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(→‎Floor 22: shortened)
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|-
|-
! AC
! AC
| Enter this code on the joystick: {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Left|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}} {{nes|Right|Dpad}}
| Enter this code on the joystick: {{nes|Right|Dpad}} x7 {{nes|Left|Dpad}} x1 {{nes|Right|Dpad}} x7
|-
|-
! GB
! GB
| Enter this code on the D-Pad: {{gb|Right|Dpad}} {{gb|Right|Dpad}} {{gb|Right|Dpad}} {{gb|Right|Dpad}} {{gb|Right|Dpad}}.
| Enter this code on the D-Pad: {{gb|Right|Dpad}} x5
|-
|-
! AT
! AT

Revision as of 03:18, 22 July 2020

Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp PlayStation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 21

Floor 21

Enemies:

Treasure: Green Ring
This ring will alow you to pass through a . A valuable treasure indeed.
AC Stand still for any period of time approximately 5 to 10 seconds in length. The sword may NOT be drawn.
GB Defeat the .
AT Defeat the , then collect the . All must be done without killing the .
ATp You must use the pickax to destroy the walls in such a way that a gets stuck spinning around one single pillar.

Floor 22

Floor 22

Enemies:

Treasure: Potion of Energy Drain
Once again, this is a treasure that you should avoid at all costs. Do not collect this.
AC Enter this code on the joystick: Right dpad x7 Left dpad x1 Right dpad x7
GB Enter this code on the D-Pad: Right dpad x5
AT The dragon must breath flame from off-screen.
ATp A must breath flames such that he destroys three walls in the process.

Floor 23

Floor 23

Enemies:

Treasure: Bible
The Bible is an upgrade to the Book of Light. Possession of this book illuminates the floors in the remainder of the tower.
AC Defeat every before you kill any .
GB Defeat every . (It does not matter when you kill a .)
AT You must defeat the enemies in an alternating fashion -
ATp When the timer reaches 7650 (Namco's special number), 4 will appear. At that time, draw your sword and walk towards the chests. Only one of the four chests will allow the sword to appear "above" the chest. All the other chests will obscure the sword. Only open the chest that allows the sword to be seen.

Floor 24

Floor 24

Enemies:

Treasure: Balance
Collection of this treasure is vital for the collection of the Hyper Gauntlet. Without it, the on Floor 26 will become the Evil Gauntlet, which prevents Gil from drawing his sword.
AC Swing your sword (you can literally tap the button) standing where you started.
AT While facing up, let a cross you from above.
ATp You must open the from the exact same direction that you collected the from (e.g. if you walked left to collect the key, you must walk left to open the door.) You may need to use your pickax.

Floor 25

Floor 25

Enemies:

Treasure: None
GB Ironically, there is a normal Helmet on this level that is not found in other versions. Defeat every enemy to collect it.
AT Stay at the same column of the , and pull your sword out until the timer turns red. You will find an empty treasure box.
ATp There is a treasure on this floor but it only appears when you've exited the floor. Thus, it is impossible to claim. But using a GameShark to always obtain a floor's treasure on the PlayStation it turns out to be just another pair of Jet Boots.

Floor 26

Floor 26

Enemies:

Treasure: Hyper Gauntlet
This magic gauntlet allows Gil to draw his sword much quicker than before. If you did not collect the Balance, the treasure will contain the Evil Gauntlet and prevent you from drawing your sword, which must never be picked up. You will lose it while you are zapped to a lower floor.
AC First collect the . Then defeat a . (Alternatively, you may kill up to three , but not all four, and then collect the .)
GB Same as AC, but you must collect the before defeating any .
FC Collect the before killing all of the to make the appear.
AT Do not block the spells from any with your shield until you open the .
ATp You must put out the flames that are cast by any with your sword for a total of five times.

Floor 27

Floor 27

Enemies:

Treasure: Red Necklace
This necklace will allow Gil to pass harmlessly through the fire of a . However, the spells themselves (unless blocked) and the , if touched, can still kill Gil.
AC With the possession of the Green Ring, pass through the correct . It appears to be a specific one, not just any.
GB Pass through a specific . Gil will take damage doing this, as the Green Ring will not protect him from .
AT Use the Silver Pickax until it breaks.
ATp Pass through the slow moving .

Floor 28

Floor 28

Enemies:

Treasure: Gate Detection Book (a. k. a. Book of Gates)
Without this book, the real won't appear on Floor 29 and the on Floor 30 won't be visible to you so you will unable to advance to Floor 31. The possession of this book allows the doors in the remainder of the tower become visible.
AC Stand on the and draw your sword.
GB Similar to AC, but may differ slightly; it didn't appear to work at first.
AT Remain in contact with a for approximately 3 to 5 seconds until the appears.
ATp A must pass through the while you are standing on it. Ropers cannot kill you if you do not drawn the sword, they can only zap your energy down to 1. If you draw the sword after that they can finish you off. The same with Druaga.

Floor 29

Floor 29

Enemies:

Treasure: Gold Pickaxe
This pickaxe is considerably sturdy. This can also destroy walls. It has unlimited uses. If it is used on outer walls, it's lost for good. Causes a to appear on the 52nd floor later on.
AC Spin the joystick clockwise 3 times in this order: Up dpad Right dpad Down dpad Left dpad
GB There are two s on this level, but only one is real and one is fake. You must stand on the real , and return to your original starting position. Since you don't know which one is real, you need to try each one.
AT Draw your sword, press Start button once to pause the game, then press again to unpause, and the Gold Pickax will appear.
ATp Use up the Silver pickax if you have it. Then walk to the lone pillar in the middle of the stage, and walk around it in a clockwise direction three times. You can still obtain this treasure if you lost the silver pickax previously.

Floor 30

Floor 30

Enemies:

Treasure: Potion of Unlock
Possession of this potion is required to open the on Floor 31.
AC Walk over point A or point B (as illustrated on the map) three times. If you walk over point A, it appears you must walk up and down to get it to work.
GB Exit the stage normally. Then defeat the giant dragon mini-boss. Beware the dragon's flames which also extend back to surround its body.
AT Do not use your Pickax even once until the is opened.
ATp You must stand still, draw your sword , and manage to defeat a . Try to set yourself up so that you are standing in front of a as it is appearing, and let go of the joystick before you draw your sword.