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Puckman Pockimon ending.png

Genie's 2000 unofficial Pac-Man game, Puckman Pockimon, is divided into thirty-two stages; once you have inserted your coin(s) into the cabinet and pressed one (or both) of the Start Buttons, the text "STAGE 1. READY?" will appear on the screen, as an updated remix of the Ms. Pac-Man opening theme is heard from the Yamaha YM-2612. The Blue Pokémon, Clyde, Pinky, and Inky will then emerge from the ghost/enemy Pokémon regenerator and start chasing Pac-Man, and/or Pikachu around the maze (they start each regular stage in the bottom-left and bottom-right corners respectively and each bonus one in the top-left and bottom-left ones); as mentioned on the Gameplay page you won't receive the points for eating the pellets (10 for regular ones, 100 for power ones) until the end of the current stage (after being shown a digitized photo of a Korean woman, while an updated remix of one of the three Ms. Pac-Man intermission themes is heard from the Yamaha YM-2612) and the one who eats the most will receive a 10000-point bonus. There's also a bonus stage after every fourth stage, where both players will be given a preset amount of time to eat as much as they can before it runs out (but it's impossible to completely clear them) - and both players' score displays will also stop updating at 500000 which is lower than every official Pac-Man game (as well as SemiCom's unofficial sequels: Hyper Pac-Man, Twinkle, and New Hyper Man). Also, even though it has been mentioned that the game shows the players digitized photos of Korean women after clearing each regular stage, this guide shall not be detailing them.