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'''Time Crisis: Crisis Zone''' is a first-person [[shooter]] game that was developed by [[TOSE]] for [[Namco]] and initially released on the [[Sony PlayStation 2]] as '''Crisis Zone''' (not to be confused with [[Crisis Zone|the 1999 arcade game]]) in the European Union on September 17, [[2004]], and later in both Korea and the US under its current name on October 18, and October 19, of that same year respectively; it was also released in Australia under its original name. As its current name implies, it is the fifth entry for the [[:Category:Time Crisis|Time Crisis series]] - and much like in both {{c|Steel Gunner}}s ([[1990]]-[[1991]]), just about everything in the backgrounds may be shot. It is also the first Time Crisis game that allowed players to connect two GunCon2 lightguns to their PS2 console, then fire both of them at their television screen to kill the enemies simultaneously (however, it requires at least a 55% completion to do); in addition, it also introduces several new enemies and bosses, gameplay modes, weapons and gameplay settings. | '''Time Crisis: Crisis Zone''' is a first-person [[shooter]] game that was developed by [[TOSE]] for [[Namco]] and initially released on the [[Sony PlayStation 2]] as '''Crisis Zone''' (not to be confused with [[Crisis Zone|the 1999 arcade game]]) in the European Union on [[September 17]], [[2004]], and later in both Korea and the US under its current name on [[October 18]], and [[October 19]], of that same year respectively; it was also released in Australia under its original name. As its current name implies, it is the fifth entry for the [[:Category:Time Crisis|Time Crisis series]] - and much like in both {{c|Steel Gunner}}s ([[1990]]-[[1991]]), just about everything in the backgrounds may be shot. It is also the first Time Crisis game that allowed players to connect two GunCon2 lightguns to their PS2 console, then fire both of them at their television screen to kill the enemies simultaneously (however, it requires at least a 55% completion to do); in addition, it also introduces several new enemies and bosses, gameplay modes, weapons and gameplay settings. | ||
==Story== | |||
''This is from the back of the European disc's box, the front of which is shown in the image to the right:'' | |||
<center>'''''Garland Square, London...'''''</center> | |||
<center>'''''Hostages need rescuing.'''''</center> | |||
<center>'''''Enemies need annihilating.'''''</center> | |||
<center>'''''And a city needs liberating.'''''</center> | |||
<center>''Join the Special Tactical Force counter-''</center> | |||
<center>''terrorism division, help secure one of the''</center> | |||
<center>''city's landmarks and suppress the hostile''</center> | |||
<center>''intruders - by whatever means necessary.''</center> | |||
<center>''Take down terrorists and rampage''</center> | |||
<center>''through a destructible environment,''</center> | |||
<center>''wrecking everything in your path by''</center> | |||
<center>''blasting objects and furniture to pieces.''</center> | |||
<center>''Unlock hidden features, extra weapons''</center> | |||
<center>''and special PlayStation 2 exclusive''</center> | |||
<center>''game modes.''</center> | |||
<center>''Connect two guns to experience''</center> | |||
<center>''Hollywood-style double gun''</center> | |||
<center>''mayhem in Story Mode.''</center> | |||
<center>© NAMCO 2004</center> | |||
<gallery> | <gallery> | ||
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File:Time Crisis Crisis Zone cover (AU).jpg|Australian cover artwork. | File:Time Crisis Crisis Zone cover (AU).jpg|Australian cover artwork. | ||
</gallery> | </gallery> | ||
{{ToC}} | {{ToC}} |