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Box artwork for Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake.
Box artwork for Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake.
Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake
Developer(s)Konami
Publisher(s)Konami
Year released1995
System(s)SNES
Preceded byGanbare Goemon 3: Shishijuurokubee no Karakuri Manji Gatame
Followed bySoreyuke Ebisumaru Karakuri Meiro: Kieta Goemon no Nazo!!
SeriesLegend of the Mystical Ninja
Genre(s)Action-adventure
ModesSingle player
LinksGanbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake ChannelSearchSearch

Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake (がんばれゴエモン きらきら道中 ~僕がダンサーになった理由~ lit. "Ganbare Goemon Glittering Under the Road ~Why I Became a Dancer~"?) is an action/adventure platformer video game developed and published by Konami, and originally released for the Super Famicom on December 22, 1995 in Japan. It is part of Konami's popular Ganbare Goemon series, and the fourth one of the franchise on that console.

Story[edit | edit source]

At the request of Impact, Goemon and his friends travel to several planets in order to defeat the evil commander Harakiri Seppukumaru. The game introduced the "Oni Oni Rendezvous" and title themes which would be used in later titles. The anime based on the series also uses some elements from this game, including the appearance of Seppukumaru and his followers.

Table of Contents

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Ganbare Goemon Kirakira Douchuu: Boku ga Dancer ni Natta Wake/Table of Contents