlock, and walk along the hull to reach the prisoner's bay.  The first half of the trip will show one mech, along with several miniature flying drones.  The second half has three mechs, two which approach, and the other which will engate with rockets at long range. 
 
When you re-enter, you only have three more mechs to destroy.  The smaller engagement quarters makes them easier to destroy.
 
== Prison deck ==
Exit the mech, and enter the vent.  In the control room, Jaylor will challenge you, and you can either engage him with or without weapons.  If you choose not to use weapons (required for an achievement), Jaylor will counter any blocked punch with a rapid counter of his own. He can be defeated by blocking his punch then attacking.  If you use weapons, he is easily defeated by continuous fire.
 
Head to the comm station, fight the sole guard, and use the comm terminal to gain the code for the elevator.  Although your contact says company is inbound, you can safely reach the elevator in the control room to head to the hanger.
 
== Hanger Bay ==
The hanger bay is guarded by two mechs.  You will need to sneak around them, and reach the upper control room.  If you are fast and have enough health, you can run up the ramp.  Otherwise, you will have to jump and climb your way to that control room.
 
Once inside, use the terminals to power up the ship and raise the elevator.  Jump onto the elevator and adjust the turret.  Return to the control room and fire the weapon to blow the mechs into space.
 
Watch the airlock - the man there will tell you he'll unlock the door in one minute.  Use this time to finish your work here, and head to the bridge.  Revas will attack, knocking your guns away and forcing you to use a melee weapon. 
 
Revas can be attacked continuously if timed correctly but it is possible that she may get a blow in.  You can also switch to the club, which can quickly switch to a defensive block from a swing, although the weapon itself is slow to attack.  Once Revas is defeated, you will take an escape pod, but get struck by a missile and crash on the planet's surface.
 
 
 
{{Footer Nav|game=The Chronicles of Riddick: Assault on Dark Athena|prevpage=Controls|nextpage=Achievements and trophies}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of 2 hidden categories: