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Call of Duty 3
Box artwork for Call of Duty 3.
Developer(s)Treyarch, Pi Studios
Release date(s)
Xbox 360 icon.pngXbox icon.png
Xbox 360, Xbox
PlayStation 2 icon.png
PlayStation 2
PlayStation 3 icon.png
PlayStation 3
Wii icon.png
System(s)Xbox 360, PlayStation 2, PlayStation 3, Wii, Xbox
Mode(s)Single player, Multiplayer
ESRB: ESRB T.png Teen
BBFC: BBFC 15.png 15
OFLC: OFLC MA15.svg Mature Accompanied & Restricted
PEGI: PEGI 16.png Ages 16+
USK: USK 18.png Ages 18+
Preceded byCall of Duty 2
Followed byRoads to Victory
SeriesCall of Duty
Neoseeker Related Pages
TwitchCall of Duty 3 Channel
YouTube GamingCall of Duty 3 Channel

Call of Duty 3 is a World War II first-person shooter and the third installment in the Call of Duty video game series. It has been released for all three seventh generation video game systems: the Xbox 360, PlayStation 3 and Wii. It has also been released on the PlayStation 2 and Xbox. It was first released on November 7, 2006.

This game was a launch title for the PlayStation 3 and Wii in North America, Europe and Australia. It was also the only major Call of Duty installment not to be released for home computer platforms and the only numerical sequel to date to have been a console-exclusive game alongside Call of Duty 2: Big Red One and Call of Duty: Finest Hour. It was also the second major installment in the Call of Duty series not to be developed by Infinity Ward after Big Red One, both of which were released by another of Activision's design branches, Treyarch. It is also the second WWII video game to feature Canada as a playable country.

There are various features which add to the realism of gameplay. A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to flee from it. Another new feature is the "hand to hand" sequence that appear throughout the game in which the player must struggle against the enemy in face to face skirmish making the player experience the war closer than ever before.

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