This page only pertains to the "Darkness Tower" contained in the PlayStation version of The Tower of Druaga, which is contained in Namco Museum Vol. 3. Like the "Another Tower" contained in the same game, it has its own mazes and groups of enemies that are different from the original version. Additionally, the floor numbers start at 61. The following table contains the exact treasure contained on each floor and the method required to reveal it.
FL |
Item |
Reveal Method
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61
|
|
Kill ×6
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62
|
|
Kill ×2
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63
|
|
Kill the which appears in the stage first, and then kill the that appeared last.
|
64
|
|
Defeat all of the enemies and collect the , in any order.
|
65
|
|
Block the spells of a three times while defeating every in the stage.
|
66
|
|
Touch some part of the east outer wall, then turn around and face west.
|
67
|
|
First, collect the . Then use the copper pickax up completely.
|
68
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|
Draw your sword as you enter the upper left corner. The will be empty.
|
69
|
|
Cancel a flame with your sword two times.
|
70
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|
Kill all of the small slimes.
|
71
|
|
Touch some part of the north outer wall, then turn around and face south.
|
72
|
|
Either the or any must appear in the far left passage (meaning not the corners).
|
73
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|
First, defeat every enemy. Then collect the .
|
74
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|
The appears when the timer reaches 2000.
|
75
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|
Pass through the and the .
|
76
|
|
Touch the left and bottom outer walls.
|
77
|
|
The single must warp a total of ten times.
|
78
|
|
Touch the outer walls for a combined total time of 10 seconds. The sword may not be drawn while doing so.
|
79
|
|
Do not open the door until the timer is below 5000.
|
80
|
|
The appears when the timer reaches 19000.
|
FL |
Item |
Reveal Method
|
81
|
|
Touch the , then collect the
|
82
|
|
Kill all of the large slimes.
|
83
|
|
First, collect the without killing any enemies. Then you must kill in any order without killing any of the slimes.
|
84
|
|
Shake the sword twice at the starting position. Then pass through the starting position.
|
85
|
655200 points
|
Pass through each one of the four corners, then stand on the door.
|
86
|
|
First, you should defeat all 6 . Then, you must swing your sword in the center of a square 20 times.
|
87
|
|
Pass through the , collect the , then open the . Enemies may be killed in the process.
|
88
|
|
Draw your sword, keep it drawn, and stop on top of the .
|
89
|
|
Shake your sword against any part of the outer wall, breaking the silver pickax in the process.
|
90
|
|
You must find a particular , and overlap with it. The correct one will be random, so you must try each of them. The walls on this floor rearrange to make this task harder every 15 squares you move or so.
|
91
|
|
Press the button.
|
92
|
|
Swing the sword four times.
|
93
|
|
First kill the and , or vice versa. Then draw your sword and pass through the
|
94
|
|
Do not kill any before you kill the .
|
95
|
|
Cross paths with the and the . Since you may lose your strength by touching the Roper, pass through the Dragon first.
|
96
|
Book of Slimes
|
Receive one, and only one, spell from a . Then stand on the . The spells from the do not count towards the spell count. The Book of Slime grants you the power to see transparent slimes.
|
97
|
|
Collect the , then kill all of the slimes in size order (small to large)(You may collect the key after doing this also). Once you do all of that, cross paths with the to make the appear.
|
98
|
|
You must get the and to cross paths.
|
99
|
|
All of the walls that lie in the same row and the same column as the must be destroyed with your pickax.
|
100
|
|
All of the white slimes must be destroyed before the timer reaches 8000. White slimes only shoot flame spells.
|
FL |
Item |
Reveal Method
|
101
|
DEATH
|
After killing a , you must cross paths with the and
|
102
|
|
Cross paths with a or a . Then collect the and open the . Finally, cross paths with another Will'o Wisp to reveal the
|
103
|
|
Kill all of the slimes in size order, from smallest to largest.
|
104
|
|
Kill, in order, , and then cross paths with the . Unlike the original game and Another Tower, this book can show you the difference between a new door that takes you back down a floor. Gray doors go down, brown doors go up.
|
105
|
|
Available right away, but if you open it without collecting the Antidote first, it will become a Potion of Death. In this version of Druaga, without this sword you will be unable to defeat the new blue lizardman enemy.
|
105
|
|
Kill, in order, , then collect the Antidote before you collect the Hyper Sword.
|
106
|
|
Before the timer reaches 10000, you must cross paths with the small . After the timer reaches 10000, you must cross paths with the large .
|
107
|
|
Kill the when it is located on the left-most edge of the stage.
|
108
|
|
Walk through, not the very corners of the stage, but each of the corners which are one row and one column towards the inside of the stage. (e.g. don't walk through the upper left corner, walk through the square one column to the right, and one row below.)
|
109
|
Platinum Pickax
|
Pass through the correct , then break the Gold Pickax against the outer wall. After this floor, new walls, somewhat gold in color are present. From this point on all the walls are of this type. Without this platinum pickax, you will be unable to break these new walls. Beware, this pickax can still break when used on the outer walls AND any pickax that isn't platinum will break when used on these new gold walls.
|
110
|
|
Kill both Ropers.
|
111
|
|
Keep your sword drawn, and block three spells with your shield from the side. This is most easily done with the ghost.
|
112
|
|
Destroy 20 walls.
|
113
|
|
Simply kill the .
|
114
|
|
Very similar to Floor 53 of the original version, stand in the square 10 columns from the left, and 7 rows down, smash the south wall, and walk down to the next square once you have the .
|
115
|
|
This stage has a particular design. Starting in the middle row, all the way inside the pocket just right of center, walk through one square left, one square down, and one square right in any order.
|
116
|
|
First, absorb one spell with your Hyper Armor. Then block one spell with your shield. This key is needed to escape floor 117.
|
117
|
|
This stage appears much like Floor 60 of the original Tower. You must walk to the same places you had to walk to in order to make the statues appear, i.e. one row above the lowest row, one row above the highest row, and down the middle row. As you proceed down the middle row, will appear, but this Ki is fake and you must kill her. If you happen to possess the Blue Crystal Rod from the next floor, you will lose it at this time.
|
118
|
|
First, kill the and the . Then pass through the with your sword drawn.
|
119
|
|
The clear method is the same as Floor 59 of the original tower. Find and defeat the fast moving , then defeat the one real out of the four that will appear, then defeat the . Finally, defeat before you exit through the .
|
120
|
|
First walk all the way to the right and touch . Once this is done, the rest is the same as the original. Walk to the 2nd to last row from the bottom and walk down 6 spaces from the left. Then walk to the 2nd row from the top and push down at 6 spaces from the left. Then go to the middle row, collect at the left, then walk to the right and push down after the blue tower forms to win the game.
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